The Mission Objective Defeat the Warpriest in King's Fall.

“Defeat the Warpriest.”

“Defeat the Warpriest” is an objective in the Raid King's Fall in Destiny: The Taken King

Walkthrough[edit]

Welcome to the first full Boss fight of the Raid. It has some interesting elements and can be challenging to master at first. Again, communication and coordination is key to success here. The team needs to split into 3 pairs once again to manage this portion of the raid.

Defeat the Warpriest - King's Fall

In this arena you will find 3 plates. One is in the middle, one on the right-hand side on a platform and one of the left-hand side on a high platform. To trigger the boss fight, a Guardian needs to stand on each plate in the room. This will cause the Warpriest to appear. For now, the Warpriest is invulnerable and you will be unable to damage him. However, it will not be too long before you have the chance.

Defeat the Warpriest - King's Fall

Standing on the plates will cause waves of Hive to spawn and start rushing the plates. When each group has cleared most of their wave, a Major Knight will appear nearby each plate. The guardians by the plate need to kill it. This will begin the Glyph sequence which will allow the Guardians to hurt the Warpriest.

Defeat the Warpriest - King's Fall

One of the Guardians will need to head to the far side of the room at this point to see the lights on the sides of the platform shine. This will let the Guardians know the sequence the plates need to be activated in.

Defeat the Warpriest - King's Fall

The Guardian standing on the Third Plate in the sequence will be granted the buff Aura of the Initiate. They and any Guardians nearby them will be able to damage the Warpriest. Holding the Brand is a dangerous thing but very enabling. The Brand starts with a 10 second timer. When it expires, it will kill the Guardian who has it. However, if the Guardian manages to kill an enemy in the time span, the timer will reset. To maximize the time of the Aura, it is recommended to wait to close to the end of the timer (between 1-2 seconds) to refresh it. It will harmlessly expire after the 5th time it is reset.

Defeat the Warpriest - King's Fall

When the Aura expires after the Holder has made 5 kills, the Warpriest will loose a very powerful attack that will kill any Guardian not in the shadow of the Monument or any shadow in the room in front of him.

Defeat the Warpriest - King's Fall

When the Oculus has finished glowing, 1 of the 3 Monuments will be destroyed. It will still function for the Glyph sequence but you will not be able to hide behind it again.

Reusable Hiding Spot?[edit]

In the middle of the Warpriest arena, there is a low pile of rocks nearby the middle plate. Some fireteams will hide here to avoid the Oculus' burst. You must duck.


Objectives[edit]