Designate Sponsor[edit]
Sponsor | Leader | Capital | Bonus | |||
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Covert operations are 25% faster and cause 25% more intrigue. | |||
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+10% Production towards Wonders, and +25% Worker speed | |||
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Gain a free Technology for every 10 Virtues developed | |||
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Orbital Units stay in orbit 20% longer, and the first one launched grants a free Technology | |||
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+2 Trade Routes available for the Capital | |||
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Cities and Outposts acquire new tiles twice as fast | |||
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Units have +10% Strength in melee combat | |||
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+10% Growth in Cities when Healthy |
Choose Colonists[edit]
Profession | Bonus | |
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+2 Science in every city. | |
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+2 Food in every city. | |
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+3 Energy and +1 Health in every city. | |
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+2 Production in every city. | |
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+2 Culture and +1 Health in every city. |
Choose Spacecraft[edit]
Spacecraft Type | Bonus | |
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Reveal coasts on map | |
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Wider area for choosing where to land first city | |
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No technology is needed to see Petroleum, Geothermal, and Titanium resources | |
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Begin with 100 Energy | |
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Reveal Alien Nests on map |
Choose Cargo[edit]
Cargo Type | Bonus | |
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Begin with an extra Population in your first city. | |
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Begin with the Pioneering technology. | |
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Begin with a Clinic building in your first city | |
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Begin with a Soldier unit. | |
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Begin with a Worker unit. |
Choose Planet[edit]
Planet Type | Description | |
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Examine a different region of space for habitable planets. | |
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A world with a few large landmasses separated by oceans and some smaller islands | |
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A world of one ocean and one very large, continuous landmass with the possibility of small, coastal islands | |
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A world of islands of varying sizes separated by narrow water passages | |
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The game will randomly pick one of these planets for you to play | |
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Unique planets that offer greater challenge for experienced players |