Vaas needs to break free of his own
Contents
Gameplay Tips[edit]
Walkthrough[edit]
Armory Challenges[edit]
Mindfucks[edit]
Citra Trials[edit]
Safe Houses[edit]
Difficulties[edit]
Mind Level 1[edit]
- Enemy Strength: Low
- Currency Drop: Low
Mind Level 2[edit]
- Enemy Strength:
- Currency Drop:
- Golden Powers:
- Rival Enemies:
- Memory Completion Difficulty:
- Start Time:
Mind Level 3[edit]
- Enemy Strength: Medium
- Currency Drop: Medium
- Golden Powers: Active
- Rival Enemies: Active
- Memory Completion Difficulty: Active
- Start Time: Random
Mind Level 4[edit]
- Enemy Strength: High
- Currency Drop: High
- Golden Powers: Active
- Rival Enemies: Active
- Memory Completion Difficulty: Active
- Start Time: Random
Mind Level 5[edit]
- Enemy Strength: Max
- Currency Drop: Max
- Golden Powers: Active
- Rival Enemies: Active
- Memory Completion Difficulty: Active
- Start Time: Random
- Enemy Buffs: Active
- Radar: Disabled