This page lists all the Status Effects that exist in Paladins: Champions of the Realm.

Status Effects are conditions which affect the target in a negative way (Debuffs)

Can be inflicted by certain abilities or cards.

Most Status Effects last only a certain amount of time, usually a few seconds.

All champions also have a movement ability that can remove all debuffs from them.

Certain champions/roles have more emphasis on causing these status effect as a means of crowd control.

Effects List[edit]

Status Effect Description Example Cards Visual Effect More Info
Bleed Target bleeds, taking Damage over Time (DoT) Rend, Serrated Arrow, Serrated Arrow
Burn Target's body is engulfed in flames, taking damage over time Incinerate, Infernal Wall, Scorch Target on fire
Confusion Target is confused. Cannot differentiate friendly fire from enemy fire, and UI malfunctions. Misdirection
Disarm Target is disarmed and cannot use his weapon and basic attacks. Kinetics, E.M.P.
Daze Target is dazed, resulting in wiggly screen and reduced accuracy. Stagger, Epicenter, Threshold
Fear Target is afraid and looks away from the threat. Panic, Paranoia A purple haze around the character.
Frozen Target is froze in place and cannot move, use basic attacks, or abilities. Impasse
Hex Target is hexed, deactivating his or her cards Disruption
Knockback Target is pushed away from the source Collision None
Knockup Target becomes airborne Pinball
Marked Marks the target causing him to take additional damage from all sources. Manifest
Poison Target's body is infected with lethal poison, taking damage over time (DoT) Blight, Lethal Dose, Unstable Solution Violet smoke and skulls
Rooted Roots target to the ground, causing him or her to be unable to move. Planted
Slow Target is slowed, reducing his or her movement speed. Anvil, Hamstring, Sublimate one/Two pink chevrons (arrows) pointing down
Silence Target is silenced, and cannot use abilities. Blackout
Zombify Target becomes a zombie and cannot be healed Decay