Sometimes you do not need or want to act on a certain turn. This is called delaying and can be executed by hitting the Delay Turn button. For instance, if you want to wait until a wizard has buffed you before hitting an enemy, delay your turn. Or say you're a healer, and your comrades haven’t taken damage, but you foresee a devastating blow in the very near future. Delay your turn so you’ll be able to cast your spells when they’ll really count. If you are a wizard and you are finally ready to shout “Fireball!”, delay your turn so you can cast it after your friends have moved safely out of the way. That’s the nice thing to do.

If you’re sure you can’t win a battle, you should press the Flee button.

Delaying and Fleeing are not always possible and may be disabled based on the present state of the battle or your party’s configuration