Campus Martius in Destiny: Rise of Iron.

“A Vex and Cabal occupied track. This course has massive turbine assemblies that serve as the power source for the course itself. They make for very distinctive obstacle.”

Enemies[edit]

Overview[edit]

This course was introduced in the SRL season of 2015. This is a returning course.

out of the gate, try to keep on the ground. There is no point, on the first lap to pulling off tricks on the small jumps in this opening section. You can Perform the Up trick without any trouble in the time given from the jump. It is recommended to just drive between the jumps and go for the first few gates from there.

Campus Martius

At the first corner, start your turn a little early and, if needed, use a boost to hug the inside of the turn. This will save you a little time with the turn and set up for a good position on the boost gate that follows this turn in the middle of the track.

Campus Martius

After the 2 Boost gates, you have a choice. The easy, and somewhat faster, lower track which has 2 boost gates on it and the upper track where you will miss a boost gate or two depending on your approach. Missing the 2 gates in this area makes it easier to take this path.

Campus Martius

Taking the upper path gives you another jump opportunity for more fuel.

Campus Martius

After that section, you will come across another jump. Tilt down if you have the helmet. Be sure to perform a trick here. This is one of the larger jumps on the course.

Campus Martius

This leads to an area with a slight curve. Keep to the right-hand side of the track and on the ground. If you are low on boost fuel, move toward the middle. This will put you on a line with a few small jumps. Use the Up Emote while airborne to regain some fuel.

Campus Martius

This will lead to a short jump over a portion of the track you have run. Perform an emote while airborne. Aim to be against the stone wall on the left.

Campus Martius

About the middle of the course you will have this section. you want to go for the outside of the pillar in the middle (to the right). This gives you a better position to hit the following gate. This leads into a jump, so be sure to perform a trick as you are going over the ledge.

Campus Martius

As you are landing, start aiming toward the next gate. This is a threading case where you will want to go between the pillar and the left-hand wall. This will give you the shortest distance between the gates.

Campus Martius

Hit the next two gates and get ready for the large jump.

Campus Martius

With this jump, it is very important to hit the middle as accurately as possible. Getting knocked to either side diminishes your chances of landing on the track. Instead, it increases your chance of landing off the track and exploding or taking the landing wrong and being slowed down.

Campus Martius

Past the next gate you have the turbines. These are the last large obstacle but also very difficult to deal with. They move at a fixed pace so pay attention to their rotation. Look at where they will be and aim for the gap between the leading blade and the following blade. Be sure to start lining up for the gate between the turbines as well. There is a gate just after the fans as well.

Campus Martius

This will lead into the final turns. Boost as you enter the final turn to make it a bit easier to hit the subsequent boost gates beyond the turn.

Campus Martius

This leads to the stretch of the course. Head down the middle as best possible. There are 3 almost sequential gates in the covered portion of the track. You can expect to deal with enemies in there as well. Getting through all 3 of the gates is crucial to getting and holding your lead.

Campus Martius

Hit this final gate you will reach the line, marking the end of your lap.

Campus Martius

Related Activities[edit]

SRL