The Objective, “Destroy Shield Batteries” in Destiny 2.

Destroy Shield Batteries is an Objective in the Adventure Stop and Go in Destiny 2.


Eliminate power sources to disable the barriers blocking deeper access into the tunnels.


  • Go down the tunnel to the next barrier, a short distance in.
  • Just to the right of the barrier you will see what look like 2 metal crates stacked on top of each other.
  • These "stacks" are generators powering the barrier.
  • You will be prompted to shoot and destroy the generator.
  • This will start a timer on you before an alarm sounds.
  • The first time it will be a 30 second timer.
  • Go through the barrier as soon as it drops.
  • You will need to fight through a number of Legionaries.
  • Beyond them, you will encounter another barrier.
  • The second generator is, again, to the right of the blocked archway.
  • Destroying this generator will reset the timer and bring it up to 40 seconds.
  • Once again, run through the shield as soon as it drops.
  • This time you will be facing Phalanx and Psions.
  • Defeat those in front of you, taking the first right you can.
  • Go up the ramp to the back portion of the hallway.
  • In the back right of this hallway, you will find the next generator for you to deal with.
  • Shoot it and return to the main path forward, where the barrier is fading.
  • Destroying this generator will reset the timer to 50 seconds.
  • Run along the main hallway, continuing forward.
  • You will see Incendior and a Centurion ahead of you.
  • Defeat the pair and look toward the barrier.
  • To the right of that you will find the next generator you need to destroy.
  • This will reset the timer to 1 minute.
  • You need to find and destroy the last generator.
  • Go forward past the now-down barrier.
  • In front of you are Psions and a Phalanx.
  • Go down the hallway to the left.
  • On the left-hand side you will see the final Shield Battery.
  • Destroy it to bring down the barrier that is blocking your access to the final chamber.


Additional Notes[edit]

  • If the alarm goes off, you will fail the adventure?

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