This page has the cards list of Eternal.
Reg | Set | Faction | Type | Subtype | Name | Rarity | Cost | ' | ' | Strength | Health | Text |
4 | Throne | Fire | Attachment | Weapon | Heavy Axe | Common | 1 | 1 | +2 | +1 | - | |
4 | Throne | Fire | Attachment | Weapon | Warhelm | Uncommon | 1 | 1 | +1 | +0 | Warcry. Charge. | |
4 | Throne | Fire | Attachment | Weapon | Ornate Katana | Common | 2 | 1 | +2 | +0 | Summon: Draw a card. | |
4 | Throne | Fire | Attachment | Weapon | Shogun's Scepter | Rare | 3 | 2 | +2 | +1 | Warcry. Summon: Play a 2/1 Oni Ronin with Warcry. | |
4 | Throne | Fire | Attachment | Relic Weapon | Magma Javelin | Common | 4 | 1 | +4 | +1 | - | |
4 | Throne | Fire | Attachment | Weapon | Morningstar | Uncommon | 4 | 1 | +3 | +3 | Overwhelm. | |
4 | Throne | Fire | Attachment | Weapon | Steelfang Chakram | Rare | 4 | 1 | +4 | +0 | Entomb: Draw Steelfang Chakram from the void. | |
4 | Throne | Fire | Attachment | Weapon | Hellfire Rifle | Common | 6 | 2 | +3 | +3 | Summon: Deal 3 damage to the enemy player. | |
4 | Throne | Fire | Attachment | Relic Weapon | Stonescar Maul | Uncommon | 6 | 2 | +6 | +3 | Overwhelm. | |
2 | Throne | Fire | Attachment | Relic Weapon | Claw of the First Dragon | Legendary | 7 | 2 | +4 | +4 | Entomb: Play four random 1-cost units. | |
4 | Throne | Fire | Attachment | Relic Weapon | Charchain Flail | Rare | X | 2 | +0 | +1 | Powersurge. Summon: +Strength equal to your power spent. | |
4 | Throne | Fire | Spell | Trail Stories | Rare | 0 | 1 | Reduce the cost of a spell in your hand by 1. | ||||
2 | Throne | Fire | Spell | Light the Fuse | Legendary | 1 | 1 | Put five Firebombs into the enemy deck. | ||||
4 | Throne | Fire | Spell | Fast | Ruin | Common | 1 | 1 | Kill an enemy attachment. | |||
4 | Throne | Fire | Spell | Fast | Temper | Common | 1 | 1 | Deal 1 damage. The top unit or weapon of your deck gets +1/+1. | |||
4 | Throne | Fire | Spell | Fast | Torch | Common | 1 | 1 | Deal 3 damage. | |||
4 | Throne | Fire | Spell | Kaleb's Favor | Common | 2 | 1 | Deal 2 damage to the enemy player. Draw a Fire Sigil from your deck. | ||||
4 | Throne | Fire | Spell | Piercing Shot | Uncommon | 2 | 1 | Deal 2 damage to an enemy unit and 2 damage to the enemy player. | ||||
4 | Throne | Fire | Spell | Fast | Rampage | Common | 2 | 1 | Give a unit +3/+1 and Overwhelm this turn. | |||
4 | Throne | Fire | Spell | Song of War | Rare | 2 | 1 | Your units gain Warcry. | ||||
4 | Throne | Fire | Spell | Assembly Line | Uncommon | 3 | 1 | Play three 1/1 Grenadin. | ||||
4 | Throne | Fire | Spell | Fast | Rally | Common | 3 | 1 | Your units get +2 Strength this turn. | |||
4 | Throne | Fire | Spell | Fast | Burn Out | Uncommon | 4 | 1 | Sacrifice a unit to deal 5 damage to an enemy. | |||
4 | Throne | Fire | Spell | Cloud of Ash | Uncommon | 4 | 1 | Exhaust all enemy units. | ||||
4 | Throne | Fire | Spell | Flash Fire | Uncommon | 5 | 1 | Deal damage equal to your Fire Influence. | ||||
4 | Throne | Fire | Spell | Obliterate | Rare | 5 | 2 | Overwhelm. Deal 6 damage. | ||||
4 | Throne | Fire | Spell | Flame Blast | Uncommon | X | 3 | Powersurge. Deal damage equal to your power spent. | ||||
4 | Throne | Fire | Unit | Beast | Forge Wolf | Common | 1 | 1 | 1 | 1 | Summon: Deal 1 damage to the enemy player. | |
4 | Throne | Fire | Unit | Oni | Frontier Jito | Rare | 2 | 1 | 1 | 1 | Charge. Your units that cost 1 or less have Charge. | |
4 | Throne | Fire | Unit | Grenadin | Grenadin Drone | Common | 1 | 1 | 1 | 1 | Summon: Play a 1/1 Grenadin. | |
4 | Throne | Fire | Unit | Oni | Oni Ronin | Common | 1 | 1 | 2 | 1 | Warcry. | |
4 | Throne | Fire | Unit | Warrior | Pyroknight | Rare | 1 | 1 | 2 | 1 | Overwhelm. Ultimate: Pay 6 to give Pyroknight +4/+4. | |
4 | Throne | Fire | Unit | Stranger | Ruthless Stranger | Uncommon | 1 | 1 | 1 | 1 | Strangers have +1 Strength. | |
4 | Throne | Fire | Unit | Grenadin | Ticking Grenadin | Common | 1 | 1 | 1 | 1 | Entomb: Deal 3 damage to the enemy player. | |
4 | Throne | Fire | Unit | Oni | Bladekin Apprentice | Uncommon | 2 | 1 | 1 | 1 | Quickdraw. When Bladekin Apprentice attacks, she gets +1 Strength. | |
4 | Throne | Fire | Unit | Gunslinger | Brazen Daredevil | Rare | 2 | 1 | 1 | 1 | Reckless. When Brazen Daredevil attacks, she deals damage equal to her Strength to a random enemy. | |
4 | Throne | Fire | Unit | Oni | Oni Striker | Common | 2 | 1 | 2 | 1 | Charge. | |
4 | Throne | Fire | Unit | Mage | Pyre Adept | Common | 2 | 1 | 3 | 1 | - | |
4 | Throne | Fire | Unit | Gunslinger | Rakano Outlaw | Uncommon | 2 | 1 | 2 | 2 | Quickdraw. Warcry. | |
4 | Throne | Fire | Unit | Centaur | Censari Brigand | Rare | 3 | 2 | 2 | 2 | Charge. Deal double damage to players. | |
4 | Throne | Fire | Unit | Soldier | Fevered Scout | Uncommon | 3 | 1 | 2 | 2 | When you play a spell, Fevered Scout gets +2/+2 this turn. | |
4 | Throne | Fire | Unit | Oni | Granite Acolyte | Common | 3 | 1 | 2 | 1 | Summon: Play a +2 Strength Iron Sword on one of your units. | |
4 | Throne | Fire | Unit | Oni | Oni Quartermaster | Uncommon | 3 | 1 | 2 | 2 | When you play a weapon, draw a card. | |
4 | Jekk | Fire | Unit | Mage Rogue | Praxis Outlaw | Rare | 3 | 1 | 3 | 1 | At the end of your turn, if you have no cards in your hand, draw Praxis Outlaw from your deck. | |
4 | Throne | Fire | Unit | Oni | Rakano Flagbearer | Uncommon | 3 | 1 | 1 | 1 | Warcry 2. | |
4 | Throne | Fire | Unit | Rebel | Rebel Sharpshooter | Common | 3 | 1 | 3 | 3 | Rebel Sharpshooter has Quickdraw while she has 4 Strength or more. | |
4 | Throne | Fire | Unit | Centaur | Centaur Outrider | Common | 4 | 1 | 5 | 2 | - | |
4 | Throne | Fire | Unit | Mage | Furnace Mage | Uncommon | 4 | 2 | 4 | 3 | Summon: Kill an enemy attachment. | |
4 | Throne | Fire | Unit | Rebel | Guerrilla Fighter | Common | 4 | 1 | 3 | 2 | Warcry. Summon: Exhaust an enemy unit. | |
4 | Throne | Fire | Unit | Gunslinger | Outlands Sniper | Uncommon | 4 | 2 | 2 | 2 | Summon: Deal 2 damage. | |
4 | Throne | Fire | Unit | Rebel Mage | Rebel Illuminator | Uncommon | 4 | 1 | 3 | 1 | Entomb: Draw a Torch. | |
4 | Throne | Fire | Unit | Grenadin | Recogulator | Common | 4 | 1 | 2 | 2 | Entomb: Play two 1/1 Grenadin. | |
4 | Jekk | Fire | Unit | Shaman | Bait | Rare | 5 | 2 | 1 | 1 | Entomb: Play a 7/7 Steelbound Dragon with Flying and Overwhelm. | |
4 | Throne | Fire | Unit | Rebel Gunslinger | Blazing Renegade | Common | 5 | 1 | 3 | 2 | Charge. Quickdraw. | |
4 | Throne | Fire | Unit | Mage | Calderan Gunsmith | Uncommon | 5 | 1 | 3 | 2 | Summon: Each of your units deals 1 damage to the enemy player. | |
4 | Throne | Fire | Unit | Centaur | Centaur Raidleader | Uncommon | 5 | 2 | 4 | 4 | Charge. Summon: The top unit of your deck gets Charge. | |
4 | Throne | Fire | Unit | Centaur | Dusthoof Brawler | Common | 5 | 1 | 5 | 3 | Overwhelm. | |
4 | Throne | Fire | Unit | Elemental | Infernus | Rare | 5 | 1 | 5 | 5 | Overwhelm. Charge. Free on your first turn. At the end of your turn, sacrifice Infernus. | |
1 | Throne | Fire | Unit | Oni | Shogun of the Wastes | Legendary | 5 | 2 | 3 | 3 | Double damage. Summon: Your units deal Double Damage this turn. | |
2 | Throne | Fire | Unit | Dragon | Soulfire Drake | Legendary | 5 | 3 | 5 | 2 | Flying. Charge. Entomb: Each unit in your deck randomly gets Flying or Charge. | |
4 | Throne | Fire | Unit | Oni | Crowd Favorite | Uncommon | 6 | 1 | 3 | 4 | Summon: Choose a weapon with cost 3 or less from your deck and play it. | |
