Inject the Wheezers is an objective in Dead Space (2023) (DeadSpace).

Inject the Wheezers is an Objective in the Chapter, Environmental Hazard in Dead Space


Walkthrough[edit]

Inject Wheezer 01[edit]

  • Start by making your way to the West Tower and entering Flow Control.
  • Be careful stepping into Flow Control since the systems have gone a bit haywire.
  • Head into door on the left after the spray stops to enter B Andonov - Flow Supervisor's office.
  • Inside here you can find the Upgrade Angled Launcher for the Ripper.
  • Be sure to look on the table to the left for 1,300 Credits.
  • As you are leaving, look to the right-hand corner to find a container with 100 Credits.
  • Open the door carefully because of the chemical spray.
  • The next door on the left West Vats Maintenance Room if you need to use a Bench.
  • The last door on the left is locked behind a Security Clearance Level 3 door.
  • Just next to it you will find 2 Wall Containers with 400 Credits and 100 Credits.
  • Continue just over to the right where you can find a Cargo Lift.
  • Take the lift up.
  • Head toward the far door, where you will need to deal with Slasher rushing at you.
  • This will lead you to the West Grow Chamber.
  • Inside the West Grow Chamber, head to the Northeastern corner of the room (back left).
  • You can head into the center of the room where you will find a Blue-Lit Container with 400 Credits sitting in the left-hand corner.
  • Get to the center of the Eastern wall to find an e-mail stored on the wall.
  • Open it to get Audio Log: Cross's Log 02.
  • Head over to the left and go into West Seedling Room A.
  • Inside here, you will find the Force Gun sitting next to the corpse in front of you.
  • Just next to that gun is the Force Energy.
  • Turn to the left and look along the left-hand side of the room to find numerous Blue-Lit containers to smash open for 200 Credits.
  • Just next to that, you will see a box next to the other door.
  • Inside that you will find more Force Energy.
  • Head out of this room through the same doorway across to West Seedling Room B.
  • Inside here, be mindful of the Pregnant from behind you.
  • Head to the corner after that to find the first Wheezer
  • Hit it with Stasis or zig zag in to interact with it to inject the Enzyme.
  • Be sure to find the nearby Blue-Lit container that as a Small Med Pack.
  • Exit out of the room after that.
  • Be on guard for more Necromorphs spread throughout the West Grow Chamber.

Inject Wheezer 02[edit]

  • You can find numerous crates to open and find 300 Credits in the corners of the room.
  • Go back to the middle of the room to find the cargo lift.
  • Take the cargo lift up to the level 3.
  • Once there, turn to the right and head for the Dr. E. Cross Sr Horticulturist.
  • Go inside here to find another Wheezer.
  • Inside here, go over to the console to find Plasma Energy sitting there to the left.
  • Turn over to the right from the door to find Force Energy.
  • Just past there, you will see a workbench with Text Log: Corruption.
  • Just head over to the left to find the Wheezer inside here.
  • Approach and inject it with the Enzyme.
  • Be sure to search around the room since a valuable Large Med Pack is available here.
  • Return to the West Grow Chamber.

Inject Wheezer 03[edit]

  • Return to the elevator in the center of the West Grow Chamber.
  • There are 2 crates nearby you can smash for Credits and ammo.
  • Take the cargo lift down to Level 2.
  • Turn to the right and head into Refrigeration Tower.
  • While initially accessible, you are also next to a circuit breaker that you will need to change around.
  • Interact with the Circuit breaker and turn off the Jungle Ambiance to power both the doors.
  • Just through the door leading into the Refrigeration Tower, you can find a Store to the right.
  • Head to the left from the door, this will lead you into West Refrigeration Core.
  • Inside here, turn to your right and look down the hallway.
  • You will see a Exploder.
  • The vents on the far end of the hallway will break open and a series of Exploders will come from them.
  • Open the far door and take a moment to visit the Save Station.
  • Go through other door to reach the Refrigeration Tower.
  • Inside here, you will find a Wall Container to the left of the Lockers with a Node inside it.
  • The Lockers have Credits inside the left to right ones.
  • Go through the open large bay door.
  • This room has Zero-G, so take off.
  • Look to the ceiling and use Kinesis to grab and open the bay door above you.
  • Fly through it carefully since a few Lurkers are waiting up there.
  • Look to the nearby corner to find a Blue-Lit Container floating here with Credits inside it.
  • Look to the far side to find another Kinesis Gate to open (and there is another Blue-lit container with supplies in it).
  • Fly through the Second Gate.
  • Head over to the ledge on the "left-hand side" of the tower.
  • Land on it and head through the mists, just be mindful of Pods.
  • In the very back you will find a Guardian.
  • Freeze them with Stasis to get some more breathing room if needed.
  • Carefully sever the tentacles to get close and kill them safely.
  • Just to the left of the Guardian is the Wheezer
  • Interact with them to inject the Enzyme and stop this area from being toxic.
  • Head out of the Refrigeration Tower, descending back down the two levels.
  • Heading back down you will encounter Leapers during your descent.

