Aerotheurge spells in Divinity: Original Sin 2

Aerotheurge Skills[edit]

Name Description Stats Spellbook Location/How to Get
Blinding Radiance Enemies around you receive X air damage. You receive a status that turns enemies in a 5m radius Blind. Memory Cost: 1
Special: 100% chance to set Blinded for 1 turn
Damage based on your level and receives bonus from Intelligence
AP Cost: 2
Resistance: Magic Armour
Properties: 4 turn cooldown
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Electric Discharge An electrical jolt that deals air damage to target character and has a chance to stun. Memory Cost: 2
Special: Set Shocked for 2 turns
Damage based on your level and receives bonus from Intelligence
AP Cost: 2
Resistance: Magic Armour
Properties: Requires Aerotheurge 1
Cooldown: 3 turns
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Favorable Wind Control the forces of nature so the wind is literally at your party's back. An aura increases you allies' movement speeds while they stay close to you. An aura of wind increases the movement speed of your allies while they stay close to you
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Shocking Touch Sets the Shocked status on a target within arm's length and deals X Air Damage. Memory Cost: 1
Special: Set Shocked for 2 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 2
Properties: Requires Aerotheurge 1
Cooldown: 3 turns
Gawin – Fort Joy

Gratiana – Amadiana's Sanctuary

Teleportation Teleport a target character or item to a point of your choosing Memory Cost: 1
Special: Damage based on your level and receives bonus from Intelligence
AP Cost: 2
Properties: Requires Aerotheurge 2
Cooldown: 4 turns
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Closed Circuit Deals X Air Damage to enemies around you; then creates cursed static clouds on the edges of the spell. Memory Cost: 2
Special: Set Air Immunity for 1 turn and Shocked for 2 turns
Damage based on your level and receives bonus from Intelligence
Resistance: Magic Armour
AP Cost: 2
SP Cost: 2
Properties: Requires Aerotheurge 3
Cooldown: 4 turns
Unknown
Chain Lightning Shoot a stunning bolt of lightning that forks up to 8 times in a 8m radius and deals X Air Damage to each target. Memory Cost: 2
Special: Set Shocked for 2 turns
Damage based on your level and receives bonus from Intelligence
AP Cost: 3
SP Cost: 1
Properties: Requires Aerotheurge 3
Cooldown: 5 turns
Unknown
Nether Swap Make two characters switch places. One of the characters can be you. Memory Cost: 1
AP Cost: 1
Properties: Requires Aerotheurge 2
Cooldown: 3 turns
Unknown
Dazing Bolt An electrical bolt falls from the sky, dealing X Air Damage to characters and items in the area, and setting Shocked status Memory Cost: 1
Special: Set Shocked for 1 turn
Damage based on your level and receives bonus from Intelligence
AP Cost: 3
Resistance: Magic Armour
Properties: Requires Aerotheurge 2
3m Explode radius
Cooldown: 4 turns
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Vacuum Aura Deal X Air Damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies Memory Cost: 2
Special: Set Vacuum Aura for 3 turns
Damage based on your level and receives bonus from Intelligence
AP Cost: 2
SP Cost: 1
Properties: Requires Aerotheurge 2 and Necromancer 2
Cooldown: 5 turn
Unknown
Vacuum Touch Deal X Air Damage. Set Suffocation and Silence on target Memory Cost: 1
Special: Set Suffocating for 2 turns and Silenced for 1 turn
Damage based on your level and receives bonus from Intelligence
AP Cost: 1
Resistance: Magic Armour
Properties: Requires Aerotheurge 1 and Necromancer 1
Cooldown: 5 turns
Unknown
Breathing Bubble Creates a bubble of clean air around your head, allowing you to ignore effects of cloud surfaces. Immune to suffocation. Memory Cost: 1
Special: Set Breathing Bubble for 5 turns
AP Cost: 1
Properties: Requires Aerotheurge 1 and Warfare 1
Cooldown: 5 turns
Unknown
Mass Breathing Bubbles Set Breathing Bubbles on allieas around you, allowing them to ignore effects of cloud surfaces and making them immune to suffocation. Memory Cost: 2
Special: Set Breathing Bubble for 5 turns
AP Cost: 1
SP Cost: 1
Properties: Requires Aerotheurge 2 and Warfare 2
Cooldown: 5 turns
Unknown
Evasive Aura Your dodging is increased by 90% and your Movement Speed is increased by 1m. Memory Cost: 2
Special: Set Evasive Aura for 1 turn
AP Cost: 2
SP Cost: 1
Properties: Requires Aerotheurge 2 and Huntsman 2
Cooldown: 5 turns
Unknown
Uncanny Evasion Your dodging is increased by 100% and your Movement Speed is increased by 20%. Memory Cost: 1
Special: Set Evading for 1 turn
AP Cost: 1
Properties: Requires Aerotheurge 2
Cooldown: 4 turns
Gawin – Fort Joy

Gratiana – Sanctuary of Amadia

Blessed Smoke Cloud Conjure a cloud of thick blessed smoke that makes characters invisible. Memory Cost: 2
AP Cost: 1
SP Cost: 2
Properties: Requires Aerotheurge 2 and Scoundrel 2
Cooldown: 5 turns
Unknown
Smoke Cover Create a smoke cloud around you, hiding from sight. Memory Cost: 1
AP Cost: 2
Properties: Requires Aerotheurge 1 and Scoundrel 1
Cooldown: 5 turns
Unknown
Thunderstorm A storm rages in the target area, hitting enemies with lightning bolts for 3 turns Memory Cost: 3
AP Cost: 4
SP Cost: 3
Properties: Requires Aerotheurge 5
Duration: 2 turns
Cooldown: 5 turns
Unknown
Apportation Transport pickable items in the target area into your inventory. Memory Cost: 1
AP Cost: 1
Properties: Requires Aerotheurge 2
Cooldown: 3 turns
Wrecker's Cave
Superconductor Shoot forking spikes at all enemies within the area, dealing X Air Damage and setting Shocked. Memory Cost: 1
Special: Set Shocked for 1 turn
Damage based on your level and receives bonus from Intelligence
AP Cost: 3
Resistance: Magic Armour
Properties: Requires Aerotheurge 3
Cooldown: 3 turns
Unknown
Pressure Spike Condense all cloud surfaces in the area. Deals air damage to enemies and douses fire. Memory Cost: 1
Special: Damage based on your level and receives bonus from Intelligence
AP Cost: 1
Properties: Requires Aerotheurge 2
Cooldown: 3 turns
Unknown
Erratic Wisp Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by 40% Memory Cost: 1
Special: Set Erratic Wisp for 2 turns
AP Cost: 1
Properties: Requires Aerotheurge 1 and Huntsman 1
Cooldown: 6 turns
Memory Cost: 1
Special: Damage based on your level and receives bonus from Intelligence
AP Cost: 1
Properties: Requires Aerotheurge 2
Cooldown: 3 turns
Crafting: Combine Aerothurge Skill Book and Huntsman Skill Book
Tornado A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed. Memory Cost: 1
AP Cost: 2
Properties: Requires Aerotheurge 3
Cooldown: 10 turns
Unknown
Vaporize Remove Petrified and Frozen from target character. Vaporise ground surfaces into clouds. Does not work on Oil, Ice or Lava surfaces Memory Cost: 1
AP Cost: 1
Properties: Requires Aerotheurge 1 and Polymorph 1
Cooldown: 4 turns
Unknown

See also[edit]