4 | Throne | Fire | Unit | Giant | Frontline Cyclops | Uncommon | 6 | 1 | 6 | 6 | Warcry. Reckless. | |
4 | Throne | Fire | Unit | Gunslinger Soldier | General Izalio | Rare | 6 | 2 | 6 | 4 | Quickdraw. Your other units have +2 Strength. | |
4 | Throne | Fire | Unit | Phoenix | Worldpyre Phoenix | Rare | 6 | 2 | 5 | 5 | Flying. Entomb: Draw Worldpyre Phoenix from the void with +3/+3 and cost increased by 3. | |
4 | Throne | Fire | Unit | Dragon | Steelbound Dragon | Rare | 7 | 2 | 7 | 7 | Flying. Overwhelm. | |
2 | Throne | Fire | Unit | Scion | Kaleb, Uncrowned Prince | Legendary | 8 | 3 | 6 | 6 | Charge. Summon: Play a random weapon on each of your Fire units. | |
4 | Throne | Fire | Unit | Giant | Lavablood Goliath | Legendary | 9 | 2 | 6 | 6 | Overwhelm. Summon: Deal Lavablood Goliath's Strength in damage. | |
4 | Throne | Fire | Power | Monument | Granite Monument | Uncommon | Depleted. Transmute 5: 4/1 Magmahound with Charge. | |||||
∞ | Basic | Fire | Power | Sigil | Fire Sigil | - | ||||||
4 | Throne | Justice | Attachment | Weapon | Elder's Feather | Uncommon | 1 | 1 | +1 | +0 | Flying. | |
4 | Throne | Justice | Attachment | Weapon | Crownwatch Longsword | Common | 2 | 1 | +2 | +2 | - | |
4 | Throne | Justice | Attachment | Relic | Paladin Oathbook | Rare | 2 | 1 | When you attack the enemy player with exactly one unit, it gets +1/+1. | |||
4 | Throne | Justice | Attachment | Weapon | Gilded Glaive | Uncommon | 3 | 2 | +2 | +2 | Empower: +2/+2 this turn. | |
4 | Throne | Justice | Attachment | Curse | Mark of Shame | Uncommon | 3 | 1 | The cursed unit has -3 Strength. | |||
4 | Throne | Justice | Attachment | Relic Weapon | Auric Runehammer | Rare | 4 | 2 | +4 | +1 | Summon: You are invulnerable to damage this turn. | |
4 | Throne | Justice | Attachment | Weapon | Bronze Cuirass | Uncommon | 4 | 1 | +0 | +4 | Summon: Draw a card. | |
4 | Throne | Justice | Attachment | Weapon | Hammer of Might | Rare | 4 | 1 | +3 | +3 | Summon: Warcry 3 this turn. | |
4 | Throne | Justice | Attachment | Weapon | Mantle of Justice | Uncommon | 4 | 1 | +0 | +0 | +1/+1 for each of your Justice influence. | |
4 | Throne | Justice | Attachment | Weapon | Stalwart Shield | Common | 4 | 1 | +1 | +3 | Endurance. | |
3 | Throne | Justice | Attachment | Relic | Treasury Gate | Legendary | 4 | 1 | The first time you play a relic weapon each turn, play a Minotaur with the same Strength/Health and battle skills. | |||
4 | Throne | Justice | Attachment | Relic Weapon | Mithril Mace | Common | 5 | 2 | +3 | +4 | - | |
4 | Throne | Justice | Attachment | Relic Weapon | Ceremonial Mask | Uncommon | 6 | 2 | +4 | +4 | Summon: Give one of your units +4/+4 this turn. | |
4 | Throne | Justice | Attachment | Weapon | Valkyrie Wings | Rare | 6 | 2 | +2 | +4 | Flying. Aegis. | |
3 | Throne | Justice | Attachment | Relic Weapon | Sword of the Sky King | Legendary | 8 | 2 | +8 | +8 | - | |
4 | Throne | Justice | Spell | Fast | Detain | Common | 1 | 1 | Give an enemy unit -6 Strength this turn. | |||
4 | Throne | Justice | Spell | Fast | Finest Hour | Common | 1 | 1 | Give a unit +3/+3 this turn. | |||
4 | Throne | Justice | Spell | Inspire | Common | 1 | 1 | The top unit or weapon of your deck gets +1/+1. Draw a card. | ||||
4 | Throne | Justice | Spell | Fast | Protect | Uncommon | 1 | 1 | Give a unit or player Aegis. | |||
4 | Throne | Justice | Spell | Rebuke | Common | 2 | 1 | Silence and Stun a unit. | ||||
4 | Throne | Justice | Spell | Fast | Reinforce | Common | 2 | 1 | You gain 4 Armor. | |||
4 | Throne | Justice | Spell | Rolant's Favor | Common | 2 | 1 | You gain 2 Armor. Draw a Justice Sigil from your deck. | ||||
4 | Throne | Justice | Spell | Vanquish | Uncommon | 2 | 1 | Kill a unit with 4 Strength or more. | ||||
4 | Throne | Justice | Spell | Privilege of Rank | Uncommon | 3 | 1 | Draw two Justice Sigils from your deck. If Privilege of Rank is discarded, play it. | ||||
4 | Throne | Justice | Spell | Fast | Copperhall Blessing | Rare | 4 | 1 | You and your units are invulnerable to damage this turn. | |||
4 | Throne | Justice | Spell | Harsh Rule | Rare | 5 | 2 | Kill all units. | ||||
4 | Jekk | Justice | Spell | Hone | Rare | 5 | 1 | Equip a 3/3 relic weapon or give your current relic weapon +3/+3. | ||||
1 | Throne | Justice | Spell | Fast | Augmented Form | Legendary | 6 | 3 | Give a unit +6/+6. | |||
4 | Throne | Justice | Unit | Soldier | District Infantry | Common | 1 | 1 | 1 | 1 | Empower: +2/+2 this turn. | |
4 | Throne | Justice | Unit | Soldier | Steadfast Deputy | Common | 1 | 1 | 1 | 1 | Aegis. | |
4 | Throne | Justice | Unit | Tinker | Tinker Apprentice | Uncommon | 1 | 1 | 1 | 1 | Summon: Give a unit or weapon in your hand +1/+1. | |
4 | Throne | Justice | Unit | Valkyrie | Valkyrie Aspirant | Common | 1 | 1 | 1 | 1 | Flying. Ultimate: Pay 8 to give Valkyrie Aspirant +4/+4. | |
4 | Throne | Justice | Unit | Soldier | Argenport Soldier | Common | 2 | 1 | 3 | 2 | - | |
4 | Throne | Justice | Unit | Paladin | Crownwatch Paladin | Uncommon | 2 | 1 | 2 | 1 | Warcry. Aegis. | |
4 | Throne | Justice | Unit | Bird | Eager Owlet | Rare | 2 | 1 | 0 | 3 | Flying. +3 Strength while you have another Flying unit. | |
4 | Throne | Justice | Unit | Minotaur | Minotaur Grunt | Common | 2 | 1 | 1 | 3 | Warcry. | |
4 | Throne | Justice | Unit | Tinker | Tinker Overseer | Rare | 2 | 1 | 2 | 2 | Flying. When you play a relic, Tinker Overseer gets +1/+1. | |
4 | Throne | Justice | Unit | Minotaur | Auric Sentry | Uncommon | 3 | 1 | 1 | 5 | Endurance. Warcry. | |
4 | Throne | Justice | Unit | Paladin | Brightmace Paladin | Common | 3 | 1 | 3 | 3 | Brightmace Paladin has Lifesteal while he has 4 Strength or more. | |
4 | Jekk | Justice | Unit | Minotaur | Copperhall Bailiff | Rare | 3 | 2 | 2 | 3 | Warcry. Summon: Enemy units get -1 Strength. | |
4 | Throne | Justice | Unit | Tinker | Emerald Acolyte | Common | 3 | 1 | 2 | 1 | Summon: You gain 3 Armor. | |
4 | Throne | Justice | Unit | Paladin | Hero of the People | Uncommon | 3 | 1 | 1 | 1 | When you play a unit, Hero of the People gains its battle skills. Hero of the People has +1/+1 for each of her battle skills. | |
4 | Throne | Justice | Unit | Mage | Hooru Envoy | Rare | 3 | 2 | 2 | 2 | When a spell is played directly on Hooru Envoy, you draw a card. | |
4 | Throne | Justice | Unit | Valkyrie | Loyal Watchwing | Common | 3 | 1 | 1 | 1 | Flying. Warcry. | |
4 | Throne | Justice | Unit | Paladin | Order of the Spire | Rare | 3 | 1 | 1 | 1 | Empower: Double Order of the Spire's Strength/Health. | |
4 | Throne | Justice | Unit | Bird | Silverwing Familiar | Uncommon | 3 | 1 | 1 | 1 | Flying. Lifesteal. Aegis. | |
4 | Throne | Justice | Unit | Cleric | Spire Chaplain | Rare | 3 | 1 | 3 | 3 | When Spire Chaplain attacks, draw a Justice Sigil from your deck. | |
4 | Throne | Justice | Unit | Minotaur | Treasury Guard | Common | 3 | 1 | 2 | 3 | Endurance. | |
4 | Throne | Justice | Unit | Valkyrie | Valkyrie Enforcer | Rare | 3 | 2 | 3 | 3 | Flying. Summon: You may silence another unit. | |
4 | Throne | Justice | Unit | Stranger | Valorous Stranger | Uncommon | 3 | 1 | 2 | 2 | Strangers have Warcry. | |
4 | Throne | Justice | Unit | Tinker | Armorsmith | Uncommon | 4 | 1 | 2 | 2 | Summon: You gain 2 Armor. Free if you already have 2 Amor or more. | |
4 | Throne | Justice | Unit | Minotaur | Copperhall Recruit | Common | 4 | 1 | 2 | 5 | - | |
