Curse of Enchantia

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Curse of Enchantia, a graphic adventure game released in the 90s for PC Dos and Amiga

Curse of Enchantia is a graphic adventure game published in 1992 by Core Design for the PC DOS and Amiga.

Contents

[edit] Story

Long ago, in a land far from our own, in time, space and dimension, there lived a coven of the most evil and wicked witches that the universe had ever known. They ruled the now forgotten land of Enchantia and committed the most terrible deeds without cause or reason. The inhabitants of Enchantia prayed for the day when the evil hold over them would be vanquished and they could finally live in peace . One of the terrible witches outshone the others in her malevolence and depravity; she had found a spell that would ensure her constant youth. However, she was finding it diffucult to obtain all the ingredients she needed. The main ingredient being a live male child. She knew where she could lay her hands on one. however, she did not know how. Male children lived in another dimension, another time, another world. The witch would need a portal and more magical power than she possessed.

She was not to be discouraged and set about her master plan. By persuading two other witches to visit mediaeval Earth, on the premise of destruction, mayhem and holocaust, she could solve the portal problem. The two witches agreed to this dangerous task as they were led to believe they would have enough power to get there and back. However, when they arrived in the new world, the task of opening the portal totally drained their power. The evil witch from Enchantia sent a "Disperse and Claim" spell through the portal and hit the two witches who had no more power to defend themselves. The spell consumed them and dispersed their essence and souls over the fields in which they were standing.

From Enchantia the evil witch was heard to say "From this day forth there will always be communication between this field and Enchantia".

With one task complete, the evil witch needed more power to enable her to incant the rejuvenation spell once she had obtained all her ingredients. To do this she needed power from all the other witches in Enchantia. She managed to trick each of them in turn into lending her their power so that she could make each one young again. Of course each witch gave in to their own vanity and lent their power. She now had enough to invoke the rejuvenation spell.

In the few years that passed in Enchantia, many hundred passed in our World. During this time a great city had been built around the possessed field. The field had never been built upon as all the local people could relate strange happenings and experiences there. However, the local children often played baseball on the field.

On one particular day. our hero. Brad, is playing baseball with his sister Jenny. Back in Enchantia, the evil witch is looking at the field through the portal. Hungrily and excitedly she incants a summoning spell. Back in the field Jenny pitches a ball towards Brad. He swings the bat in a wide arc and... BANG!

[edit] Gameplay

When Brad awakes he finds himself hung high above the floor in what looks like the dungeon of a castle wearing some strange medieval clothing. It is now up to you to help Brad escape from this mysterious land, and back to his home. As his journey to Enchantia was somewhat unexpected. Brad is hardly equipped for an adventure through strange and unknown lands. At least he managed to grab his trusty back-pack before leaving the field.

Brad’s quest is made all the more difficult with the fact that a myriad of puzzles will have to be solved if he wants to make it in one piece to the lair of the evil witch equipped to do battle. Some of these puzzles are quite logical, whilst others are a little more obscure.

Obviously Brad's first priority is to stop hanging around and get out of these chains as quickly as possible. With a bit of help you should find it quite easy to obtain a key - but will this enable you to get out of this damp and crumbling dungeon?

[edit] Icons

[edit] Inventory

When you click on this icon a new icon bar will appear. This will contain pictures of all the items you arc currently carrying.

[edit] Pick up/Take

Click on this icon and a new icon bar will appear. If there is anything which can be picked up at your present location, this will be shown as a picture in the Icon bar. To pick up an item simply click on the required picture and it will be added to your inventor)'. It is possible to carry a maximum of ten items. When an item is used correctly it is automatically discarded from your inventory, so the situation should rarely arise where an item cannot be picked up.

[edit] Manipulate/Use

When you click on this icon another icon bar appears containing another eight icons.

icons within the Manipulate/Use section arc as follows:

[edit] Unlock

To unlock an item follow these steps

Click on the Manipulate/Use icon.

Click on the Unlock icon.

Click on the Inventory icon.

Click on the item to unlock with.

Click on the item to be unlocked.

If you arc unable to unlock the item successfully, then one of the items you selected must have been incorrect.

[edit] Insert

To insert an item follow these steps:

Click on the Manipulate/Use icon.

Click on the Insert icon.

Click on the Inventory icon.

Click on the item to be inserted.

Click on the item to insert into.

If you are unable to insert the item successfully, then one of the items you selected must have been incorrect.

[edit] Push/Pull

To Insert an item follow these steps

Click on the Manipulate/Use icon.

Click on the Push/Pull icon.

Click on the item to Push or Pull

[edit] Eat/Drink

To Eat or Drink an item click on this icon and then on the item you wish to Eat/Drink from the items being carried. If an item is inedible or undrinkable then you will be told so, and the 'Thumbs Down' cursor will appear.

[edit] Wear

To wear an item click on the Manipulate/Use icon, click on the Wear icon and click on the item you wish to wear from your current inventory. If an item cannot be wom then you will be told so, and the Thumbs Down' cursor will appear.

[edit] Throw

To throw an item click on the Manipulate/Use icon, click on the Throw icon and select the item you wish to throw. If an item cannot be thrown then you will be told so, and the 'Thumbs Down' cursor will appear.

[edit] Give

To give an item to someone click on the Manipulate/Use icon, click on the Give icon, select the item you wish to give and click on who you wish to give it to. If an item cannot be given then you will be told so, and the 'Thumbs Down' cursor will appear.

[edit] Attach/Tie

To attach/tie two items together click on the Manipulate/Use icon, click on the Attach/Tie icon and select the first item you wish to attach, then select the second item. It is only possible to join two items together at any one time. However, you can join subsequent items on later by the same method. e.g. Join string to stick, then attach a weight to the stick/string combination.

[edit] Look

When you click on this icon a new icon bar will appear, this will contain pictures of any items which you can currently see. Sometimes it is possible to look more closely at an item by clicking on its picture.

[edit] Talk

When you click on the Talk icon, a new icon bar will appear containing words currently in your vocabulary. To say one of these words click on the relevant icon.

[edit] Attack

When you click on the Attack icon all of the items in your current inventory will be displayed. Click on the item you wish to attack with. If you have a suitable weapon you will then attack whoever is in your immediate vicinity.

[edit] Jump

Click on the Jump icon, then an inventory of all objects in the vicinity will be displayed. Click on the item you wish to jump over or onto.

[edit] Disk functions

When you click on the Disk icon a new icon bar will appear.

[edit] Hints and Tips

1. Search every room thoroughly, especially in the comers and behind things.

2. Remember, you can only carry ten items.

3. If you try to manipulate something in one way and it doesn’t work, try another way.

4. Move the pointer to where you want Brad’s feet to move to.

5. Save the game regularly, you never know what will happen next

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