Diplomatic Ideas[edit]
These ideas focus on developing a sound and professional diplomatic corps. Once this entire package is acquired, you will suffer a reduced Stability penalty from diplomatic actions. This package contains:
- ForeignEmbassies(makes an additional Diplomat available)
- ClaimFabrication(reduces the time to Fabricate Claims by 50%)
- Cabinet(increases your Diplomatic Upkeep by 3)
- Adaptability(speeds up your core creation by 33%)
- RevolutionandCounter-Revolution(grants a permanent Casus Belli against
other government types)
- Diplomatic Influence (increases your Diplomatic Reputation by 3)
- FlexibleNegotiations(reduces the peace costs of unjust demands by 33%)
Trade Ideas[edit]
These ideas focus on promoting and protecting trade in your empire. Once the whole package is acquired you gain an additional Merchant. This package contains:
- ShrewdCommercePractices(boosts Global Trade Power by 10%)
- FreeTrade (grants you an additional Merchant)
- MerchantAdventures(boosts your Trade Range by 25%)
- NationalTradePolicy(adds 10% to your Trade Efficiency)
- OverseasMerchants(grants you an additional Merchant)
- TradeManipulation(increases your Trade Steering by 25%)
- FastNegotiations(boosts your National Trade Income Modifier by 10%)
Exploration Ideas[edit]
These ideas focus on the discovery and exploitation… err, that is to say… benevolent resource acquisition of new lands. Acquiring this entire package grants a Permanent Casus Belli against all Pagans. This package contains:
- ColonialVentures(grants you an additional Colonist)
- Questfor theNewWorld (allows you to hire Explorers and Conquistadors)
- OverseasExploration(boosts your Colonial Range by 50%)
- LandofOpportunity(Global Settler Increase is boosted by 33%)
- Viceroys(increases your Global Tariffs by33%)
- FreeColonies(grants you an additional Colonist)
- GlobalEmpire (adds 10% to your Overseas Income)
[edit]
These ideas focus on the establishment of a world-class naval force and a national nautical tradition. Once this entire package is acquired, your ships can undergo repairs while at sea, so long as they are in a coastal zone. This package contains:
- SuperiorSeamanship(increases Morale of fleets by 1.00)
- NavalGlory(increases prestige from Naval Battles by 100%)
- GrandNavy(increases Naval Force Limits by 100%)
- Seahawks(boosts Yearly Naval Tradition by 1.00)
- ExcellentShipwrights(adds 2.00 to leader Maneuver)
- NavalFightingInstructions(increases Blockade Efficiency by 50%)
- PressGangs(reduces the cost of ships by 33%)
Expansion Ideas[edit]
These ideas focus on the expansion and increased profitability of your global empire. Once the whole package is acquired, you gain a Permanent Casus Belli against all less advanced Asian nations. This package contains:
- AdditionalColonists(grants you an additional Colonist)
- AdditionalMerchants(grants you an additional Merchant)
- FasterColonies(reduces the travel time of your Colonists by 33%)
- AdditionalDiplomats(increases your Diplomatic Upkeep by 2)
- ImprovedShipyards(reduces ship construction time by 10%)
- ExperiencedDiplomats(boosts your Diplomatic Reputation by 3)
- CompetitiveMerchants(increases your Global Trade Power by 20%)