4 | Throne | Justice | Unit | Soldier | Crownwatch Cavalry | Uncommon | 4 | 1 | 2 | 2 | Summon: Give one of your other units Crownwatch Cavalry's Strength/Health. | |
4 | Throne | Justice | Unit | Valkyrie | Silverwing Avenger | Uncommon | 4 | 2 | 2 | 2 | Flying. Summon: Give an enemy unit -2 Strength. | |
4 | Throne | Justice | Unit | Cleric | Combrei Magister | Uncommon | 5 | 1 | 5 | 2 | Empower: Invulnerable to damage this turn. | |
4 | Throne | Justice | Unit | Bird | Hooru Fledgling | Common | 5 | 1 | 3 | 3 | Flying. | |
3 | Throne | Justice | Unit | Gunslinger | Marshal Ironthorn | Legendary | 5 | 2 | 5 | 5 | Empower: Play an additional copy of that power. Ultimate: Pay 15 to kill all enemy units. | |
4 | Throne | Justice | Unit | Valkyrie | Silverwing Commander | Rare | 5 | 2 | 4 | 4 | Flying. Warcry 2. | |
4 | Throne | Justice | Unit | Paladin | Throne Warden | Uncommon | 5 | 2 | 4 | 4 | Aegis. Summon: You gain 4 Armor. | |
4 | Throne | Justice | Unit | Soldier | Civic Peacekeeper | Common | 6 | 1 | 3 | 3 | Empower: Stun and enemy unit. | |
4 | Throne | Justice | Unit | Bird | Fourth-Tree Elder | Uncommon | 6 | 2 | 4 | 6 | Flying. Endurance. | |
4 | Throne | Justice | Unit | Engine | Plated Demolisher | Legendary | 6 | 2 | 8 | 8 | Endurance. Summon: You gain 2 Armor. At the start of the enemy turn, if you have no Armor, sacrifice Plated Demolisher. | |
4 | Throne | Justice | Unit | Valkyrie | Flight Lieutenant | Uncommon | 7 | 1 | 4 | 4 | Empower: Your units get Flying this turn. | |
4 | Throne | Justice | Unit | Valkyrie | Rolant's Honor Guard | Rare | 7 | 2 | 6 | 6 | Flying. Lifesteal. | |
2 | Throne | Justice | Unit | Scion | Rolant, the Iron Fist | Legendary | 8 | 3 | 6 | 6 | Endurance. Your Justice units have Endurance and are invulnerable to damage. | |
4 | Throne | Justice | Power | Monument | Emerald Monument | Uncommon | Depleted. Transmute 5: +3/+3 Gemblade. | |||||
∞ | Basic | Justice | Power | Sigil | Justice Sigil | - | ||||||
4 | Throne | Primal | Attachment | Curse | Permafrost | Uncommon | 1 | 1 | Stun the cursed unit (for as long as it is cursed). | |||
4 | Throne | Primal | Attachment | Weapon | Cloudsnake Saddle | Rare | 2 | 1 | +3 | +3 | Can only be played on a unit with Flying. | |
4 | Throne | Primal | Attachment | Relic | Eye of Winter | Rare | 3 | 1 | Once per turn, you may pay 2 to stun a unit. | |||
4 | Throne | Primal | Attachment | Relic Weapon | Staff of Stories | Rare | 5 | 2 | +0 | +4 | At the start of your turn, draw a card. | |
4 | Throne | Primal | Spell | Fast | Levitate | Common | 1 | 1 | Give a unit Flying this turn. Draw a card. | |||
4 | Throne | Primal | Spell | Unstable Form | Uncommon | 1 | 1 | Echo. Transform a unit into a random unit that costs 1 more. | ||||
4 | Throne | Primal | Spell | Fast | Backlash | Common | 2 | 1 | Negate an enemy spell and deal 2 damage to that player. | |||
4 | Throne | Primal | Spell | Eilyn's Favor | Common | 2 | 1 | You gain an Aegis. Draw a Primal Sigil from your deck. | ||||
4 | Throne | Primal | Spell | Herald's Song | Common | 2 | 1 | Echo. Draw a card, then discard a card. | ||||
4 | Throne | Primal | Spell | Lightning Storm | Uncommon | 2 | 1 | Deal 2 damage to each unit. | ||||
4 | Throne | Primal | Spell | Fast | Lightning Strike | Common | 2 | 1 | Deal 4 damage to an attacking unit. | |||
4 | Throne | Primal | Spell | Fast | Second Sight | Common | 2 | 1 | Draw two cards, then put a card from your hand on top of your deck. | |||
4 | Throne | Primal | Spell | Static Bolt | Common | 2 | 1 | Deal 1 damage. Fate: Increase the damage dealt by all Static Bolts in your hand and deck by 1. | ||||
4 | Throne | Primal | Spell | Fast | Violent Gust | Common | 2 | 1 | Deal 5 damage to a Flying unit. | |||
4 | Throne | Primal | Spell | Fast | Flash Freeze | Common | 3 | 1 | Stun two enemy units. | |||
4 | Throne | Primal | Spell | Mirror Image | Uncommon | 3 | 1 | Play a copy of one of your units. | ||||
4 | Throne | Primal | Spell | Polymorph | Uncommon | 3 | 1 | Transform a unit into a 1/1 Frog. | ||||
4 | Throne | Primal | Spell | Fast | Wisdom of the Elders | Common | 3 | 2 | Draw two cards. | |||
4 | Throne | Primal | Spell | Rain of Frogs | Rare | 4 | 1 | Choose a non-power cards from the enemy player's hand. Transform each copy in their hand, deck, and void into 1/1 Frogs with Destiny. | ||||
4 | Jekk | Primal | Spell | Fast | Tyrannize | Rare | 4 | 2 | Transform a unit into a 5/5 Carnosaur. | |||
4 | Throne | Primal | Spell | Crystallize | Rare | 5 | 2 | Stun and deal 1 damage to each enemy unit. | ||||
4 | Throne | Primal | Spell | Scouting Party | Rare | 6 | 1 | Play four 1/1 Yeti Spies. | ||||
4 | Throne | Primal | Spell | Fast | Celestial Omen | Rare | 6 | 2 | Draw a card of your choice from your deck. | |||
4 | Throne | Primal | Spell | Strength of the Pack | Legendary | 7 | 3 | Give a unit +3/+3, then play a copy of it. | ||||
4 | Throne | Primal | Spell | Channel the Tempest | Rare | 8 | 4 | Draw three cards. Then deal damage equal to the number of cards in your hand. | ||||
4 | Throne | Primal | Unit | Explorer | Blind Storyteller | Uncommon | 1 | 1 | 0 | 1 | Pay 2 and exhaust Blind Storyteller to draw a card, then discard a card. | |
4 | Jekk | Primal | Unit | Explorer | Cliffside Porter | Rare | 1 | 1 | 0 | 1 | Echo. | |
4 | Throne | Primal | Unit | Serpent | Cloudsnake Hatchling | Common | 1 | 1 | 1 | 2 | Flying. | |
4 | Throne | Primal | Unit | Yeti | Yeti Spy | Common | 1 | 1 | 1 | 1 | Infiltrate: Draw a card. | |
4 | Throne | Primal | Unit | Shaman | Borderlands Waykeeper | Uncommon | 2 | 1 | 1 | 3 | Aegis. Ultimate: Pay 4 to give Borderlands Waykeeper +1 Strength and Flying. | |
4 | Throne | Primal | Unit | Elemental | East-Wind Herald | Common | 2 | 1 | 1 | 3 | Flying. | |
4 | Throne | Primal | Unit | Dinosaur | Scaly Gruan | Common | 2 | 1 | 1 | 4 | - | |
4 | Throne | Primal | Unit | Elemental | Whispering Wind | Rare | 2 | 1 | 1 | 2 | Flying. When Whispering Wind attacks, you may discard a card to draw a higher-cost card from your deck. | |
4 | Throne | Primal | Unit | Serpent | Wild Cloudsnake | Uncommon | 2 | 1 | 1 | 1 | Flying. When you play another unit with Flying, Wild Cloudsnake gets +1/+1. | |
4 | Throne | Primal | Unit | Yeti | Yeti Snowslinger | Common | 2 | 1 | 2 | 2 | Infiltrate: Draw a Snowball. | |
4 | Throne | Primal | Unit | Shaman | Cobalt Acolyte | Common | 3 | 1 | 2 | 1 | Summon: Give a unit Flying. | |
4 | Throne | Primal | Unit | Sprite | Ice Sprite | Uncommon | 3 | 1 | 1 | 2 | Flying. Summon: Stun an enemy unit. (Ice Sprite keeps it stunned). | |
4 | Throne | Primal | Unit | Yeti | Icebreaker | Uncommon | 3 | 1 | 0 | 3 | Exhaust Icebreaker to kill a stunned enemy unit. | |
4 | Throne | Primal | Unit | Serpent | Skysnapper | Common | 3 | 1 | 3 | 1 | Flying. Reckless. | |
4 | Throne | Primal | Unit | Bird | Thunderbird | Uncommon | 3 | 1 | 2 | 2 | Flying. Aegis. | |
4 | Throne | Primal | Unit | Explorer | Tundra Explorer | Uncommon | 3 | 1 | 3 | 3 | When Tundra Explorer attacks, if the top card of your deck is a spell, draw it. | |
4 | Throne | Primal | Unit | Yeti | Wump, Party Starter | Promo | 3 | 2 | 2 | 2 | When you play a Yeti (including Wump), it deals 1 damage to the enemy player. Your other Yeti have +1/+1. | |
4 | Throne | Primal | Unit | Shaman | Deranged Dinomancer | Rare | 4 | 2 | 1 | 1 | At the start of your turn, transform a unit into a 5/5 Carnosaur. | |
