Destroy the barricade is an objective in Dead Space (2023) (DeadSpace).
Destroy the barricade is an objective in Dead Space (2023) (DeadSpace).
Destroy the barricade is an objective in Dead Space (2023) (DeadSpace).

Destroy the barricade is an Objective in the Chapter, Intensive Care in Dead Space

Walkthrough[edit]

Start[edit]

  • While Zach Hammond talks of leaving the barricade in place, Issac wants to try to reach beyond it.
  • You can find a Store nearby to restock (or clear inventory).

Find a Hydrazine Tank[edit]

  • Time to make our way deeper into the area and find the needed supplies to blast through.
  • Start on the path toward the Imaging Diagnostics Wing.
  • Follow the hallway around the corner and go past Coolant Pipelines.
  • Go to the end of hallway where the person is hitting their head.
  • Turn to the left and head toward Imaging Diagnostics.
  • Go to the machine across from where you entered.
  • Use Kinesis to grab and move the MRI chamber.
  • On the bench nearby the machine (and the wheelchair) are about 400 Credits.
  • Go into the area where the MRI chamber is, look to the right to find the opening there.
  • Head into this observation area to find a blue-lit container that has 100 Credits in it.
  • Getting into the room beyond the MRI chamber, you will find 2 more doors, one leading to Chemical and Cyrogenics Lab across from you and the other going to to the left.
  • Turn the corner to the left.
  • You will see a Power Cell that you can lift with Kinesis.
  • Before that though, deal with the Slasher that broke in.
  • Grab the Power Cell and put it into the socket next to the Chemical and Cyrogenics Lab.
  • The Circuit Board lets you power either the elevators or doors.
  • Set the Circuit to Doors to progress a bit forward.
  • Head back to the first section of the room and you can now access the Consultation Room.
  • Inside the Consultation Room, you can find Plasma Energy.
  • Go over to the desk to find the Audio Log: Patient Harris.
  • nearby is a yellow lit container with .
  • Just over to the right of that is a blue-lit container with 100 Credits
  • After that, leave this room, go back through the imaging chamber and turn to the left, going into Diagnostic Technician.
  • Inside this room you can find a lot of supplies.
  • The containers on the floor next to the lockers have 100 Credits and ?? (Requires Security Level 2).
  • Just next to that, in the wall container to the right, is a Power Node.
  • Exit the room and head back to the circuit board.
  • Change the board over to Elevators.
  • Step over to the left onto the elevator next to the Circuit Board.
  • Ride this up to the next level.
  • Head away from to the elevator after that.
  • Look to the left to find a Leaper that is heading toward you.
  • Look to the left to find a platform that you can move with Kinesis.
  • Move the platform into position and head across it.
  • Be careful of the doorway ahead on the right, because a Slasher will ambush you.
  • Go into the hallway the Slasher came in.
  • There is a Stasis Station.
  • Take a moment to head into the Observation Room.
  • In this room, go over to the right to the bed there to find the Log Calculated Risks.
  • Head to the consoles in front of the large window to find some Plasma Energy (and see the Leaper crawl across the window).
  • Turn back toward the door and look to the right of it (where you can see the table with the chairs leaning on it nearby a bookshelf) to spot a wall container with something inside.
  • Head back out of the room.
  • Turn to the left and down the hallway.
  • Go through the door and into the next hallway.
  • There is a Save Station just inside on the left.
  • Go through the door in front of you.
  • Continue down the hallway through the door ahead, around the corner to the left.
  • Opening the door will reveal the room is exposed to vacuum, triggering your Oxygen Meter
  • This will bring you into Zero-G Therapy.
  • Inside here, you will be on a timer initially.
    • Easy will have 99 seconds, Medium: , Hard:
  • Go down the hallway and take the first left that you can.
  • Head through the room and turn to the right.
  • Take a moment to go over to the right-hand shelving to find some Bronze Semiconductor.
  • Head over to the right and then turn to the left and go through the next door.
  • Go down the ramp in front of you and through the door ahead of you.
  • Stepping into this room, you return to the safety of an atmosphere and get the tutorial: Zero Gravity Thrusters
  • Detach from the ground and float across the room.
  • There are Credits floating around in this room, so feel free to experiment (and get a feel for Zero-G) before continuing forward.
  • Going through this door will bring you into Zero-G Therapy Maintenance.
  • Inside here, go over to the left and to the workbench you can see at the far end of the room that's lit-up.
  • You will find the Hydrazine Canister sitting on it.
  • Pick it on up to collect the first thing Issac needs for his explosive.
  • Hammond will contact Issac to inquire about the situation.
  • Search the lockers here to find a few hundred Credits in each.
  • Be sure to also look on top of the shelving to the right of the door to find another 400 Credits.

Find a Shock Pad[edit]

