Miko is a hero in Battleborn
Miko is the last survivor of a planetary fungal colony. Uses his botany-like powers to heal and protect his allies while poisoning his enemies.
Rank Unlock: Command Rank 0
Challenge Unlock: None.
Miko can heal and buff allies in between ninja-like attacks with deadly Kunai
Miko, why does it say easy under your name? Because your skills aren't too complex to learn? Oh, what a misleading mushroom you must be!
WHY PLAY MIKO
Well, you've been drawn to Miko for one (or many ones - get it?.. fungi joke.. right?) of several reasons.
1) You're a support player. Once you saw Miko's heal beam tether to someone's butt you already knew the drill.
2) Miko looks weird, but in a cool cyclopshroom kind of way.
3) You want an easy-to-learn character that does more than just damage. It feels good to be relied on! (Occasional power trips on who does or doesn't get healed notwithstanding)
4) You got the short straw and had to balance out your lopsided team of raw attackers. Sucks to be you..? Maybe not so much if this guide does its job.
Long story short, you play Miko because you want a doctor-type character. You throw poisons, you heal with medicines, and it takes mastering both in order to be effective. Miko is for those people who are willing to divide their time between keeping an eye on their allies and hampering enemies. Miko's strengths lie in adaptability, as it can survive for long periods of time with smart use of it's self heals, can - with practice - be a surprisingly potent damage dealer in addition to the support, and be the major difference in the win or loss of team battles.
PROS & CONS
- Good sustain. - With smart positioning and awareness, Miko can be extremely hard to kill.
- Insidious damage - Sure the daggers hurt, but people rarely consider the additional Acid damage they do.
- Glorious in team fights - Seriously. Smart allies will fight around you and unless enemies focus YOU first, they'll all be much more difficult to take down.
- Frequent Reloads Kunai Kunai Kunai! - Reload - Kunai Kunai! Miko only has enough Kunais to fit inbetween it's fingers before having to sprout new ones, if you want to secure kills you'll need very good accuracy.
- Bad 1v1 - You know.. the opposite of being glorious in team fights. Most other champions can outbox a lone Miko.
- Wonky Heal Beam - The heal beam can accidentally start tracking anyone who walks in it's path, including bots.
- Poison Kunai - (Fun Lore Fact: Miko is actually sprouting these from it's body, something it didn't learn naturally but in a deadly battle with some knife thrower.) - Miko's main form of attack has six throws per reload. These travel deceptively far, yet always manage to be disappointingly not far enough... It's a strange paradox, but it means that you'll be doing the bulk of your damage at mid to close range. The poison damage on a single target isn't all that great, but with *Pandemic* (Rank 5) you can begin to do AoE damage to minions and enemy players to help in teamfights and with waveclearing.
KEEP IN MIND THAT KUNAI TRAVEL IN A DESCENDING ARK; LIKE A RAINBOW FROM HELL.
- Heal Beam - This is likely the skill that drew you to Miko, and brings back fond memories of the Medic from Team Fortress ... or that other Medic from Monday Night Combat ... or that other other Medic from Transformers: War for Cybertron. It's the same deal here, you run around and heal people slowly over time. The beam is strong enough that you can sustain a single target through a heavy firefight but not so powerful that they'll be tanking through multiple forms of damage. Big characters like Montana/Kelvin make a great companion for Miko because of this skill, as he can keep them running and smashing through entire enemy lines if there isn't another Miko on the other side doing the same thing and causing intense plant-envy.
IF YOU FIND YOURSELF HEALING PEOPLE *ALL THE TIME* THEN BOTH YOU AND YOUR TEAM ARE DOING SOMETHING HORRIBLY WRONG. COMBAT/HEALING SHOULD BE AROUND A 60/40 RATIO!
- Cloud of Spores - A fairly straightforward skill: you throw it at people. It hurts a little, and can help allies escape or slow down a minion wave. This skill gets far more interesting when traited with *Sporeshock* (Level 4). Suddenly a meh little skill is a nasty 2 second stun that will make all the Montanas of the world hate you. In those 2 seconds you can escape or possibly secure a kill... assuming one of your glory-hogging companions don't steal it first.
THINK LIKE A FRUITNINJA: THROW YOUR SPOREBOMB AT YOUR FEET WHEN YOU NEED A QUICK ESCAPE! (From a melee character or around a corner)
- BIOSYNTHESIS - Heals Miko considerably overtime and increases the effect of his Healing Beam by 35%. This move is what will be keeping you alive without needing to return to base or to a supply turret. More often than not, though, you'll be using it in combination with your healing beam to burst heal weakened allies back to life. *REGENERATIVE AURA* (Level 2) gives this rapid heal effect to your nearby allies, and is the best trait to take to try to heal large groups (including minions; Thanks for the confirmation *btellsstories*!) through heavy firefights.
YES, YOU SHOULD FEEL LIKE A SISSY IF YOU STILL NEED TO GO RUN FOR A SUPPLY TURRET. I'M JUDGING YOU.
- The healing beam is awkward, but you actually don't have to deselect and select someone else, you can drag it to a new target.
- It is rarely worth it to go chasing after an oblivious ally who goes running out of a fight all the way to Narnia and doesn't notice you healing them.
- One of Miko's helix traits allows his self-regeneration ability to affect nearby allies. This is GREAT for sustaining your team in big fights and also stacks ontop of the heal you grant from your beam. (which is ALSO boosted for activating your self-regen. Its like a triple-stack-healy-combo... I think I will trademark that term.)
- Healing minions isn't always a bad thing depending on the situation.
- Fungus Among Us is love and life.. but I'm sure you already know this. However, it lasts almost as long as it's cooldown (give or take about 10 seconds) if it isn't killed. Throw it down around corners or a little bit BEHIND your team, so when they retreat to cover they have a healing field to rest in.
- People will die, you can't save everyone and you shouldn't try.
- Keep in mind different HP for different characters. You'll heal up Orendi much faster than Montana, so healing Montana to half HP and running to save someone else isn't always a bad idea.