The Wayfarer is a Class in Divinity: Original Sin 2.
Contents
Description[edit]
A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade.
Attributes[edit]
Attribute | Modifier |
---|---|
Finesse | +2 |
Intelligence | +1 |
Abilities[edit]
Ability | Points |
---|---|
Geomancer | +1 |
Huntsman | +1 |
Bartering | +1 |
Starting Talent[edit]
- Pet Pal: You can understand and talk to animals.
Starting Skills[edit]
- Marksman's Fang: Fire an arrow that goes straight through enemies. Each enemy that's hit takes piercing damage, ignoring physical armour.
- Contamination: Deals X-Y poison damage and sets Poisoned to enemies around you. Turns water, blood surfaces and clouds into poison!
- Fossil Strike: Lob a giant rock filled with sticky oil that deals X-Y earth damage. Creates an oil surface where it lands.
Classes[edit]
Strategy Guide/Tips[edit]
- Elf is a good choice of race for this class because of the elves' inherent +2 finesse bonus. You can also try the Lizard, to get the intelligence bonus
- Wayfarer is one of the classes that starts with the Pet Pal talent, letting you talk to animals for some more information and quests! A fun talent to have.