4 | Throne | Primal | Unit | Giant | Jarrall's Frostkin | Common | 4 | 1 | 3 | 3 | Summon: Stun an enemy unit. | |
4 | Throne | Primal | Unit | Warrior Serpent | Serpent Trainer | Common | 4 | 1 | 2 | 2 | Flying. Infiltrate: Play a 2/2 Serpent Hatchling with Flying. | |
4 | Throne | Primal | Unit | Stranger | Soaring Stranger | Uncommon | 4 | 1 | 3 | 3 | Strangers have Flying. | |
4 | Throne | Primal | Unit | Shaman | Stormcaller | Uncommon | 4 | 2 | 0 | 2 | Exhaust Stormcaller to deal 1 damage. | |
4 | Throne | Primal | Unit | Shaman | Windshaper | Uncommon | 4 | 1 | 2 | 4 | Your Flying units have +1/+1. | |
4 | Throne | Primal | Unit | Yeti | Yeti Troublemaker | Uncommon | 4 | 1 | 3 | 2 | Echo. | |
4 | Throne | Primal | Unit | Warrior Serpent | Aerial Ace | Common | 5 | 1 | 2 | 3 | Flying. Aegis. | |
4 | Throne | Primal | Unit | Mystic | Elysian Trailblazer | Uncommon | 5 | 1 | 3 | 3 | Summon: The top spell of your deck gets Echo. | |
4 | Throne | Primal | Unit | Giant | Jotun Hurler | Uncommon | 5 | 1 | 4 | 4 | Fate: Draw a Snowball. | |
4 | Throne | Primal | Unit | Giant Warrior | Jotun Warrior | Common | 5 | 1 | 3 | 5 | - | |
2 | Throne | Primal | Unit | Mage | Magus of the Mist | Legendary | 5 | 3 | 3 | 3 | Summon: Play a 6/6 Flying Illusionary Dragon that dies if Magus of the Mist dies. | |
4 | Throne | Primal | Unit | Elemental | Primal Incarnation | Uncommon | 5 | 1 | 0 | 3 | Flying. +1 Strength for each of your Primal influence. | |
4 | Throne | Primal | Unit | Mystic | Psionic Savant | Uncommon | 5 | 1 | 1 | 1 | Flying. When you draw a card, Psionic Savant gets +1/+1. | |
4 | Throne | Primal | Unit | Dragon | Skycrag Wyvarch | Uncommon | 5 | 2 | 3 | 3 | Flying. Killer. | |
4 | Throne | Primal | Unit | Elemental | West-Wind Herald | Rare | 5 | 2 | 2 | 2 | Flying. Aegis. Infiltrate: Play a spell from the void for free. | |
4 | Throne | Primal | Unit | Explorer | Hatchery Hunter | Rare | 6 | 3 | 4 | 4 | Summon: Transform all cards in your hand into 3/3 Flying Sky Serpents | |
4 | Throne | Primal | Unit | Giant Shaman | Jarrall Iceheart | Legendary | 6 | 3 | 6 | 7 | Infiltrate: Draw the top spell of your deck. Deal damage to each enemy unit equal to that spell's cost. | |
4 | Throne | Primal | Unit | Elemental | North-Wind Herald | Uncommon | 6 | 2 | 3 | 2 | Flying. Free if you have played two spells this turn. | |
4 | Throne | Primal | Unit | Dragon | Sapphire Dragon | Uncommon | 6 | 2 | 6 | 4 | Flying. Overwhelm. | |
4 | Throne | Primal | Unit | Dragon | Thunderstrike Dragon | Rare | 6 | 3 | 5 | 6 | Flying. Echo. | |
4 | Throne | Primal | Unit | Dinosaur | Araktodon | Common | 7 | 1 | 5 | 6 | Overwhelm. | |
4 | Throne | Primal | Unit | Dragon | Mistveil Drake | Rare | 7 | 1 | 3 | 3 | Aegis. | |
2 | Throne | Primal | Unit | Scion | Eilyn, Queen of the Wilds | Legendary | 8 | 3 | 6 | 6 | Flying. After you play a Primal spell, play an additional random Primal spell from your deck. | |
1 | Throne | Primal | Unit | Dragon | Rimescale Draconus | Legendary | 8 | 2 | 7 | 6 | Flying. Summon: Play Permafrost on each exhausted enemy unit. | |
2 | Throne | Primal | Unit | Dinosaur | Scourge of Frosthome | Legendary | 10 | 3 | 8 | 8 | Enemies can't play spells. | |
4 | Throne | Primal | Power | Monument | Cobalt Monument | Uncommon | Depleted. Transmute 5: 4/4 Stormdancer with Flying. | |||||
∞ | Basic | Primal | Power | Sigil | Primal Sigil | - | ||||||
4 | Throne | Shadow | Attachment | Weapon | Venomfang Dagger | Common | 2 | 1 | +1 | +1 | Deadly. | |
4 | Throne | Shadow | Attachment | Weapon | Beastcaller's Amulet | Uncommon | 3 | 1 | +1 | +0 | Infiltrate: Play a 5/5 Beast. | |
4 | Throne | Shadow | Attachment | Weapon | Blackguard Sidearm | Common | 3 | 1 | +2 | +1 | Quickdraw. | |
4 | Throne | Shadow | Attachment | Relic Weapon | Lifedrinker | Uncommon | 3 | 1 | +2 | +2 | Summon: You get Lifesteal this turn. | |
4 | Throne | Shadow | Attachment | Weapon | Lethrai Falchion | Rare | 4 | 2 | +4 | +1 | Lifesteal. | |
4 | Throne | Shadow | Attachment | Relic Weapon | Oblivion Spike | Rare | 5 | 2 | +0 | +5 | +1 Strength for each of your units in the void. | |
4 | Throne | Shadow | Attachment | Cursed Relic | Azindel's Gift | Rare | 7 | 3 | At the end of the cursed player's turn, that player discards their hand. | |||
1 | Throne | Shadow | Attachment | Curse | Touch of the Umbren | Legendary | 8 | 2 | Lifesteal. Steal the cursed unit (for as long as it is cursed). | |||
2 | Throne | Shadow | Attachment | Relic Weapon | The Last Word | Legendary | 9 | 3 | +1 | +1 | Deadly. Quickdraw. Ultimate: Pay 9 to make The Last Word's attacks deadly to players. | |
4 | Throne | Shadow | Spell | Dark Return | Common | 1 | 1 | Draw a unit from the void and give it +1/+1. | ||||
4 | Throne | Shadow | Spell | Ghostform | Uncommon | 1 | 1 | Give a unit Lifesteal and Unblockable this turn. | ||||
4 | Throne | Shadow | Spell | Pilfer | Common | 1 | 1 | Steal the top card of the enemy deck. | ||||
4 | Throne | Shadow | Spell | Fast | Rapid Shot | Common | 1 | 1 | Give a unit +4 Strength and Quickdraw this turn. | |||
4 | Throne | Shadow | Spell | Sabotage | Common | 1 | 1 | Choose a spell or attachment in the enemy player's hand. They discard it. | ||||
4 | Throne | Shadow | Spell | Suffocate | Uncommon | 1 | 1 | Kill a unit with 3 Strength or less. | ||||
4 | Throne | Shadow | Spell | Fast | Annihilate | Uncommon | 2 | 1 | Kill a unit with a single faction. | |||
4 | Throne | Shadow | Spell | Fast | Devour | Common | 2 | 1 | Sacrifice a unit to draw two cards and get 2 Health. | |||
4 | Throne | Shadow | Spell | Vara's Favor | Common | 2 | 1 | Lifesteal. Deal 1 damage. Draw a Shadow Sigil from your deck. | ||||
4 | Throne | Shadow | Spell | Devouring Shadow | Uncommon | 3 | 1 | Give a unit -1/-1 for each of your Shadow influence. | ||||
4 | Throne | Shadow | Spell | Execute | Common | 3 | 1 | Kill an exhausted enemy unit and deal 2 damage to the enemy player. | ||||
4 | Throne | Shadow | Spell | Madness | Uncommon | 3 | 1 | Ready and steal and enemy unit this turn. | ||||
4 | Throne | Shadow | Spell | Plague | Uncommon | 3 | 1 | Enemy units gets -1/-1. | ||||
4 | Throne | Shadow | Spell | Scheme | Common | 3 | 1 | Draw one of the top four cards of your deck. Put the rest on the bottom. | ||||
4 | Throne | Shadow | Spell | Torrent of Spiders | Rare | 3 | 1 | Play a 1/1 Deadly Spider. Play an additional Spider for every three units you have in the void. | ||||
4 | Throne | Shadow | Spell | Fast | Deathstrike | Uncommon | 4 | 2 | Kill a unit. | |||
4 | Throne | Shadow | Spell | Subvert | Uncommon | 4 | 2 | Draw a random card from the enemy player's hand. | ||||
4 | Throne | Shadow | Spell | Grasping at Shadows | Rare | 5 | 2 | Play a unit from the void. | ||||
4 | Jekk | Shadow | Spell | Stray into Shadow | Rare | 5 | 2 | All units get -4 Health. | ||||
4 | Throne | Shadow | Spell | Spirit Drain | Common | 6 | 2 | Lifesteal. Deal 4 damage to a unit. | ||||
2 | Throne | Shadow | Spell | Whispers in the Void | Legendary | 6 | 4 | The Tormentor appears in the void. | ||||
3 | Throne | Shadow | Spell | The Witching Hour | Legendary | 24 | 6 | Play four Pale Riders. When you play a non-power card, reduce the cost of The Witching Hour by 1. | ||||
4 | Throne | Shadow | Unit | Vermin | Blood Beetle | Common | 1 | 1 | 1 | 2 | Infiltrate: +1 Strength and Flying. | |
4 | Throne | Shadow | Unit | Vermin | Direfang Spider | Common | 1 | 1 | 1 | 1 | Deadly. | |
