Enter the strongroom in Fallout 4.

Enter the strongroom is a quest objective in the mission The Big Dig in Fallout 4.

Quest[edit]

The Big Dig
The Big Dig

Location[edit]

Goodneighbor
Goodneighbor

Walkthrough[edit]

Head back into the basement of the storeroom. The gang can now get into the storeroom. The problem is that the blast destroyed Sonya which Mel is not too happy about. Go up the newly created ramp and into the first part of the storeroom.

Enter the strongroom - The Big Dig

Loot what Junk Items you want and then head out of it to the door to the Northwest on the Northern wall. This is where the real plot gets revealed.

Enter the strongroom - The Big Dig

When you enter the strongroom itself you find 3 people on a walkway above you. This is Fahrenheit and her two "aides". She will let you and Mel know that Bobbi has been planning to steal from Hancock the whole time. Talk with Bobbi about this development. It is time to choose a side.

Bobbi will try to persuade you to stay and take down the defenders. Your choices are: betray Bobbi and kill her, Stay with Bobbi and kill off Fahrenheit and her goons or, with a Charisma check, convince Bobbi to leave.

Siding with Fahrenheit, you can persuade Bobbi to leave. This earns some praise. If you betray Bobbi, you still get the unique minigun, Ashmaker. This also will make Hancock available as a companion.


If you side with Bobbi, you need to kill Fahrenheit and her two followers. Fahrenheit has a minigun and her two followers have Flamers. Kill them all and collect your reward of 300 caps from Bobbi. Hancock will be available as a companion after you complete another quest: Confront Bobbi.

Enter the strongroom - The Big Dig

Strategy Guide/Tips[edit]

The Big Dig Quest[edit]