Inject Wheezer 04[edit]

  • Make your way back to the Space: West Refrigeration Core from the Refrigeration Tower.
  • Deal with the Leaper in the Zero-G section.
  • Going back into the hallway, you have more Exploders coming through the far side of it.
  • From there, return to West Grow Chamber (level 2).
  • Head across the walkway to the far side.
  • This will lead you to Hydroponics Control.
  • Inside, you will see a projection in front of you and a massive growth.
  • Look to the right to spot a Yellow Growth that you should shoot.
  • This will clear most of the growth.
  • Look to the right as the growth cleared to find the Wheezer.
  • Just approach them and inject them with the Enzyme.
  • Be wary of the Slasher and Infector that come in after you tag the Wheezer.

Inject Wheezer 05[edit]

  • Time to head toward the East Grow Chamber searching for the next Wheezer.
  • Going into this chamber, be wary of the growth.
  • Start by going over to the left to spot a Yellow Growth behind the elevator.
  • Head over to the right after that to find another growth off the side of the walkway (about the middle).
  • Shoot the Yellow Growth to have another Growth reveal itself.
  • Head to the corner to find a Blue-Lit Container 1,200 credits.
  • Backtrack to the entrance walkway and look to the left-hand side.
  • You can see that next Growth you need to shoot.
  • Look just to right, to the corner of the elevator section here, to spot the next Growth.
  • This clears the rest of the growth and reveals Holt's Rig sitting on the ground.
  • Go to the elevator and take it down to Level 1.
  • Smash the Blue-Lit Crate to the left for some Credits.
  • Just after that, you will need to deal with a Brute.
  • The smaller area means you need to use all the barriers you can to protect yourself.
  • Use Stasis and the Stasis Pods around the area to slow it down and shoot it in the back.
  • Destroy it and claim the Node from killing it.
  • Search around the area to find a Power Cell.
  • With that in hand, search the room to find a Power Socket in the corner nearby the Circuit Breaker.
  • Later you will be able to disable Gravity in this room once you find the Deck Systems Keycard.
  • Be on guard for Leapers and Slashers.
  • Along the side search for the door into the adjacent chamber.
  • You will find the Wheezer inside this chamber in the back-right.
  • Just past the Wheezer is a Blue-Lit Container with Credits inside it.
  • Nearby the door is another Blue-Lit Container with Plasma Energy.
  • Head back into the East Grow Chamber

Inject Wheezer 06[edit]

  • Head back into the East Grow Chamber, time to get through using the Circuit Breaker.
  • Go to the center and to the cargo lift.
  • Use this a start point and head over to the right.
  • You will need to deal with a few Lurkers that have in.
  • Make your way to the East Seedling Room B.
  • Just inside, go over to the right and look on the desk there to find the Deck Systems Keycard.
  • Look to the right of the Keycard to find a Medium Med Pack, and nearby there is a Stasis Recharge Station.
  • Leave East Seedling Room B and go straight across the East Grow Chamber to the Circuit Breaker.
  • You can interact with it now to power down the gravity.
  • This will draw in Leapers to the room so be on guard for them.
  • Take off after dealing with the Necromorphs and fly up to Level 3
  • Another Leaper and Lurker is likely nearby.
  • Float to the top walkway into the room to find the Wheezer in the corner of it.
  • Approach it and inject the Enzyme.