4 | Throne | Shadow | Unit | Rogue | Knifejack | Uncommon | 1 | 1 | 2 | 2 | Summon: Knifejack deals 2 damage to you. | |
4 | Throne | Shadow | Unit | Gargoyle | Slumbering Stone | Uncommon | 1 | 1 | 0 | 2 | Entomb: Play a 2/2 Flying Gargoyle. | |
4 | Throne | Shadow | Unit | Gunslinger Rogue | Argenport Instigator | Rare | 2 | 1 | 3 | 3 | When a unit dies, deal 1 damage to its owner. | |
4 | Throne | Shadow | Unit | Rogue | Cabal Cutthroat | Uncommon | 2 | 2 | 2 | 2 | Lifesteal. | |
4 | Throne | Shadow | Unit | Elemental | Dark Wisp | Common | 2 | 1 | 1 | 1 | Entomb: Draw a card. | |
4 | Throne | Shadow | Unit | Elf | Lethrai Ranger | Common | 2 | 1 | 2 | 2 | Infiltrate: +2/+2. | |
4 | Throne | Shadow | Unit | Bird | Scavenging Vulture | Common | 2 | 1 | 1 | 1 | Flying. +1 Strength while you have a unit in the void. | |
4 | Throne | Shadow | Unit | Sporefolk | Sporefolk | Uncommon | 2 | 1 | 1 | 2 | Summon: Discard the top five cards of your deck. | |
4 | Throne | Shadow | Unit | Vermin | Vampire Bat | Common | 2 | 1 | 1 | 1 | Flying. Lifesteal. | |
4 | Throne | Shadow | Unit | Elf | Amethyst Acolyte | Common | 3 | 1 | 2 | 1 | Summon: Give an enemy unit -1/-1. | |
4 | Throne | Shadow | Unit | Gunslinger Rogue | Cabal Countess | Rare | 3 | 2 | 4 | 1 | Ultimate: Pay 4 to give her +2/+0 and Quickdraw. | |
4 | Throne | Shadow | Unit | Gunslinger | Desperado | Uncommon | 3 | 2 | 3 | 2 | Infiltrate: Kill an enemy unit. | |
4 | Throne | Shadow | Unit | Elf | Direwood Beastcaller | Rare | 3 | 1 | 1 | 1 | Infiltrate: Play two 5/5 Beasts. | |
4 | Throne | Shadow | Unit | Elf | Lethrai Nightblade | Uncommon | 3 | 1 | 2 | 2 | Unblockable. | |
4 | Throne | Shadow | Unit | Beast | Ravenous Thornbeast | Common | 3 | 1 | 3 | 3 | Summon: You may sacrifice another unit to give Ravenous Thornbeast +2/+2. | |
4 | Throne | Shadow | Unit | Cultist | Shadowlands Guide | Rare | 3 | 1 | 3 | 1 | Summon: Play a unit with cost 1 or less from the void. | |
4 | Throne | Shadow | Unit | Cultist | Xenan Cultist | Uncommon | 3 | 2 | 2 | 4 | When one of your other units is killed, that unit gets +2/+2. | |
4 | Throne | Shadow | Unit | Radiant | Xenan Destroyer | Common | 3 | 1 | 3 | 3 | Lifesteal. Reckless. | |
4 | Throne | Shadow | Unit | Rogue | Back-Alley Bouncer | Common | 4 | 1 | 4 | 3 | - | |
4 | Throne | Shadow | Unit | Cultist | Cabal Recruiter | Uncommon | 4 | 1 | 1 | 4 | Infiltrate: Play the top unit of the enemy deck. | |
4 | Throne | Shadow | Unit | Nightmare | Impending Doom | Rare | 4 | 2 | 5 | 5 | Flying. At the end of your turn, Impending Doom deals 1 damage to you. | |
4 | Throne | Shadow | Unit | Cultist | Soul Collector | Uncommon | 4 | 2 | 1 | 1 | When another unit dies, Soul Collector gets +1/+1. Entomb: You can Health equal to Soul Collector's Health. | |
4 | Throne | Shadow | Unit | Radiant | Steward of the Past | Rare | 4 | 2 | 3 | 5 | Deadly. Summon: Silence all units in the enemy void. Enemy units entering the void are silenced. | |
4 | Throne | Shadow | Unit | Mage | Stonescar Magus | Common | 4 | 1 | 2 | 2 | Entomb: Give an enemy unit -2/-2. | |
4 | Throne | Shadow | Unit | Elf Gunslinger | Ashara, the Deadshot | Rare | 5 | 2 | 6 | 3 | Deadly. Quickdraw. | |
4 | Throne | Shadow | Unit | Beast | Lurking Sanguar | Rare | 5 | 1 | 4 | 2 | Lifesteal. Free if two units dealt damage to the enemy player this turn. | |
4 | Throne | Shadow | Unit | Stranger | Merciless Stranger | Uncommon | 5 | 1 | 3 | 3 | Strangers are Deadly. | |
4 | Throne | Shadow | Unit | Radiant | Umbren Reaper | Rare | 5 | 3 | 5 | 1 | Flying. Entomb: Deal 5 damage to the enemy player and you gain 5 Health. | |
4 | Throne | Shadow | Unit | Cultist | Argenport Ringmaster | Rare | 6 | 2 | 5 | 5 | Infiltrate: Play five random units from the void. | |
4 | Throne | Shadow | Unit | Beast | Direwood Rampager | Common | 6 | 1 | 6 | 4 | - | |
4 | Throne | Shadow | Unit | Vermin | Horsesnatcher Bat | Uncommon | 6 | 2 | 5 | 3 | Flying. Quickdraw. | |
4 | Jekk | Shadow | Unit | Beast | Shadowlands Feaster | Legendary | 7 | 2 | 5 | 6 | Flying. Ambush. When an enemy unit dies, it goes to your void. | |
3 | Throne | Shadow | Unit | Beast | Venomspine Hydra | Legendary | 7 | 2 | 7 | 7 | Entomb: Kill all enemy units | |
4 | Throne | Shadow | Unit | Scion | Vara, Fate-Touched | Legendary | 8 | 3 | 6 | 6 | Deadly. Whem you play Vara or another Shadow unit, play an additional Shadow unit from the void. | |
4 | Throne | Shadow | Power | Monument | Amethyst Monument | Uncommon | Depleted. Transmute 5: 3/3 Puma with Lifesteal. | |||||
∞ | Basic | Shadow | Power | Sigil | Shadow Sigil | - | ||||||
4 | Throne | Time | Attachment | Relic | Infinite Hourglass | Uncommon | 1 | 1 | Your units have Endurance. | |||
4 | Throne | Time | Attachment | Weapon | Ornamental Daggers | Common | 1 | 1 | +1 | +1 | Echo. | |
4 | Throne | Time | Attachment | Weapon | Healer's Cloak | Uncommon | 4 | 1 | +2 | +2 | Summon: You gain Health equal to the wielder's Health. | |
4 | Throne | Time | Attachment | Relic | Vault of the Praxis | Rare | 4 | 2 | When you play your second unit in a turn, draw a card. | |||
4 | Throne | Time | Attachment | Relic | Xenan Obelisk | Rare | 4 | 1 | Your units have +1/+1. They have +2/+2 instead while you have 8 or more maximum power. | |||
4 | Throne | Time | Attachment | Weapon | Divining Rod | Rare | 6 | 1 | +3 | +3 | Summon: Play all units in the top four cards of your deck that share a skill with the wielder. Discard the rest. | |
4 | Throne | Time | Spell | Fast | Excavate | Uncommon | 1 | 1 | Move a card from the void to the top of your deck. You gain 2 Health. Excavate can't leave the void. | |||
4 | Throne | Time | Spell | Predator's Instinct | Common | 1 | 1 | Give a unit Killer. | ||||
4 | Throne | Time | Spell | Silence | Uncommon | 1 | 1 | Silence a unit. | ||||
4 | Throne | Time | Spell | Slow | Uncommon | 1 | 1 | Double the cost of a card in the enemy player's hand. | ||||
4 | Throne | Time | Spell | Water of Life | Common | 1 | 1 | Echo. You gain 3 Health. | ||||
4 | Throne | Time | Spell | Accelerate | Common | 2 | 1 | Give a unit in your hand Charge. | ||||
4 | Throne | Time | Spell | Find the Way | Uncommon | 2 | 1 | Echo. Draw a Sigil of your choice from your deck. It is depleted when played. | ||||
4 | Throne | Time | Spell | Fast | Refresh | Common | 2 | 1 | Give yourself or a unit +4 Health. | |||
4 | Throne | Time | Spell | Fast | Synchronized Strike | Common | 2 | 1 | Give +1/+1 to your units this turn. | |||
4 | Throne | Time | Spell | Fast | Teleport | Common | 2 | 1 | Put a unit into its owner's hand. | |||
4 | Throne | Time | Spell | Fast | Decay | Common | 3 | 1 | Kill an enemy attachment. You gain 3 Health. | |||
4 | Throne | Time | Spell | Dispel | Common | 3 | 1 | Silence a unit. Draw a card. | ||||
4 | Throne | Time | Spell | Oasis Sanctuary | Common | 3 | 1 | You gain 5 Health. | ||||
4 | Throne | Time | Spell | Fast | Secret Pages | Uncommon | 3 | 1 | Play a sigil of your choice from your deck depleted. | |||
4 | Throne | Time | Spell | Unlock Potential | Uncommon | 3 | 1 | Your units get +1/+1. | ||||
4 | Throne | Time | Spell | Ancient Lore | Uncommon | 4 | 2 | Draw two cards. Units drawn this way get +1/+1. | ||||
4 | Throne | Time | Spell | Striking Snake Formation | Rare | 5 | 2 | All of your units get Killer. | ||||
4 | Jekk | Time | Spell | Passage of Eons | Rare | 6 | 2 | Silence all enemy units. Kill all enemy attachments. | ||||
