The Objective, “Destroy Shield Batteries” in Destiny 2.

Destroy Shield Batteries is an Objective in the Adventure Stop and Go in Destiny 2.

Summary[edit]

Eliminate power sources to disable the barriers blocking deeper access into the tunnels.

Walkthrough[edit]

  • Go down the tunnel to the next barrier, a short distance in.
  • Just to the right of the barrier you will see what look like 2 metal crates stacked on top of each other.
  • These "stacks" are generators powering the barrier.
  • You will be prompted to shoot and destroy the generator.
  • This will start a timer on you before an alarm sounds.
  • The first time it will be a 30 second timer.
  • Go through the barrier as soon as it drops.
  • You will need to fight through a number of Legionaries.
  • Beyond them, you will encounter another barrier.
  • The second generator is, again, to the right of the blocked archway.
  • Destroying this generator will reset the timer and bring it up to 40 seconds.
  • Once again, run through the shield as soon as it drops.
  • This time you will be facing Phalanx and Psions.
  • Defeat those in front of you, taking the first right you can.
  • Go up the ramp to the back portion of the hallway.
  • In the back right of this hallway, you will find the next generator for you to deal with.
  • Shoot it and return to the main path forward, where the barrier is fading.
  • Destroying this generator will reset the timer to 50 seconds.
  • Run along the main hallway, continuing forward.
  • You will see Incendior and a Centurion ahead of you.
  • Defeat the pair and look toward the barrier.
  • To the right of that you will find the next generator you need to destroy.
  • This will reset the timer to 1 minute.
  • You need to find and destroy the last generator.
  • Go forward past the now-down barrier.
  • In front of you are Psions and a Phalanx.
  • Go down the hallway to the left.
  • On the left-hand side you will see the final Shield Battery.
  • Destroy it to bring down the barrier that is blocking your access to the final chamber.

Objectives[edit]

Additional Notes[edit]

  • If the alarm goes off, you will fail the adventure?

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