The Witch's Castle is a Quest in Secret of Mana (SOM).

Description[edit]

Randi receives an axe strong enough to break rocks from Watts the blacksmith. On the dwarf elder's advice, the party heads to the Witch's Castle in the Haunted Forest.

Walkthrough[edit]

Entering the Castle[edit]

  • Go over to the right to begin here.
  • You will encounter 2 Chobin Hoods and an Eye Spy.
  • Go up and over to the left, where you will encounter a Mushboom and a Chobin Hood.
  • In the middle of this first area is a Werewolf.
  • Just beyond the small area with the Chobin Hood is another Eye Spy.
  • Defeat them and head over to the left to the far side of this central area.
  • Go North as soon as you can and then over to the right.
  • Be wary of the Chobin Hood and another Werewolf in the southern portion of the central plaza.
  • Go into the door in the top central portion of the entrance plaza.


Inside the Castle[edit]

  • This leads into the first room of the Castle.
  • Go forward across the room and step on the floor switch.
  • The gate will rise and the party will be faced with a Eye Spy.
  • Expect it to quickly start summoning Chobin Hoods.
  • Defeat them and go through the door to reach the next room.
  • Here, you will encounter 3 Polter Chairs in this room you can defeat or run past.
  • Go up the stairs in the next room where you will encounter 2 Eye Spies will be attacking the party.
  • Clearing them will give you easy access to the 2 floor switches in the back left and right of the room.
  • Stepping on the right-hand switch leads into a small room with 3 Polter Chairs.
  • Stepping on the switch in the back left leads into a large room.
  • Just in front of you is a pair of Werewolves who is ready to fight.
  • Defeat them and head over to the left.
  • There is another floor switch, but this one will not immediately activate when you step on it.
  • Go down the stairs South of you.
  • This leads you down into the dungeons where you will find a number of soldiers.
  • Go to the first cell and interact with the soldiers there.
  • The bars will drop, and keep talking with the soldier to learn how to activate the floor switch thwarting you.
  • Go to the next cell to the right.
  • Here, you will find Neko who will offer to save your game and sell you items.
  • Go back up the stairs and step onto the switch.
  • The whole party will automatically gather on the switch to activate it.
  • Head across the bridge that appears, you will confront an Eye Spy.
  • Go through the door beyond it to continue forward.
  • This leads to another room with 2 more Eye Spies to beat.
  • This room has 3 doors in the back that you will need to explore.
  • The door in the back left leads into a small room with 3 Blats.
  • The room in the back right has 3 Polter Chairs.
  • Finally, the middle door in the back has you progressing forward through to a medium room.
  • Go over to the left and immediately turn North when you can.
  • Head left to encounter another Eye Spy who is guarding the next switch you need to step on.
  • Defeat it and any Chobin Hoods it summons.
  • Go just to the South of where it was to find the switch you need.
  • A section of wall will move, clearing the path to the Western portion of this room.
  • Head back around and over to the Western side of the room, then North to reach the door to the next room.
  • This medium-sized room is the last one before the boss fight.
  • At the bottom of the stairs you will find 2 Polter Chairs.
  • Go on up the stairs in this room to find Elinee.
  • Approach and talk with her to have her move into the next room.
  • This will trigger a cutscene where we see Dyluck get sent away by Elinee to Thanatos.
  • From there, she summons her "pet" to deal with the party so she can keep stealing souls.

Spikey Tiger Fight[edit]

  • The Spikey Tiger can be an easy fight if you have been leveling up your favorite weapons and the characters.
  • The Tiger starts on the walkway with the rest of the party.
  • Immediately have the party start attacking the Spikey Tiger before it starts into its attacks.
  • It will likely begin by balling up, spinning and bouncing everywhere in the section of the walkway it is in.
  • The tiger will likely then jump out of its ball and come back to its normal stance.
  • Once again, move in and use charged attacks with your Level 2 weapons while the rest of the party does what they can.
  • Just after this, the tiger will likely jump up onto one of the platforms in the back of the walkway.
  • Now it can only really be hit by the Spear, bow or Boomerang (ranged weapons).
  • One attack it does not always use is a ball pounce attack, where it simply jumps up and then lands back either where it was or at the other end of the walkway.
  • This can do light damage and knock those nearby hit by it back.
  • Finishing this fight will get you the Boomerang Orb.

Next Quest[edit]

Video Walkthrough[edit]

The Witch's Castle Walkthrough