4 | Throne | Time | Spell | Hall of Lost Kings | Rare | 7 | 2 | Play a 5/5 Sentinel. If you have more than 25 Health, play five Sentinels instead. | ||||
4 | Throne | Time | Unit | Illusion Warrior | Sand Warrior | Uncommon | 0 | 3 | 3 | 3 | - | |
4 | Throne | Time | Unit | Vermin | Humbug | Common | 1 | 1 | 1 | 1 | Flying. | |
4 | Throne | Time | Unit | Mage | Initiate of the Sands | Common | 1 | 1 | 1 | 1 | +1 Maximum Power. | |
4 | Throne | Time | Unit | Cleric | Sanctuary Priest | Common | 1 | 1 | 1 | 2 | Empower: You gain 1 Health. | |
4 | Throne | Time | Unit | Explorer | Bold Adventurer | Common | 2 | 1 | 2 | 3 | - | |
4 | Throne | Time | Unit | Elemental | Ephemeral Wisp | Rare | 2 | 1 | 0 | 1 | Empower: Play Ephemeral Wisp from the void. | |
4 | Throne | Time | Unit | Elemental | Friendly Wisp | Uncommon | 2 | 1 | 1 | 1 | Flying. Ultimate: When you play a unit with 5 Strength or more, draw two cards. | |
4 | Throne | Time | Unit | Explorer | Sauropod Wrangler | Common | 2 | 1 | 2 | 2 | Your units with 5 Strength or more cost 1 less. | |
4 | Throne | Time | Unit | Mystic | Talir's Favored | Common | 2 | 1 | 0 | 2 | Summon: Draw a Time Sigil from your deck. | |
4 | Throne | Time | Unit | Cleric | Temple Scribe | Uncommon | 2 | 2 | 1 | 1 | Summon: You gain 1 Health and draw a card. | |
4 | Throne | Time | Unit | Mage | Voice of the Speaker | Rare | 2 | 1 | 1 | 2 | Your power cards have Echo. | |
4 | Throne | Time | Unit | Mystic | Ageless Mentor | Uncommon | 3 | 1 | 2 | 3 | Summon: All units in your hand with cost 4 or more get +2/+2. | |
4 | Throne | Time | Unit | Mystic | Amber Acolyte | Common | 3 | 1 | 2 | 1 | Summon: Draw a Sigil of your choice from your deck. | |
4 | Throne | Time | Unit | Clockroach | Clockroach | Rare | 3 | 2 | 2 | 2 | Echo. Summon: Clockroaches in your hand and deck get +1/+1. | |
4 | Throne | Time | Unit | Radiant | Dawnwalker | Rare | 3 | 2 | 4 | 1 | Overwhelm. When you play a unit with 5 Strength or more, play Dawnwalker from the void exhausted. | |
4 | Throne | Time | Unit | Stranger | Determined Stranger | Uncommon | 3 | 1 | 2 | 2 | Strangers have +1/+1. | |
4 | Throne | Time | Unit | Illusion | Dune Phantom | Uncommon | 3 | 1 | 0 | 6 | Flying. Ambush. | |
4 | Throne | Time | Unit | Vermin | Scorpion Wasp | Uncommon | 3 | 1 | 1 | 1 | Flying. Deadly. Ambush. | |
4 | Throne | Time | Unit | Dinosaur | Horned Vorlunk | Common | 4 | 1 | 3 | 4 | Overwhelm. | |
4 | Throne | Time | Unit | Mage | Marisen's Disciple | Rare | 4 | 1 | 2 | 2 | Summon: Choose and play a 1/1 Scorpion, 2/2 Locust, or 3/3 Sandcrawler. | |
4 | Throne | Time | Unit | Mage | Praxis Displacer | Uncommon | 4 | 2 | 3 | 2 | Summon: You may put another unit into its owner's hand. | |
4 | Throne | Time | Unit | Sentinel | Sandstorm Titan | Legendary | 4 | 2 | 5 | 6 | Endurance. Units can't fly. | |
4 | Throne | Time | Unit | Radiant | Steward of Prophecy | Rare | 4 | 1 | 4 | 3 | Summon: Silence a unit in the enemy player's hand. | |
4 | Throne | Time | Unit | Radiant | Timekeeper | Uncommon | 4 | 1 | 0 | 0 | +1/+1 for each of your Time influence. | |
4 | Throne | Time | Unit | Mystic | Towertop Patrol | Common | 4 | 1 | 1 | 5 | Flying. | |
4 | Throne | Time | Unit | Radiant | Xenan Guardian | Common | 4 | 1 | 3 | 3 | Endurance. Ultimate: Pay 8 to give Xenan Guardian +5/+5. | |
4 | Throne | Time | Unit | Explorer | Elysian Pathfinder | Uncommon | 5 | 1 | 3 | 3 | Summon: The top unit of your deck gets Echo. | |
3 | Throne | Time | Unit | Sentinel | Idol of Destran | Legendary | 5 | 2 | 0 | 0 | While Idol of Destran is in your hand or deck, it gets +1/+1 each time you play a unit. | |
4 | Throne | Time | Unit | Radiant | Lumen Defender | Uncommon | 5 | 1 | 1 | 5 | Deadly. Summon: You gain 5 Health. | |
4 | Throne | Time | Unit | Explorer | Reliquary Raider | Rare | 5 | 1 | 4 | 4 | When Reliquary Raider attacks, draw a card. When she blocks, you gain 4 Health. | |
4 | Throne | Time | Unit | Dinosaur | Towering Terrazon | Common | 5 | 2 | 6 | 5 | - | |
4 | Throne | Time | Unit | Dinosaur | Twinbrood Sauropod | Uncommon | 5 | 2 | 5 | 4 | Echo. | |
4 | Throne | Time | Unit | Radiant | Lumen Shepherd | Uncommon | 6 | 1 | 4 | 6 | Fate: Play a 1/1 Wisp. | |
4 | Throne | Time | Unit | Mystic | Mystic Ascendant | Legendary | 6 | 1 | 4 | 4 | Empower: +2/+2 and draw a card. | |
4 | Throne | Time | Unit | Dinosaur | Predatory Carnosaur | Rare | 6 | 3 | 6 | 6 | Killer. | |
1 | Throne | Time | Unit | Dinosaur | Ancient Terrazon | Legendary | 7 | 3 | 8 | 8 | Invulnerable to damage. | |
4 | Throne | Time | Unit | Sentinel | Dormant Sentinel | Common | 7 | 2 | 7 | 7 | Empower: Overwhelm this turn. | |
4 | Jekk | Time | Unit | Dinosaur | Hibernating Behemoth | Rare | 7 | 2 | 4 | 4 | Fate: Hibernating Behemoth gets +2/+2 and you gain 2 Health. | |
4 | Throne | Time | Unit | Sentinel | Pillar of Amar | Uncommon | 7 | 3 | 5 | 5 | Empower: Play a 5/5 Sentinel. | |
1 | Throne | Time | Unit | Mage | Marisen, the Eldest | Legendary | 8 | 2 | 4 | 7 | At the start of each player's turn, play one of the following at random: 1/1 Scorpion, 2/2 Locust, or 3/3 Sandcrawler. | |
1 | Throne | Time | Unit | Scion | Talir, Who Sees Beyond | Legendary | 8 | 3 | 6 | 6 | Overwhelm. Your Time units have Destiny. | |
4 | Throne | Time | Unit | Sentinel | Copper Conduit | Rare | X | 1 | 0 | 0 | Powersurge. Overwhelm. Summon: +Strength/+Health equal to your power spent. | |
4 | Throne | Time | Power | Monument | Amber Monument | Uncommon | Depleted. Transmute 5: 5/5 Rhinarc with Overwhelm. | |||||
∞ | Basic | Time | Power | Sigil | Time Sigil | - | ||||||
4 | Throne | Multi | Attachment | Relic Weapon | Bloodrite Kalis | Rare | 3 | 1 | 1 | +0 | +0 | Summon: Sacrifice all of your units. Bloodrite Kalis gets +2/+2 for each unit sacrificed. |
4 | Throne | Multi | Attachment | Relic | Brimstone Altar | Rare | 3 | 1 | 1 | Once per turn, you may sacrifice a unit to deal 2 damage to the enemy player. | ||
3 | Throne | Multi | Attachment | Relic | Crown of Possibilities | Legendary | 3 | 1 | 1 | Units you draw gain a random skill. | ||
3 | Throne | Multi | Attachment | Relic | Feln Cauldron | Legendary | 3 | 1 | 1 | Once per turn you may discard a card to gain 1 Health. After five cards, sacrifice Feln Cauldron to draw five random spells. | ||
4 | Throne | Multi | Attachment | Relic Weapon | Sword of Icaria | Uncommon | 3 | 1 | 1 | +3 | +2 | Warcry. |
4 | Throne | Multi | Attachment | Weapon | Trickster's Cloak | Common | 3 | 1 | 1 | +2 | +2 | Summon: The wielder is Unblockable this turn. |
4 | Throne | Multi | Attachment | Weapon | Vodakhan's Staff | Rare | 3 | 1 | 1 | +3 | +3 | Empower: If you have 8 or more power, draw Vodakhan's Staff from the void. |
4 | Throne | Multi | Attachment | Cursed Relic | Black Iron Manacles | Rare | 4 | 1 | 1 | At the end of each turn, deal 1 damage to the cursed player for each card they drew or discarded this turn. | ||
4 | Throne | Multi | Attachment | Relic | Crystalline Chalice | Rare | 4 | 1 | 2 | Once per turn, you may pay 2 and exhaust one of your units with 2 Strength or less. It gets +2/+2 and you draw a card. | ||
4 | Throne | Multi | Attachment | Relic | Stronghold's Visage | Rare | 5 | 1 | 1 | At the start of your turn, you gain 1 Health and 1 Armor. | ||
3 | Throne | Multi | Attachment | Weapon | Deepforged Plate | Legendary | 5 | 2 | 2 | +5 | +5 | Overwhelm. Endurance. |
4 | Throne | Multi | Attachment | Relic Weapon | Runic Revolver | Uncommon | 5 | 1 | 1 | +2 | +2 | Quickdraw. Summon: Deal 2 damage to the enemy player. |
