Reno is a Boss in Final Fantasy 7 Remake.

Fight in Sector 5 Church[edit]

Description[edit]

An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.

Magic and lightning attacks have only a slight effect on his stagger meter.

Attacks[edit]

  • Beatdown - Quick series of Baton swipes
  • Counterattack - Reno retaliates against Cloud
  • EM Shot - Launches a shot of electricity at a target (Stuns for a while)
    • If EM Shot hits Cloud, Reno quickly follows with Shock Swipe.
  • EM Charge - Reno launches a shot of electricity into an EM Mine to create a medium shot area around it to stun Cloud if he gets hit by it.
  • EM Flail - Connects to Reno using an electric tether, swings it in a circle around him.
  • Rushdown - A rapid series of attacks from Reno with his Baton.
  • Shock Swipe - Charges Cloud to swipe with his electrified baton.

Rewards[edit]

EXP 600
AP 10
Gil 600
  • Items Dropped: Ether
  • Rare Item Dropped: --
  • Stealable Items: Ether

Resistances[edit]

Weakness
Status Ailments
-
Lesser Resistances -
Greater Resistances Lightning
Immunities Silence
Slow
Berserk
Absorbed Elements -

Gallery[edit]

Reno Fight in Sector 7 Slums[edit]

Description[edit]

An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.

Magic and lightning attacks have only a slight effect on his stagger meter.

Attacks[edit]

  • Beatdown - Series of attacks with baton
  • Binding Current - Lash of electricity that binds a target.
  • Electroburst - Large burst of electric damage.
  • EM Triple Shot - Launches 3 balls of electric energy, inflicting brief stun if its.
  • Flashfoot - Runs swiftly around, leaving an arc trail (can home in on a target and attack with Wild Swings).
  • Flashstrike - Strong electric attack with a baton.
  • Pyramid - Device that traps a single person in a golden pyramid of energy. The Pyramid needs to be broken by damage.
  • Wild Swings - Knocks target into the air then attacks with a vicious series of blows.

Rewards[edit]

EXP 510
AP 10
Gil 850

Resistances[edit]

Weakness
Status Ailments
-
Lesser Resistances -
Greater Resistances Lightning
Proporational Damage
Immunities Silence
Slow
Berserk
Absorbed Elements -

Gallery[edit]