Capture zones in Turf War.

This is a tutorial on the Turf War Game Mode in LawBreakers.

This Turf War guide is based on the dev tutorial video.

Guide[edit]

The goal of Turf War revolves around the first team to reach the score limit in the match. It shares similarities to classic domination modes but with Bosskey's unique twists. There are three zones in the map: A, B, and C, and they all start as neutral. Capture a zone by standing in it to score a point. Once a zone is captured it locks. After all three zones are captured and locked, a short intermission will begin. Once the intermission is over, the zones become neutral and can be captured again. This process repeats until one team reaches the score limit. Overtime can occur if both teams tie in the final round. First team to score two zones in overtime wins.

Summary[edit]

  • Score 16 points to win
  • 3 capturable zones per round
  • Short intermission after each round.
  • Tie after last round leads to overtime.

Strategy Guide/Tips[edit]

  • Remember that unlike Blitzball, the score limit on Turf War is 16 (not 8)

All Game Modes[edit]