EU IV Ideas Interface

Aristocratic Ideas[edit]

These ideas focus on the transition of the Nobility from their old role as an often contentious fief holding aristocracy to a new professional military caste. This idea group is only available to nations with a Monarchy. A complete package boosts Cavalry Combat Ability by 10%. This package contains:

  • NobleKnights(reduce Cavalry costs by 25%)
  • LocalNobility(increases the cost of an enemy coring your territory by 100%)
  • Serfdom(increases National Manpower Modifier by 25%)
  • NobleOfficers(increases leader Shock by 1.00)
  • InternationalNobility(adds 1 to your available Diplomats)
  • NobleResilience (cost of Reducing War Exhaustion dropped by 20%)
  • MilitaryTraditions(Military Technology costs reduced by 10%)

Plutocracy Ideas[edit]

These ideas focus on the growing freedoms of the common man, and how this is reflected in a more efficient economy and willing army. This idea group is only available to Republican nations. The whole package grants a 10% reduction in the cost of technologies.

  • Traditionofpayment (50% more mercenaries are available for hire)
  • Abolishedserfdom(Land morale increased by 25%)
  • Billof rights(Global revolt risk reduced by 1)
  • Freemerchants(1 extra merchant)
  • Free subjects(Production efficiency increased by 20%)
  • Humanisttolerance (Tolerance of heathens increased by 2)
  • Emancipation (20% faster manpower recovery)

Offensive Ideas[edit]

These ideas focus on the importance of attack in military engagements. Once the whole package is acquired, you will unlock the ability to order your armies to Forced Marches. This package contains:

  • BayonetLeaders(increases leader Shock by 1.00)
  • NationalConscripts(grants a 25% bonus to National Manpower Modifier)
  • SuperiorFirepower (increases leader Fire by 1.00)
  • GloriousArms(prestige gain from land battles increased by 100%)
  • ImprovedManeuver (increases leader Maneuver by 1.00)
  • GrandArmy(increases land-based Force Limits by 25%)
  • EspritdeCorps(increases Discipline by 10%)

Defensive Ideas[edit]

These ideas focus on the importance of defense in warfare. Once this entire package is acquired, the attrition rate of your enemies will increase by 1.00 during wartime. This package contains:

  • BattlefieldCommissions(increases yearly Army Tradition by 1.00)
  • MilitaryDrill(increases army Morale by 0.50)
  • EngineerCorps(adds 1.00 to leader Siege)
  • RegimentalSystem(reduces your Land Maintenance Modifier by 10%)
  • DefensiveMentality(increases Fort Defensiveness by 33%)
  • SupplyTrains(increases army reinforcement rate by 33%)
  • ImprovedForaging(reduces attrition by 50%)

Quality Ideas[edit]

These ideas focus on the development of a highly trained and elite fighting force. Once the whole package is acquired, the Discipline of your Armed Forces will increase by 10%. This package contains:

  • Private toMarshal(increases Infantry Combat Ability by 10%)
  • QualityEducation(hastens Army Morale recovery by 5%)
  • FinestofHorses(increases Cavalry Combat Ability by 10%)
  • OakForestsforShips(increases Heavy Ship Combat Ability by 10%)
  • NavalDrill(hastens Navy Morale recovery by 5%)
  • MerchantMarines(increases Light Ship Combat Ability by 10%)
  • MassedBattery(increases Artillery Combat Ability by 10%)

Quantity Ideas[edit]

These ideas focus on the development of an unusually large military force for your nation. Once this entire package is acquired, your Land Force Limit Modifier increases by 33%. This package contains:

  • BenefitsforHorseOwners(reduces Cavalry Costs by 10%)
  • TheYoungcanserve (increases Manpower recovery speed by 20%)
  • EnforcedService (reduces Infantry Costs by 10%)
  • TheOldandInfirm(reduces Land Maintenance Modifier by 10%)
  • Ship’sPenny(reduce Ship Costs by 10%)
  • StandardizedArtillery(reduces Artillery Costs by 10%)
  • Levee enMasse (increases National Manpower Modifier by 50%)