
The Objective, “Navigate the Facility” in Destiny 2.
Navigate the Facility is an Objective in the Dungeon called Grasp of Avarice in Destiny 2.
Contents
Summary[edit]
Navigate through the ruins of the facility.
Walkthrough[edit]
- Inside this first section of the Rusted Gangplank, go forward to the second doorway on the right.
- Ignore the large hatch (for now) and the first door on the right since the first won't immediately open and the second is just a death trap.
- Jump over the pressure plate through the second doorway and activate the switch inside this room.
- Ignore the hatch since it has opened, but its a dead end beyond a switch.
- Look above the entrance to find some machines.
- Jump up onto the machines here.
- Climb on up here to find and get to the top of the walkway.
- Here, you need to reach the third tunnel here.
- Jump out to it and enter the tunnel.
- In the end tunnel here, blast the panel here, and climb on up here.
- Inside this large area, climb up using the machines on the wall on the right.
- Carefully jump up onto the first narrow walkway and then jump from there to the tunnel beyond.
- From there, just go forward to reach the back of the area.
- Open the door in front of you using the switch on the console on the left at the right-hand end of it.
- Time to start across the watery area below it.
- Go across the walkway here.
- Jump over to the open doorway on the left-hand side.
- Inside this room, keep to the left here to avoid a pressure plate insta-death trap.
- Inside this small room, you will encounter a few Thrall.
- Defeat them and look to the back wall to find a control panel with lights on.
- Interact with it to access the next room in this sequence, (facing the watery area).
- There is now an open door on the right-hand side of the room, that you will need to long-jump to.
- Jump out there and head into the room.
- In this room, take out the Thralls and Revenant Cursed Thralls inside it.
- Once again, head to the center back of it to find a control panel.
- Interact with the control panel to open the next doorway on the right-hand side of this room (facing the watery area).
- Be sure to do the jump across the watery area using the upper portion of the door to avoid falling to your death.
- Inside this area, you will find more Thralls to defeat.
- Activate the switch here to call a Shrieker into the area.
- Head on through the previous room and backtrack to the first door here to find a way to actually shoot the Shrieker.
- Destroying the Shrieker, head to the now open hatch behind the walkway nearby the door.
- Inside this newly opened room, you will encounter a Revenant Knight with more Thrall.
- Defeat them and head to the back wall of this room where you will find another active console.
- Interact with it to open the hatch on the OPPOSITE end of the watery area where you are.
- Use the raised door to get across the watery area to encounter yet more Acolytes.
- In the back of this room, interact with the handle switch in the back wall next to the shelf.
- This brings the fireteam into a large circular room, time for another puzzle.
- The Circular room has numbers above each of the other rooms and these are the key to getting through it.
- From the entrance, jump out to the middle section.
- In the middle section, head over to the right, being mindful of the Thrall and Wizard in the area.
- Make your way to the Door 4 side and jump over to it.
- Once there, interact with the console just below the display.
- This will cause Door 3 to open.
- Turn to the left and over to the opposite side of the room.
- Door 3 will have a number of Acolytes and a Wizard emerge from it.
- Clear out the enemies then head into the room here through either open shutter door.
- Go to the back of the room and interact with the control panel to open Door 1.
- From Door 3, head out into the main part of the room and go around to the right to find Door 1.
- Once again, deal with the Wizard and the wave of Acolyte.
- Go inside the room and to the back to find another control panel after clearing out the Hive.
- This will open the final door, Door 2.
- Just one Guardian needs to head over there and grab the Scorch Cannon.
- Now, with the Scorch Cannon, go over to Dpor 4, which has a Fallen device to the right of it.
- Jump over to the platform in front of it, and fire a charge from the Scorch Cannon.
- Keep holding the fire button here to charge up the shot to 2 Clicks, or until it starts beeping, release the fire button at that point.
- This will open the shutter door nearby.
- Be careful going up the stairs, watching for a large barrel coming down the stairs.
- When it does, duck into any of the narrow openings along the side of the stairs.
- At the top of the stairs, go into the room at the top.
- In this room, go over to the left and into the next section of the room.
- Go toward the back and turn around, where you can see a lit vent opening in the top right of the room.
- Climb up the crates and go into the vent here.
- Run through it to the right and then out into the large watery room.
- Use the pillar ahead of you, with the platform, on the left-hand side of the room.
- Jump across to the platform and then jump from the platform to the remains of the walkway at the far end of the room.
- This walkway has some Hive Crystals around it, so you know you are going the right way.
- Just run along this passage and jump the gap to reach the first boss room.