Contents
Description[edit]
Randi receives an axe strong enough to break rocks from Watts the blacksmith. On the dwarf elder's advice, the party heads to the Witch's Castle in the Haunted Forest.
Walkthrough[edit]
Entering the Castle[edit]
- Go over to the right to begin here.
- You will encounter 2 Chobin Hoods and an Eye Spy.
- Go up and over to the left, where you will encounter a Mushboom and a Chobin Hood.
- In the middle of this first area is a Werewolf.
- Just beyond the small area with the Chobin Hood is another Eye Spy.
- Defeat them and head over to the left to the far side of this central area.
- Go North as soon as you can and then over to the right.
- Be wary of the Chobin Hood and another Werewolf in the southern portion of the central plaza.
- Go into the door in the top central portion of the entrance plaza.
Inside the Castle[edit]
- This leads into the first room of the Castle.
- Go forward across the room and step on the floor switch.
- The gate will rise and the party will be faced with a Eye Spy.
- Expect it to quickly start summoning Chobin Hoods.
- Defeat them and go through the door to reach the next room.
- Here, you will encounter 3 Polter Chairs in this room you can defeat or run past.
- Go up the stairs in the next room where you will encounter 2 Eye Spies will be attacking the party.
- Clearing them will give you easy access to the 2 floor switches in the back left and right of the room.
- Stepping on the right-hand switch leads into a small room with 3 Polter Chairs.
- Stepping on the switch in the back left leads into a large room.
- Just in front of you is a pair of Werewolves who is ready to fight.
- Defeat them and head over to the left.
- There is another floor switch, but this one will not immediately activate when you step on it.
- Go down the stairs South of you.
- This leads you down into the dungeons where you will find a number of soldiers.
- Go to the first cell and interact with the soldiers there.
- The bars will drop, and keep talking with the soldier to learn how to activate the floor switch thwarting you.
- Go to the next cell to the right.
- Here, you will find Neko who will offer to save your game and sell you items.
- Go back up the stairs and step onto the switch.
- The whole party will automatically gather on the switch to activate it.
- Head across the bridge that appears, you will confront an Eye Spy.
- Go through the door beyond it to continue forward.
- This leads to another room with 2 more Eye Spies to beat.
- This room has 3 doors in the back that you will need to explore.
- The door in the back left leads into a small room with 3 Blats.
- The room in the back right has 3 Polter Chairs.
- Finally, the middle door in the back has you progressing forward through to a medium room.
- Go over to the left and immediately turn North when you can.
- Head left to encounter another Eye Spy who is guarding the next switch you need to step on.
- Defeat it and any Chobin Hoods it summons.
- Go just to the South of where it was to find the switch you need.
- A section of wall will move, clearing the path to the Western portion of this room.
- Head back around and over to the Western side of the room, then North to reach the door to the next room.
- This medium-sized room is the last one before the boss fight.
- At the bottom of the stairs you will find 2 Polter Chairs.
- Go on up the stairs in this room to find Elinee.
- Approach and talk with her to have her move into the next room.
- This will trigger a cutscene where we see Dyluck get sent away by Elinee to Thanatos.
- From there, she summons her "pet" to deal with the party so she can keep stealing souls.
Spikey Tiger Fight[edit]
- The Spikey Tiger can be an easy fight if you have been leveling up your favorite weapons and the characters.
- The Tiger starts on the walkway with the rest of the party.
- Immediately have the party start attacking the Spikey Tiger before it starts into its attacks.
- It will likely begin by balling up, spinning and bouncing everywhere in the section of the walkway it is in.
- The tiger will likely then jump out of its ball and come back to its normal stance.
- Once again, move in and use charged attacks with your Level 2 weapons while the rest of the party does what they can.
- Just after this, the tiger will likely jump up onto one of the platforms in the back of the walkway.
- Now it can only really be hit by the Spear, bow or Boomerang (ranged weapons).
- One attack it does not always use is a ball pounce attack, where it simply jumps up and then lands back either where it was or at the other end of the walkway.
- This can do light damage and knock those nearby hit by it back.
- Finishing this fight will get you the Boomerang Orb.