The Golden Tower is a Quest in Secret of Mana (SOM).

Description[edit]

Randi gets the key to the Golden Tower from Mara, the widow. The party then returns to Gold Isle to enter the Light Palace.

Walkthrough[edit]

Inside the Light Palace[edit]

  • With the key obtained from Mara in Southtown, it is time to return to the Gold Isle.
  • Head back to the West and land in front of the Golden Tower.
  • With the key in your possession, you can enter the Palace of Light.
  • Immediately you will see a chest and 2 Beast Zombie.
  • The chest has a Spear Orb inside it.
  • Go to the North to continue forward through the Tower.
  • This next section has a Dark Ninja that you can fight.
  • Head to the East and turn South after that.
  • Along the way you will encounter a Wizard Eye and the Weepy Eyes it can summon, plus another Dark Ninja.
  • Loop around the corner to the West and take the stairs in the center of the room upwards.
  • This stairwell is guarded by a Beast Zombie.
  • The stairs leads to the first of 2 boss fights in this palace.

Fighting the Blue Spike[edit]

  • Blue Spike will come crashing down in the middle of the room, attacking the party.
  • Cast Analyze to learn the HP/MP and Weakness of Blue Spike.
  • The Blue Spike will jump up onto either of the pillars on the sides of the arena.
  • While on the floor, it can ball itself up and bounce around in a small area, doing heavy damage to everyone around it.
  • Will attempt to jump into the air and then land on party members who are nearby its landing zones.
  • Use your Bow, Javelin, or other ranged weapons to hit the boss.
  • Use Flame Saber on the whole party to increase their damage against Blue Spike.
  • After that, use Fireball, Exploder, Blaze Wall or Fire Bouquet to do damage.
  • Favor magic over physical attacks while the Blue Spike is on the platforms.
  • It can also regenerate its head once, so this is a long fight, with essentially a 4000 HP boss.
  • Defeating this boss will give the party an orb: Boomerang

Going higher in the Tower[edit]

  • After the fight, a stairwell will rise up from the middle of the room.
  • Take the stairs up to move to the next room.
  • In this room, just to your right you will find a Chest.
  • Go and open this chest to get an Axe Orb.
  • Open the door to the North of you and enter the next section of this room.
  • Here you will encounter another Beast Zombie and Dark Ninja, then another Beast Zombie.
  • Follow the path to the South.
  • In this section you will encounter a Emberman.
  • Defeat it and take the nearby stairs upwards.
  • This will bring you into the second Boss fight.


Fighting the Gorgon Bull[edit]

  • Immediately the Gorgon Bull will be charging at the party from its starting position.
  • It can extend and attack with its horns.
  • Will frequently use Earth Slide.
  • When reduced to 50% or less, it will extend claws from its gauntlets.
  • These claws boost the melee damage the bull does.
  • If the party does not have the Battle Suit equipped, this can be a deadly fight.
  • Cast Thunder Saber as soon as you can on the party to increase all melee damage.
  • Watch all member's HP carefully, using either magic or items to restore it when low.
  • Have Popoi casting Air Blast frequently.
  • Victory will net the party a Bow Orb.


The Mana Seed[edit]

  • Go forward and take the stairs that have appeared upwards.
  • This will bring you to the room with the Mana Seed.
  • Head up the middle of the room and go to the base of the stairs.
  • There the party will meet Lumina.
  • Talking with the Mana Spirit will have the party gain its powers for Primm.
  • Go on up the stairs and touch the mana seed to synchronize with it.
  • Once again, it is time to return to the Lofty Mountains and attempt to reach Sage Joch.


Next Quest[edit]

Missing Sage Joch

Video Walkthrough[edit]

The Golden Tower Video Walkthrough