3 | Throne | Multi | Attachment | Relic Weapon | Starsteel Daisho | Legendary | 6 | 2 | 2 | +4 | +4 | Your avatar can attack twice each turn. |
2 | Throne | Multi | Spell | Call the Ancients | Legendary | 1 | 1 | 1 | Put four 6/6 Titans with Aegis and Endurance into your deck. | |||
4 | Throne | Multi | Spell | Combust | Common | 1 | 1 | 1 | Sacrifice a unit to kill an enemy unit. | |||
4 | Throne | Multi | Spell | Fast | Safe Return | Common | 1 | 1 | 1 | Put one of your units into your hand and give it +1/+1. | ||
4 | Throne | Multi | Spell | Accelerated Evolution | Rare | 2 | 1 | 1 | Echo. Give a unit +1/+1 and yuor choice of Flying or Endurance. | |||
4 | Throne | Multi | Spell | Haunting Scream | Uncommon | 2 | 1 | 1 | Play a unit with cost 4 or less from the void. It gets Charge and Flying. Sacrifice it at the end of the turn. | |||
4 | Jekk | Multi | Spell | Quarry | Rare | 2 | 1 | 1 | Draw one of the top two cards of your deck and reduce its cost by 1. Discard the other. | |||
4 | Throne | Multi | Spell | Treachery | Uncommon | 2 | 1 | 1 | Deal 2 damage to the enemy player. They discard a unit of your choice. | |||
4 | Throne | Multi | Spell | Twinning Ritual | Uncommon | 2 | 1 | 1 | Draw a copy of a unit in your hand. The copy gets +1/+1. | |||
4 | Throne | Multi | Spell | Fast | Stand Together | Rare | 3 | 1 | 1 | Your units get +1/+1 and Aegis. | ||
4 | Throne | Multi | Spell | Feeding Time | Uncommon | 4 | 1 | 1 | Transform a unit into a Pig, and then kill it. | |||
4 | Throne | Multi | Spell | Fast | Righteous Fury | Rare | 4 | 1 | 1 | Give a unit Lifesteal and Double Damage. | ||
4 | Throne | Multi | Spell | Rise to the Challenge | Rare | 4 | 1 | 1 | Draw a unit or weapon of your choice from your deck. It gets +2 Strength. | |||
4 | Throne | Multi | Spell | The Great Parliament | Legendary | 4 | 1 | 1 | Play a 4/4 Flying Owl for every 4 maximum power you have. | |||
4 | Throne | Multi | Spell | Smuggler's Stash | Uncommon | 5 | 1 | 1 | Draw two units and two weapons from the void. | |||
4 | Throne | Multi | Spell | Fast | Spell Swipe | Rare | 5 | 1 | 1 | Negate an enemy spell and draw it. | ||
2 | Throne | Multi | Spell | A New Tomorrow | Legendary | 10 | 1 | 1 | Play the top 10 power from your deck Depleted. | |||
4 | Throne | Multi | Unit | Rebel | Fearless Nomad | Rare | 1 | 1 | 1 | 3 | 1 | Overwhelm. |
4 | Throne | Multi | Unit | Bird | Twilight Raptor | Uncommon | 1 | 1 | 1 | 2 | 2 | Flying. |
4 | Throne | Multi | Unit | Mystic | Awakened Student | Common | 2 | 1 | 1 | 2 | 2 | Empower: +1/+1. |
4 | Throne | Multi | Unit | Gunslinger | Champion of Glory | Rare | 2 | 1 | 1 | 1 | 1 | 2 Fire: +2 Strength and Quickdraw. 2 Justice: +2 Health and Endurance. |
4 | Throne | Multi | Unit | Gunslinger | Desert Marshal | Uncommon | 2 | 1 | 1 | 2 | 1 | Ambush. Summon: You may silence another unit. |
4 | Throne | Multi | Unit | Gorgon | Gorgon Swiftblade | Common | 2 | 1 | 1 | 2 | 3 | Infiltrate: Deadly and Quickdraw. |
4 | Throne | Multi | Unit | Stranger | Grim Stranger | Rare | 2 | 1 | 1 | 2 | 2 | When one or more Strangers attack, deal that much damage to the defending player. |
4 | Throne | Multi | Unit | Stranger | Hair-Trigger Stranger | Rare | 2 | 1 | 1 | 2 | 2 | Quickdraw. |
4 | Throne | Multi | Unit | Golem | Obsidian Golem | Common | 2 | 1 | 1 | 2 | 2 | Entomb: Draw a +2/+2 Obsidian Armor. |
4 | Throne | Multi | Unit | Soldier | Rakano Artisan | Rare | 2 | 1 | 1 | 2 | 1 | Summon: All weapons in your deck get +1/+1. |
4 | Throne | Multi | Unit | Beast | Storm Lynx | Uncommon | 2 | 1 | 1 | 2 | 3 | Ambush. |
4 | Throne | Multi | Unit | Beast | Amaran Camel | Common | 3 | 1 | 1 | 0 | 3 | When you draw a card, you gain 1 Health. |
4 | Throne | Multi | Unit | Rogue | Champion of Chaos | Rare | 3 | 1 | 1 | 3 | 3 | 3 Fire: +1 Strength and Overwhelm. 3 Shadow: +1 Strength and Deadly. |
4 | Jekk | Multi | Unit | Mystic | Combrei Emissary | Rare | 3 | 1 | 1 | 2 | 2 | You can play an additional power card each turn. |
4 | Throne | Multi | Unit | Cleric | Combrei Healer | Uncommon | 3 | 1 | 1 | 2 | 2 | Summon: You and a unit each get +3 Health. |
4 | Throne | Multi | Unit | Rebel Soldier | Crownwatch Deserter | Common | 3 | 1 | 1 | 3 | 3 | Warcry. |
4 | Throne | Multi | Unit | Illusion | False Prince | Uncommon | 3 | 2 | 1 | 5 | 5 | Overwhelm. When a spell is played directly on False Prince, transform him into a 1/1 Frog. |
4 | Throne | Multi | Unit | Shaman | Feln Bloodcaster | Rare | 3 | 1 | 2 | 2 | 5 | Ultimate: Pay 7 to draw a card from each player's deck. |
4 | Throne | Multi | Unit | Gorgon | Gorgon Fanatic | Uncommon | 3 | 1 | 1 | 3 | 2 | Infiltrate: Sacrifice Gorgon Fanatic to draw three cards and gain 3 Health. |
3 | Throne | Multi | Unit | Oni | Ijin, Imperial Armorer | Legendary | 3 | 2 | 1 | 3 | 2 | Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on another one of your units. |
4 | Throne | Multi | Unit | Soldier | Knight-Chancellor Siraf | Legendary | 3 | 1 | 1 | 3 | 4 | Overwhelm. Pay 8 and exhaust Siraf to play a random Time or Justice unit and double its Strength/Health. |
3 | Throne | Multi | Unit | Elemental | Midnight Gale | Legendary | 3 | 2 | 2 | 4 | 3 | Flying. Infiltrate: Midnight Gale gains Lifesteal. |
4 | Throne | Multi | Unit | Dinosaur | Pteriax Hatchling | Common | 3 | 1 | 1 | 2 | 1 | Flying. Echo. |
4 | Throne | Multi | Unit | Nightmare | Recurring Nightmare | Rare | 3 | 1 | 1 | 1 | 1 | Flying. Charge. Infiltrate: Double Recurring Nightmare's Strength and put it into your hand. |
4 | Jekk | Multi | Unit | Dinosaur | Avisaur Patriarch | Rare | 4 | 2 | 2 | 2 | 4 | Flying. Your Dinosaurs cost 1 less. Ultimate: Pay 6 to give your Dinosaurs +2/+2. |
4 | Throne | Multi | Unit | Mystic | Azindel, the Wayfinder | Promo | 4 | 2 | 2 | 0 | 5 | +1 Maximum Power. When another unit enters a void, increase this ability by 1. |
4 | Throne | Multi | Unit | Gunslinger Rogue | Bandit Queen | Legendary | 4 | 2 | 1 | 3 | 2 | Charge. Summon: Your units get +1 Strength and Quickdraw this turn. |
4 | Throne | Multi | Unit | Centaur | Battleblur Centaur | Uncommon | 4 | 1 | 1 | 2 | 5 | Endurance. Charge. |
4 | Jekk | Multi | Unit | Rogue | Cabal Spymaster | Rare | 4 | 1 | 1 | 4 | 4 | Your units can Infiltrate any number of times. |
4 | Throne | Multi | Unit | Explorer | Champion of Wisdom | Rare | 4 | 1 | 1 | 4 | 4 | 4 Time: +2/+2. 4 Primal: Flying. |
4 | Throne | Multi | Unit | Minotaur | Copperhall Elite | Rare | 4 | 1 | 1 | 4 | 4 | Overwhelm. Aegis. |
4 | Throne | Multi | Unit | Stranger | Enlightened Stranger | Rare | 4 | 1 | 1 | 2 | 2 | Empower: All Strangers get +1/+1. |
4 | Throne | Multi | Unit | Mystic | Karmic Guardian | Uncommon | 4 | 2 | 1 | 1 | 4 | Flying. Lifesteal. Endurance. |
4 | Throne | Multi | Unit | Rebel Minotaur | Longhorn Sergeant | Uncommon | 4 | 1 | 1 | 2 | 4 | Warcry. When you Warcry, you gain 1 Armor. |
3 | Throne | Multi | Unit | Warrior | Navani, Warsinger | Legendary | 4 | 1 | 1 | 4 | 4 | Warcry. Navani's Warcry affects all units and weapons in your deck. |
4 | Throne | Multi | Unit | Dinosaur | Nesting Avisaur | Uncommon | 4 | 1 | 1 | 3 | 3 | Flying. Summon: You may put a card from your hand on top of your deck. Its cost is reduced by 2. |
4 | Throne | Multi | Unit | Rebel Valkyrie | Renegade Valkyrie | Common | 4 | 1 | 1 | 1 | 2 | Double Damage. Flying. |
