Destroy the barricade is an Objective in the Chapter, Intensive Care in Dead Space
Walkthrough[edit]
Start[edit]
- While Zach Hammond talks of leaving the barricade in place, Issac wants to try to reach beyond it.
- You can find a Store nearby to restock (or clear inventory).
Find a Hydrazine Tank[edit]
- Time to make our way deeper into the area and find the needed supplies to blast through.
- Start on the path toward the Imaging Diagnostics Wing.
- Follow the hallway around the corner and go past Coolant Pipelines.
- Go to the end of hallway where the person is hitting their head.
- Turn to the left and head toward Imaging Diagnostics.
- Go to the machine across from where you entered.
- Use Kinesis to grab and move the MRI chamber.
- On the bench nearby the machine (and the wheelchair) are about 400 Credits.
- Go into the area where the MRI chamber is, look to the right to find the opening there.
- Head into this observation area to find a blue-lit container that has 100 Credits in it.
- Getting into the room beyond the MRI chamber, you will find 2 more doors, one leading to Chemical and Cyrogenics Lab across from you and the other going to to the left.
- Turn the corner to the left.
- You will see a Power Cell that you can lift with Kinesis.
- Before that though, deal with the Slasher that broke in.
- Grab the Power Cell and put it into the socket next to the Chemical and Cyrogenics Lab.
- The Circuit Board lets you power either the elevators or doors.
- Set the Circuit to Doors to progress a bit forward.
- Head back to the first section of the room and you can now access the Consultation Room.
- Inside the Consultation Room, you can find Plasma Energy.
- Go over to the desk to find the Audio Log: Patient Harris.
- nearby is a yellow lit container with .
- Just over to the right of that is a blue-lit container with 100 Credits
- After that, leave this room, go back through the imaging chamber and turn to the left, going into Diagnostic Technician.
- Inside this room you can find a lot of supplies.
- The containers on the floor next to the lockers have 100 Credits and ?? (Requires Security Level 2).
- Just next to that, in the wall container to the right, is a Power Node.
- Exit the room and head back to the circuit board.
- Change the board over to Elevators.
- Step over to the left onto the elevator next to the Circuit Board.
- Ride this up to the next level.
- Head away from to the elevator after that.
- Look to the left to find a Leaper that is heading toward you.
- Look to the left to find a platform that you can move with Kinesis.
- Move the platform into position and head across it.
- Be careful of the doorway ahead on the right, because a Slasher will ambush you.
- Go into the hallway the Slasher came in.
- There is a Stasis Station.
- Take a moment to head into the Observation Room.
- In this room, go over to the right to the bed there to find the Log Calculated Risks.
- Head to the consoles in front of the large window to find some Plasma Energy (and see the Leaper crawl across the window).
- Turn back toward the door and look to the right of it (where you can see the table with the chairs leaning on it nearby a bookshelf) to spot a wall container with something inside.
- Head back out of the room.
- Turn to the left and down the hallway.
- Go through the door and into the next hallway.
- There is a Save Station just inside on the left.
- Go through the door in front of you.
- Continue down the hallway through the door ahead, around the corner to the left.
- Opening the door will reveal the room is exposed to vacuum, triggering your Oxygen Meter
- This will bring you into Zero-G Therapy.
- Inside here, you will be on a timer initially.
- Easy will have 99 seconds, Medium: , Hard:
- Go down the hallway and take the first left that you can.
- Head through the room and turn to the right.
- Take a moment to go over to the right-hand shelving to find some Bronze Semiconductor.
- Head over to the right and then turn to the left and go through the next door.
- Go down the ramp in front of you and through the door ahead of you.
- Stepping into this room, you return to the safety of an atmosphere and get the tutorial: Zero Gravity Thrusters
- Detach from the ground and float across the room.
- This will also give you the tutorial Zero Gravity Movement.
- There are Credits floating around in this room, so feel free to experiment (and get a feel for Zero-G) before continuing forward.
- Going through this door will bring you into Zero-G Therapy Maintenance.
- Inside here, go over to the left and to the workbench you can see at the far end of the room that's lit-up.
- You will find the Hydrazine Canister sitting on it.
- Pick it on up to collect the first thing Issac needs for his explosive.
- Hammond will contact Issac to inquire about the situation.
- Search the lockers here to find a few hundred Credits in each.
- Be sure to also look on top of the shelving to the right of the door to find another 400 Credits.
Find a Shock Pad[edit]
- From the Hydrazine Canister you will want to head back through Zero-G Therapy.
- Going into the main chamber, there will be Necromorphs this time, so be on guard for the Leaper that lunges at you.
- Deal with them and land on the gar side.
- Here, reconnect to the ground, go through the door and head back up the ramp.
- You will need to re-enter the Space section, so you will have a limited time to get through.
- This time, detach from the floor and go upwards through the whole in the ceiling.
- Go up to the next level and head over to the right-hand side of it.
- Look into this corner to find a wall container with 100 credits inside it.
- Turn around after that and head along the room past the beds.
- Just past the beds, you will find an Oxygen Station.
- You can approach this for an Oxygen Refill.
- Go to the end of the hallway and look to the floating crate.
- Smash or Shoot it open for 400 Credits.
- Just go forward after that and head into Coolant Pipelines.
- Go inside and start up the ramp to get the door to close and have air all around you again.