Inject Wheezer 07[edit]

  • Before going down to the lower levels, head over to the far right-hand side.
  • You can find the Audio Log: Cross's Log 03 sitting on this walkway leading away from the central elevator.
  • Turn around and head over to Air Filtration Hall.
  • Go inside and start down the hallway
  • Just inside to the left you can find a Store.
  • To the right of that you can find a Save Station.
  • Continue over to the right and through the door into the Air Filtration Hall itself.
  • Inside here, head over to the left and past all the growths.
  • You can find some Plasma Energy on the ground nearby.
  • Head through the door on the left after that.
  • Go open the door, and then deal with the Tentacle that grabs Isaac.
  • Just like last time, shoot the Yellow Growths on it as they appear to get it to let go.
  • This will bring you to the Air Filtration Tower, right past a Save Station.
  • Head across as you go into the room to find a wall container with a node inside it.
  • To the left are some lockers with 100 Credits and 1,400 Credits inside them.
  • On the left is a floating Blue-Lit Container with Plasma Energy inside it if you shoot and grab it.
  • Step through the protective field and enter the vacuum beyond it.
  • Take off from the ground and head just a bit over to the left.
  • You will spot flares floating in Zero-G, and you will want to follow those.
  • Go up and to the right, carefully.
  • Just through the growth's "columns" you will enter another room with an exposed generator with live electricity coming from it.
  • Hit it with Stasis to slow it enough to safely hurry past it.
  • Take a moment to look into the adjacent room for a smaller one to the left with the white and red light in it.
  • Float over to it and deal with the Pod inside it.
  • Here, you can find the Schematics for Force Energy.
  • Grab that before heading upward/onward.
  • There are 2 Pods that will be launching projectiles at you.
  • After that go forward to the far side of the room.
  • You will see another Exposed Generator that you need to hit with Stasis to move forward around.
  • At the top head over to the right and through the protective shield (and likely a Lurker) on it.
  • Just beyond there, you likely have a Leaper in there as well.
  • Inside, head to the back right you will find the Turbine controls.
  • Isaac can interact with to stop the nearby Turbines.
  • Go through the door to the left to start toward Filtration Tube Annex.
  • Inside here, go over to the right.
  • Take the nearby Cargo Lift to a different level.
  • Once there, the entrance to Filtration Tube 1 is being held closed by the nearby Fuse.
  • Break the fuse and aim through the now open door.
    • DO NOT ENTER THE ROOM UNTIL YOU FINISH OPENING THE DOORS OR YOU WILL GET INCINERATED!
  • Just across from you is the entrance to Filtration Tube 2, which has another Fuse-locked door.
  • Shoot that to open the door to Filtration Tube 2.
  • Now look ahead of you, where you can see the wall, and take a moment to notice they open and close.
  • Wait for a jet of flame if needed, otherwise, look through the vents to spot the fuse holding the door closed to Filtration Tube 3.
  • Now you need to head through the tubes carefully to reach the doorway for Filtration Tube 3 or get next to doorway for Filtration Tube 3.
  • You can shoot the Fuse holding the door to Filtration Tube Annex closed from there, either through the vent wall or the doorway.
  • Rush through Filtration Tube 3 to reach this previous inaccessible portion of the Filtration Tube Annex.
  • Inside here, go over to the left to find a Blue-Lit container with some Plasma Energy inside it.
  • Now head over to the right and take the cargo lift upwards.
  • If you go to the left from the cargo lift, you will find an entrance to the East Grow Wing.
  • To find the Wheezer, head to the right and for the door into the Annex Storage.
  • Start by going straight to the left of find the Wheezer.
  • Interact with them to inject them with the Enzyme.
  • Go back to the right and look in the center of the far wall to find Plasma Energy.
  • Just to the right of the door are some lockers with Plasma Energy inside.

Inject Wheezer 08[edit]

  • Exit the Annex Storage, and be wary of the Slasher likely coming at you from nearby.
  • You want to head toward the East Grow Chamber just to the left of Annex Storage.
  • Take a moment to head to the right and enter Annex Control Room.
  • Inside the Annex Control Room, look between the two consoles to find the Text Log: Technical Manual.
  • Just to the right of that you have a Blue-Lit Container you can smash for 100 Credits
  • Turn over to the right, to the next door with a Fuse Lock.
  • Just next to the fuse is a Wall Container with a Node inside it.
  • Smash the fuse to gain access to the other side of the Filtration Tube Annex.
  • Be sure to look by the door you entered the control room by to collect the Credits in the locker next to it.
  • Go back out this door and head into the East Grow Chamber.
  • Inside here, go over to the right and turn the corner to the left before going into the elevator here.
  • Ride it to reach the East Seedling Room B.
  • Just across from that door is a Blue-Lit Box with 400 Credits inside it.
  • Open the door and look over to the left of find the final Wheezer.
  • Inject them to finish this objective.
  • be sure to look above them to the left and shoot the Yellow Growth to clear the Necromorph Mass out of the room, giving easier access to the rest of the room.

Objectives[edit]