Magic Slaughter: Round 5

Complete Waves is an objective of the side quest Magic Slaughter Round 5

Wave 1[edit]

This round starts with a number of Lil' Skeletons being release from the back of the arena. They are followed by even more of them, like a lot. next up is a set of Conjured Skeleton Archers just before a pair of Super Badass Skeletons

Wave 2[edit]

The start of the second wave is a trio of Super Badass Dwarves from the back of the arena. Then even more Badasses show up. On their tail you have Knights and Mages. Just after they show you have a good number of Skeletons show up. There are Conjured Skeleton Archers on the upper level of the arena. Mixed in are a few Orc Chargers that appear from the doors. Defeat them and more will be appearing. Somewhere in this mix the Crystal will lower.

Wave 3[edit]

This more takes the form of an Unholy Necromancer, lots of skeletons. There are knights during this time and after it with Paladins and likely a Storm Champion.

Wave 4[edit]

This wave starts with more Dwarves showinig up, all Dwarfzerkers. They are followed by a Squire who has a number of Bowmen backing him up. The Crystal of Terror should be lowering around this time. Just after them come more Knights for you to deal with and even more Dwarves, this time with Badasses.

Wave 5[edit]

Time for the final wave of this round. This starts with a pair of Super Badass Knights. Next you have Skeletons,. Orcs, Dwarves and more Knights. Defeat them, get through the next part and look up. In addition to Skeletons you have a Great Red Dragon above you now. Now you have a mix of the Dragons, Animated Warriors and at least 1 Super Badass Knight