  • From the Hydrazine Canister you will want to head back through Zero-G Therapy.
  • Going into the main chamber, there will be Necromorphs this time, so be on guard for the Leaper that lunges at you.
  • Deal with them and land on the gar side.
  • Here, reconnect to the ground, go through the door and head back up the ramp.
  • You will need to re-enter the Space section, so you will have a limited time to get through.
  • This time, detach from the floor and go upwards through the whole in the ceiling.
  • Go up to the next level and head over to the right-hand side of it.
  • Look into this corner to find a wall container with 100 credits inside it.
  • Turn around after that and head along the room past the beds.
  • Just past the beds, you will find an Oxygen Station.
  • You can approach this for an Oxygen Refill.
  • Go to the end of the hallway and look to the floating crate.
  • Smash or Shoot it open for 400 Credits.
  • Just go forward after that and head into Coolant Pipelines.
  • Go inside and start up the ramp to get the door to close and have air all around you again.
  • At the top of the ramp, be on guard for the Leaper waiting in ambush.
  • Reach the top of the ramp and head through the open doorway in front of you.
  • Detach from the ground and move down toward the bottom of the open shaft.
  • Open the door in front of you.
  • Through here, go over to the left to the work desk.
  • Sitting on the desk are the Schematics: Pulse Rounds.
  • Grab these so you can then give them to the Store to be able to purchase Pulse Rounds for the Pulse Rifle.
  • You are likely hearing from Hammond, and while you do, head down the ramp on the right and go over to the left to continue along the hallway.
  • Pass under the pipe and carefully go up the ramp on the far side since there is a Leaper waiting for you up there.
  • Deal with them quickly since there is a Slasher that's dropped in behind you.
  • Go to the end of the corridor, where you can see a locked door.
  • There's also a circuit just next to it, which you should smash to unlock the door.
  • Through the door, be careful of the corner since there is a Slasher waiting around it.
  • Head to the end of the hallway to reach the entrance to the Security Station.
  • Take a moment to visit the Store here to "deposit" the Pulse Rifle Rounds, unlocking them for purchase.
  • After that, head into the doorway next to the Save Station.
  • Go to the back left corner and smash the blue-lit box with a stomp to get 100 Credits.
  • Turn to the nearby lockers next to find (Left to Right): Plasma Energy and 100 Credits.
  • The Yellow lit locker requires Level 2 Security Clearance (you have Security Clearance level 1 right now), you'll need to come back later.
  • Now, head out of this small room and into the door to the right of the Save Station, time to get back on the hunt for the explosive supplies.
  • Head through the doors to start toward the Research Wing.
  • Go down the ramp (and use the Stasis Recharge Station if needed).
  • Look to the nearby door to the Stasis Recharge Station, and hit it with Stasis to slow it down.
  • After you've slowed it with Stasis, head through.
  • Go down the ramp after that.
  • This will bring you to the Main Lab.
  • Entering here, you will get the tutorial: Impaling and Throwing.
  • The lights will go out after a few moments and Necromorphs will start coming in: 3 Slashers.
  • You are now stuck in this room because of a Quarantine Lockdown.
  • Killing them, head over to the right, to the far side of the room.
  • Look at the corner o the desk to find 100 Credits.
  • Go over to the right to the small elevator in the narrow walkway.
  • Head across it for now to the next desk in the corner to find 400 Credits.
  • Go back to the elevator and take it to the lower level of this room.
  • Be careful of the Slasher waiting around the corner to the left and the Leaper to the right.
  • Killing them will bring another Slasher.
  • You will have another Slasher then Leaper after each dies.
  • Get through them and the Quarantine will lift.
  • Before doing much more, head to the Southeastern room, Dr. N. Brennan SMO
  • Go back to the door closest to the elevator you took down and head through it.
  • Inside here, you will find no one.
  • Go over to the desk and search for the Log: Nicole's Log.
  • Grab this log to begin the side mission: Scientific Methods by listening to the whole of it.
  • Loot the lockers for a number of Credits.
  • Look on the shelves opposite the lockers to find the Log: Anonymized Transcript.
  • Leave the office after that, it's time to gather more supplies.
  • Head to the next office, Dr. T. Kyne CSO.
  • Interact with the computer for the video message.
  • Go over to the corner of the room by the door to find the Log: Marker Discovery.
  • Watch the video if you want, but it doesn't count for a log.
  • Head out of the office and turn the corner to the left.
  • In this corner room, you can find Blue-lit container that has Plasma Energy.
  • Head into the bathroom after that.
  • Go into first stall to find the Audio Log: They Defy Death Itself.
  • Go to the far end of the restroom to find a Blue-Lit Container with more Plasma Energy waiting in it (just smash).
  • Head to the entrance of the Main Lab Changing Room and head inside it.
  • Turn to the right and head over to the bench nearby the lockers.
  • You'll find the Schematics Stasis Pack on the bench.
  • Going to the locker on the right you can find 100 Credits.
  • Head over to the left to the next lockers to find more Plasma Energy.
  • Head to the far side of the room, to the Save Station, nearby the entrance to Biological Prosthetics Center.
  • Inside here, go forward and around the next few corners.
  • You'll come to a lab where one of the few survivors gets killed by a Lurker.
  • Go over to the left, around the corner and through the door into the Biological Prosthetics Center.
  • Enter carefully because you know about that 1 Lurker.
  • Take a moment to go over to the right of the elevator.
  • Sitting on the desk is the Text Log: Vital Personnel
  • Go over to the small elevator and interact with it to get to the upper level of this laboratory.
  • At the top of the elevator, head over to the right, where another Lurker will burst from the tubes in the right-hand wall.
  • Another will come from around the tubes from across the room.
  • From this upper level, you can exit into either the Sanitary Showers, or a small storage room.
  • Start by going to into the small storage room, in the back left.
  • There's Plasma Energy on the ground and more of that in the blue-lit container.
  • Then go to the door next to it, leading into the Sanitary Showers.
  • Next to the shower is a 100 Credits
  • Continuing through, you will see someone under a constant electrical shock.
  • Look to the right of the powered-down door to find a Wall Container that has a Node inside it.
  • Next, look to the left of the therapy bed.
  • There is a Circuit Breaker there that you need to use.
  • Interact with the Circuit Breaker and change the power from the Therapy Bed to the door.
  • This will also give you access to the needed Shock Pad.

Objectives[edit]