
Science Perk (Intelligence 6) in Fallout 4.
Science! is a perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart[edit]
Holding an energy weapon.
Overview[edit]
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks[edit]
Science! has 4 ranks:
- Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6)
- Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6)
- Rank 3: Access to Rank 3 high-tech mods (Requires: Level 28, INT 6)
- Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6)
Requirements[edit]
Stat | Points |
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6 |
Used for mods[edit]
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Strategy Guide/Tips[edit]
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.
Also see[edit]
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Back to Perk Chart[edit]
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