Defeat the Kell Echo is an objective in Prophecy.
Description[edit]
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Walkthrough[edit]
- Approach the Wisp in the middle of the arena to start the fight itself.
- Time for you to take on the Kell Echo.
- This is a multi-part fight, so be ready for the challenge!
The Pyramid Room[edit]
- Just like with every fight before in Prophecy , you will need to use Light and Dark Motes to do anything to the boss.
- To begin, you will see there are 3 Echos, 1 in each corner.
- Each of the Echoes has an Energy Pillar.
- Dunk the needed Max Motes into the Pillar to remove the Echo from its Alcove.
- The Echo will despawn and a Devoured Ogre will appear in front.
- The Fireteam will need to defeat the Ogre to progress the fight.
- The pillar of energy in front of each of the Echoes is randomized to each fight, so look at what is there around and gather your motes accordingly.
- Deposit motes into each and this will empower a panel on the floor in the middle of the arena.
- Run to it and stand in the wisps of energy.
- This will bring you into the damage phase room.
Damage Phase[edit]
- Inside this large room, you can see just swirls of energy all on the outside, and in front of you is the Kell Echo.
- You will also start to gain stacks of Dark Entropy.
- As the Kell Echo moves forward in the room, you will need to deal with Taken Hobgoblins that appear on platforms behind the boss.
- The Kell Echo will teleport back, going from one platform to the next, making their way to the back of the room.
- Once there, they will leave the room.
- The Fireteam then needs to exit the room through the Mote frame in front of them, on the top level of the platform with the stairs.
- This will teleport you back to the first room of the arena.
- The arena will rotate as you go through damage phases, changing the layout each time.
- Just repeat the process like the first time to defeat the boss.
Objectives[edit]
- Destiny2WastelandProphecy.jpg