- At the top of the ramp, be on guard for the Leaper waiting in ambush.
- Reach the top of the ramp and head through the open doorway in front of you.
- Detach from the ground and move down toward the bottom of the open shaft.
- Open the door in front of you.
- Through here, go over to the left to the work desk.
- Sitting on the desk are the Schematics: Pulse Rounds.
- You also get the tutorial: Schematics.
- Grab these so you can then give them to the Store to be able to purchase Pulse Rounds for the Pulse Rifle.
- You are likely hearing from Hammond, and while you do, head down the ramp on the right and go over to the left to continue along the hallway.
- Pass under the pipe and carefully go up the ramp on the far side since there is a Leaper waiting for you up there.
- Deal with them quickly since there is a Slasher that's dropped in behind you.
- Go to the end of the corridor, where you can see a locked door.
- There's also a circuit just next to it, which you should smash to unlock the door.
- Through the door, be careful of the corner since there is a Slasher waiting around it.
- Head to the end of the hallway to reach the entrance to the Security Station.
- Take a moment to visit the Store here to "deposit" the Pulse Rifle Rounds, unlocking them for purchase.
- After that, head into the doorway next to the Save Station.
- Go to the back left corner and smash the blue-lit box with a stomp to get 100 Credits.
- Turn to the nearby lockers next to find (Left to Right): Plasma Energy and 100 Credits.
- The Yellow lit locker requires Level 2 Security Clearance (you have Security Clearance level 1 right now), you'll need to come back later.
- Now, head out of this small room and into the door to the right of the Save Station, time to get back on the hunt for the explosive supplies.
- Head through the doors to start toward the Research Wing.
- Go down the ramp (and use the Stasis Recharge Station if needed).
- Look to the nearby door to the Stasis Recharge Station, and hit it with Stasis to slow it down.
- After you've slowed it with Stasis, head through.
- Go down the ramp after that.
- This will bring you to the Main Lab.
- Entering here, you will get the tutorial: Impaling and Throwing.
- The lights will go out after a few moments and Necromorphs will start coming in: 3 Slashers.
- You are now stuck in this room because of a Quarantine Lockdown.
- Killing them, head over to the right, to the far side of the room.
- Look at the corner o the desk to find 100 Credits.
- Go over to the right to the small elevator in the narrow walkway.
- Head across it for now to the next desk in the corner to find 400 Credits.
- Go back to the elevator and take it to the lower level of this room.
- Be careful of the Slasher waiting around the corner to the left and the Leaper to the right.
- Killing them will bring another Slasher.
- You will have another Slasher then Leaper after each dies.
- Get through them and the Quarantine will lift.
- Before doing much more, head to the Southeastern room, Dr. N. Brennan SMO
- Go back to the door closest to the elevator you took down and head through it.
- Inside here, you will find no one.
- Go over to the desk and search for the Log: Nicole's Log.
- Grab this log to begin the side mission: Scientific Methods by listening to the whole of it.
- Loot the lockers for a number of Credits.
- Look on the shelves opposite the lockers to find the Log: Anonymized Transcript.
- Leave the office after that, it's time to gather more supplies.
- Head to the next office, Dr. T. Kyne CSO.
- Interact with the computer for the video message.
- Go over to the corner of the room by the door to find the Log: Marker Discovery.
- Watch the video if you want, but it doesn't count for a log.
- Head out of the office and turn the corner to the left.
- In this corner room, you can find Blue-lit container that has Plasma Energy.
- Head into the bathroom after that.
- Go into first stall to find the Audio Log: They Defy Death Itself.
- Go to the far end of the restroom to find a Blue-Lit Container with more Plasma Energy waiting in it (just smash).
- Head to the entrance of the Main Lab Changing Room and head inside it.
- Turn to the right and head over to the bench nearby the lockers.
- You'll find the Schematics Stasis Pack on the bench.
- Going to the locker on the right you can find 100 Credits.
- Head over to the left to the next lockers to find more Plasma Energy.
- Head to the far side of the room, to the Save Station, nearby the entrance to Biological Prosthetics Center.
- Inside here, go forward and around the next few corners.
- You'll come to a lab where one of the few survivors gets killed by a Lurker.
- Go over to the left, around the corner and through the door into the Biological Prosthetics Center.
- Enter carefully because you know about that 1 Lurker.
- Take a moment to go over to the right of the elevator.
- Sitting on the desk is the Text Log: Vital Personnel
- Go over to the small elevator and interact with it to get to the upper level of this laboratory.
- At the top of the elevator, head over to the right, where another Lurker will burst from the tubes in the right-hand wall.
- Another will come from around the tubes from across the room.
- From this upper level, you can exit into either the Sanitary Showers, or a small storage room.
- Start by going to into the small storage room, in the back left.
- There's Plasma Energy on the ground and more of that in the blue-lit container.
- Then go to the door next to it, leading into the Sanitary Showers.
- Next to the shower is a 100 Credits
- Continuing through, you will see someone under a constant electrical shock.
- Look to the right of the powered-down door to find a Wall Container that has a Node inside it.
- Next, look to the left of the therapy bed.
- There is a Circuit Breaker there that you need to use.
- Interact with the Circuit Breaker and change the power from the Therapy Bed to the door.
- This will also give you access to the needed Shock Pad.