4 | Throne | Multi | Unit | Shaman Warrior | Rilgon, Hooru Operative | Promo | 4 | 2 | 2 | 2 | 4 | When you play a weapon on Rilgon, he gains Aegis. When you play a spell, Rilgon gains Double Damage this turn. |
4 | Throne | Multi | Unit | Gorgon | Statuary Maiden | Legendary | 4 | 1 | 1 | 2 | 4 | Deadly. Enemy units that die transform into +2/+2 Cudgels. You draw them. |
4 | Throne | Multi | Unit | Sentinel | Arcanum Monitor | Promo | 5 | 2 | 2 | 1 | 1 | Overwhelm. +1/+1 for each of your other units. Your other units have +1/+1. |
4 | Throne | Multi | Unit | Elf Serpent | Champion of Cunning | Rare | 5 | 1 | 1 | 5 | 5 | 5 Primal: Flying, Aegis. 5 Shadow: At the end of your turn, your units get +2/+0. |
4 | Throne | Multi | Unit | Beast Giant | Cirso, the Great Glutton | Legendary | 5 | 2 | 2 | 6 | 6 | Overwhelm. When a unit blocks or is blocked by Cirso, transform that unit into a 2/2 Pig. |
4 | Throne | Multi | Unit | Explorer | Explorer Emeritus | Rare | 5 | 2 | 2 | 0 | 2 | Exhaust Explorer Emeritus to draw a card. |
4 | Throne | Multi | Unit | Rebel Soldier | Field Captain | Uncommon | 5 | 1 | 1 | 0 | 5 | +1 Strength for each time you or one of your units have attacked this game. |
4 | Throne | Multi | Unit | Dinosaur | Hunting Pteriax | Rare | 5 | 1 | 1 | 5 | 3 | Flying. Ambush. |
3 | Throne | Multi | Unit | Sentinel | Reality Warden | Legendary | 5 | 2 | 2 | 7 | 7 | Cards can't leave the enemy void. |
4 | Throne | Multi | Unit | Grenadin | Scraptank | Legendary | 5 | 1 | 1 | 3 | 3 | Summon: Play two 1/1 Grenadin. When one of your other units dies, Scraptank gets +2/+2. |
4 | Throne | Multi | Unit | Centaur | Warband Chieftain | Uncommon | 5 | 1 | 1 | 5 | 5 | Entomb: Give one of your units +5 Strength. |
4 | Throne | Multi | Unit | Shaman | Withering Witch | Rare | 5 | 1 | 1 | 1 | 1 | Summon: Each enemy unit's Health becomes 1. |
4 | Throne | Multi | Unit | Dragon | Black-Sky Harbinger | Legendary | 6 | 1 | 1 | 3 | 5 | Flying. Lifesteal. Summon: Deal 1 damage to each enemy. |
4 | Throne | Multi | Unit | Minotaur | Champion of Progress | Rare | 6 | 1 | 1 | 6 | 6 | 6 Time: +6/+6. 6 Justice: +6/+6. |
4 | Throne | Multi | Unit | Stranger | Ferocious Stranger | Rare | 6 | 1 | 1 | 4 | 4 | Strangers deal Double Damage. |
4 | Throne | Multi | Unit | Stranger | Fortunate Stranger | Rare | 6 | 1 | 1 | 3 | 3 | When a player plays a Stranger, they draw a card. |
4 | Throne | Multi | Unit | Giant | Infernal Tyrant | Rare | 6 | 2 | 2 | 6 | 6 | Lifesteal. Summon: Deal 2 damage to each of your other units. |
4 | Jekk | Multi | Unit | Gunslinger | Jekk, the Bounty Hunter | Legendary | 6 | 1 | 1 | 6 | 4 | Quickdraw. Summon: Silence and Stun an enemy unit |
4 | Throne | Multi | Unit | Minotaur | Minotaur Ambassador | Uncommon | 6 | 1 | 1 | 3 | 5 | Summon: Play a Time Sigil and a Justice Sigil from your deck. |
1 | Throne | Multi | Unit | Dragon Explorer | Curiox, the Collector | Legendary | 7 | 3 | 3 | 6 | 6 | Flying. Endurance. Fate: Put a Dragon's Eye into your deck. |
4 | Throne | Multi | Unit | Rebel Valkyrie | Icaria, the Liberator | Legendary | 7 | 3 | 3 | 5 | 5 | Flying. Endurance. Warcry 5. Charge. Aegis. |
4 | Jekk | Multi | Unit | Dragon | Nictotraxian | Legendary | 7 | 1 | 1 | 8 | 8 | Flying. Fate: Create and draw a random card. |
2 | Throne | Multi | Unit | Beast | Nightmaw, Sight Unseen | Legendary | 7 | 3 | 3 | 7 | 7 | Your units are Unblockable. |
3 | Throne | Multi | Unit | Giant | Stonescar Leviathan | Legendary | 7 | 2 | 2 | 7 | 7 | Entomb: The enemy player's Health becomes 7. |
2 | Throne | Multi | Unit | Mystic | Vodakhan, Temple Speaker | Legendary | 7 | 3 | 3 | 0 | 0 | +Strength/+Health equal to your maximum power. Your power cards have Destiny. |
1 | Throne | Multi | Unit | Dragon | Voprex, the Great Ruin | Legendary | 7 | 3 | 3 | 5 | 5 | Flying. Overwhelm. Summon: The enemy player must choose: Discard their hand or sacrifice all their units. |
4 | Throne | Multi | Unit | Illusion | Shimmerpack | Legendary | 8 | 2 | 2 | 4 | 4 | Summon: Transform any number of units into copies of Shimmerpack. |
1 | Throne | Multi | Unit | Giant | Snowcrush Animist | Legendary | 8 | 2 | 2 | 4 | 5 | Deadly. Summon: Kill all enemy units with 3 Strength or less. Stun all other enemy units. |
4 | Throne | Multi | Power | Banner | Argenport Banner | Common | Gain Justice and Shadow. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Combrei Banner | Common | Gain Time and Justice. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Elysian Banner | Common | Gain Time and Primal. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Feln Banner | Common | Gain Primal and Shadow. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Hooru Banner | Common | Gain Justice and Primal. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Praxis Banner | Common | Gain Fire and Time. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Rakano Banner | Common | Gain Fire and Justice. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Skycrag Banner | Common | Gain Fire and Primal. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Stonescar Banner | Common | Gain Fire and Shadow. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Banner | Xenan Banner | Common | Gain Time and Shadow. Depleted unless you have a unit. | |||||
4 | Throne | Multi | Power | Seat | Seat of Chaos | Uncommon | Gain Fire and Shadow. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Cunning | Uncommon | Gain Primal and Shadow. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Fury | Uncommon | Gain Fire and Primal. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Glory | Uncommon | Gain Fire and Justice. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Impulse | Uncommon | Gain Fire and Time. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Mystery | Uncommon | Gain Time and Shadow. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Order | Uncommon | Gain Justice and Primal. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Progress | Uncommon | Gain Time and Justice. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Vengeance | Uncommon | Gain Justice and Shadow. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Multi | Power | Seat | Seat of Wisdom | Uncommon | Gain Time and Primal. Depleted unless you have a Sigil in your hand. | |||||
4 | Throne | Neutral | Attachment | Weapon | Spiked Helm | Uncommon | 0 | +1 | +1 | - | ||
4 | Throne | Neutral | Attachment | Weapon | Worn Shield | Common | 1 | +0 | +3 | - | ||
4 | Throne | Neutral | Spell | Seek Power | Common | 1 | Draw a Sigil of your choice from your deck. | |||||
4 | Throne | Neutral | Spell | Fast | Daze | Common | 2 | Stun an enemy unit. | ||||
4 | Throne | Neutral | Spell | Fast | Alchemical Blast | Common | 3 | Deal 2 damage. | ||||
4 | Throne | Neutral | Unit | Stranger | Combrei Stranger | Common | 2 | 2 | 2 | - | ||
4 | Throne | Neutral | Unit | Stranger | Elysian Stranger | Common | 2 | 2 | 2 | - | ||
4 | Throne | Neutral | Unit | Stranger | Feln Stranger | Common | 2 | 2 | 2 | - | ||
4 | Throne | Neutral | Unit | Stranger | Rakano Stranger | Common | 2 | 2 | 2 | - | ||
4 | Throne | Neutral | Unit | Stranger | Stonescar Stranger | Common | 2 | 2 | 2 | - | ||
4 | Throne | Neutral | Unit | Stranger | Forsworn Stranger | Uncommon | 3 | 0 | 0 | +1/+1 for each type of influence you have. | ||
4 | Throne | Neutral | Power | Seal | Diplomatic Seal | Uncommon | If you have two or fewer influence, gain an influence of your choice. |