There are four basic types of objects found in SOUL REAVER 2:

• Weapon objects that can be picked up and carried.

• Large rotatable and moveable objects that can be reoriented or relocated.

• Contextual objects, such as doors and switches, which can be operated.

• Puzzle objects which can be picked up. carried, and placed.

Raziel can ONLY interact with objects while in the Material Realm! In the Spectral Realm, physical objects are insubstantial and cannot be manipulated - therefore OBJECT INTERACTION IS IMPOSSIBLE WHILE IN SPECTRAL. Raziel cannot pick up weapons, move or rotate objects, open doors, or use puzzle objects. Any carried objects arc automatically dropped when Raziel shifts into the Spectral Realm.

Weapon Objects[edit]

Throughout the game. Raziel discovers various weapon objects - either placed in the environment, or dropped by enemies - which he can pick up and arm himself with. These objects generally fall into 2 categories: one-handed weapons (such as swords and torches), and two-handed weapons (such as poleaxes and staves).

To pick up a weapon object: 1. Move Raziel near or over the object.

2. Press 'Action' to pick up the object.

To put down an object: I. Hold Crouch' to crouch, and press Action’.

Large Rotatable And Movable Objects[edit]

As he explores the ruins of Nosgoth. Raziel will encounter a variety of moveable and rotatable objects, which he can reposition or reorient to solve puzzles.

To turn a rotatable object:

1. Position Raziel next to the object.

2. Press and hold ‘Action* to grab onto the object, and use the cursor keys or the gamepad’s directional buttons to rotate the object clockwise or counterclockwise.

3. When the object is correctly oriented, release ‘Action' to release the object.

To grab and reposition a moveable object:

1. Position Raziel next to the moveable object.

2. Press and hold ‘Action’ to embed Raziel's claws into the object.

3. While holding ‘Action’, use the cursor keys or the gamepad’s directional buttons to drag the object forward, backward, left or right. Note that moveable objects are often constrained by their surroundings - they cannot be dragged over rises or drops in the terrain.

4. Release ‘Action’ to disengage the object.

Note: some free-standing moveable objects can also simply be shoved, by standing next to the object and tapping Action'. It is also possible to shove some objects using Raziel’s Telekinetic force projectile.

Contextual Objects[edit]

Raziel encounters a variety of interactive objects in the environment. including doors and switches.

To operate contextual objects:

1. Move Raziel next to the object.

2. Press Action to interact with the object.

Note: some lever-type switches require Raziel to hold the switch in the *on* position in order to unlock or open a gate. If he releases the mechanism too early, the barrier will close. To operate these switches, hold ‘Action’ to pull the lever until the gate audibly locks into the open position.

Puzzle Objects[edit]

Over the course of his journey. Raziel will discover a variety of puzzle objects. Like weapons, these objects can be picked up and carried, but each one serves a unique purpose in the solution of a specific puzzle. Because each has a distinct function, these objects can take various forms - from reflector disks which must be positioned to bounce sunlight onto targets, to emblem "keys' which trigger events or open doors.

Note that while carrying puzzle objects. Raziel's other mechanics are limited. For instance, he cannot engage in combat, open doors or manipulate other objects, climb scaleablc walls, glide or open his cowl to devour souls.

To pick up a puzzle object:

1. Move Raziel next to the object.

2. Press ‘Action’ to pick up the object. To use or place a carried puzzle object:

1. Move Raziel next to the receptacle for the puzzle object.

2. Press ‘Action’ to place the object in the receptacle.

To drop a carried puzzle object:

I. Crouch using ‘Crouch’ and press ‘Action’ to drop the object. Note however that most puzzle objects are magical, and - once abandoned - will promptly disappear and reset to their point of origin. Consider carefully before dropping an important puzzle object!