Combat Medic is one of the Medical Talents in The Division

This page lists all Abilities, Talents, and Perks in Tom Clancy's The Division.

Skills[edit]

Can equip 2 plus 1 signature skill. Non-signature skills can have 1 of 3 modifications and 1 master (passive) modification.

Medical Skills[edit]

  • Pulse - Sends out recon pulse that marks hostiles and allies through walls and covers.
  • First Aid - Heals all allies within a small radius. The device can be used on location or launched to a distant target
  • Support Station - Drops a support station that heals allies and can be used to revive downed allies. Requires: Medical Wing Upgrade - Virus Lab
  • Recovery Link (Signature Skill) - Heals and cures the users and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health. Requires: Medical Wing Upgrade - Disaster Aid

Tech Skills[edit]

  • Sticky Bomb - Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
  • Turret - Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out. Requires: Tech Wing Upgrade - Control Room
  • Seeker Mine - Releases an automated mine that seeks out hostile targets before exploding on proximity. Requires: Tech Wing Upgrade - Communications
  • Tactical Link (Signature Skill) - Increases damage and critical hit chance to user and all nearby allies. Requires: Tech Wing Upgrade - Division Tech

Security Skills[edit]

  • Ballistic Shield - Equips a portal Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
  • Smart Cover - Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it. Requires: Security Wing Upgrade - Situation Room
  • Mobile Cover - Creates a temporary cover for one person, which provides standard cover protection until destroyed. Requires: Security Wing Upgrade - Armory
  • Survivor Link (Signature Skill) - Increases damage resistance and speed for the users and nearby allies. Requires: Security Wing Upgrade - Barracks.

Talents[edit]

Can equip up to 4 talents. Talent slots unlocked by leveling up (or by a perk).

Medical Talents[edit]

  • Adrenaline - Use a medkit when not at full health to receive an overheal. Requires: MWU - Decontamination Unit
  • Triage - Heal an ally with a skill to reduce skill cooldowns by 15%. Requires: MWU - Decontamination Unit
  • Shock and Awe - Suppress a hostile to increase movement speed by 25% for 10 seconds. Requires: MWU - Pharmacy
  • Battle Buddy - Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players. Requires: MWU - Pharmacy
  • Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds. Requires: MWU - Counseling
  • Shrapnel - Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: MWU - Counseling
  • Combat Medic - Use a medkit near allies to heal group members and proxies within 20m by 40% Requires: MWU - Pediatric Care
  • Strike Back - Reach low health to reduce active skill cooldowns by 20%

Tech Talents[edit]

  • Tactical Advance - Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10s. Requires: TWU - Central Heating
  • Demolition Expert - Kill a hostile with an explosion to increase explosion damage by 40% for 15s. Requires: TWU - Central Heating
  • Police Up - Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity. Requires: TWU - SatComms
  • Fear Tactics - Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - SatComms
  • Evasive Action - During a cover to cover move incoming damage is reduced by 30%. Requires: TWU - Recalibration
  • Tech Support - Kill a hostile while any skill is deployed to extended any active skills duration by 10%. Requires: TWU - Recalibration
  • Wildfire - Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - Recharge Center
  • Death by Proxy - Destroy a hostile's deployed skill to increase skill power by 20% for 30s. Requires: TWU - Recharge Center

Security Talents[edit]

  • Steady Hands - Enter any cover to reduce recoil by 25% for 10s. Requires: SWU - Procurement Team
  • On the Move - Kill a hostile while moving to reduce incoming damage by 30% for 10s. Requires: SWU - Guard Posts
  • Precision - Headshot a hostile to pulse them for 10s. Requires: SWU - Guard Posts
  • Chain Reaction - Damage multiple hostiles with an explosion to apply 40% more damage from the blast. Requires: SWU - Guard Posts
  • Desperate Times - Reach low health to increase blind fire accuracy by 25%. Requires: SWU - Shooting Range
  • Stopping Power - Suppress a hostile to increase headshot damage by 25% for 10s. Requires: SWU - Shooting Range
  • Repo Reaper - Kill a hostile with the sidearm to receive 1 magazine for your primary weapon. Requires: SWU - Canine Unit
  • One is None - Headshot a hostile to have a 50% chance of not consuming the bullet. Requires: SWU - Canine Unit

Perks[edit]

All passive.

Medical Perks[edit]

  • Medkits - Increases Medkit inventory by 1 slot. 3 perks available, based on different MWU requirement: Clinic, Intensive Care, Pediatric Care
  • Protective Measures - Increases Virus Protection by 1, gaining access to higher contamination areas. 3 perks available, based on different MWU requirement: Virus Lab, Hazmat Unit, Pharmacy
  • Canned Food - Increase Canned Food effect duration by 10s. MWU requirement: Disaster Aid
  • Supplier - Collect canned food, water, energy bar and soda in the Supply Line once per hour. MWU requirement: Disaster Aid
  • Contamination Intel - Reveal all contaminated areas on the map. MWU requirement: Quarantine
  • Hazardous Materials - Increases Dark Zone inventory by 1 slot. MWU requirement: Decontamination Unit
  • Rigger - Collect fabric (crafting materials) in the Medical Wing once per hour. MWU requirements: Pharmacy
  • Credit - Increase credit gains by 10%. MWU requirement: Counseling

Tech Perks[edit]

  • Inventory - Increase inventory by 10 slots. TWU requirement: Control Room
  • Hazardous Materials - Increases Dark Zone inventory by 1 slot. TWU requirement: Communications
  • Division Tech Materials - Convert Division Tech crafting materials into other materials at the crafting station. TWU requirement: Division Tech
  • Engineer - Collect electronics (crafting materials) in the Tech Wing once per hour.TWU requirement: Division Tech
  • Soda - Increase Soda consumable effect duration by 10s. TWU requirement: Generators
  • Water - Increase Water consumable effect duration by 10s. TWU requirement: Water Purification
  • Craftsman - Collect tools (crafting materials) in the Tech Wing once per hour. TWU requirement: Field Engineering
  • Energy Bar - Increase energy bar effect duration by 5s. TWU requirement: Central Heating
  • Resource Assessment - Reveal all Division Tech crafting nodes on the Dark Zone map. TWU requirement: SatComms
  • Stat Switch - Unlock item stat switching at the Recalibration Station. TWU requirement: Recalibration
  • Dark Zone Funds - Increase looted Dark Zone fund gains by 10%. TWU requirement: Recharge Center
  • Stash - Increase stash by 10 slots. TWU requirements: Build All upgrades

Security Perks[edit]

  • Experienced Agent - Increase XP gained from all activities by 10%. SWU requirement: Situation Room
  • Grenades - Increase the grenade inventory by 1 slot. SWU requirement: Armory
  • Advanced Weaponry - Unlock advanced weapons vendor in the Security Wing. SWU requirement: Armory
  • Combat Veteran - Increase XP gained from accolades by 25%. SWU requirement: Barracks
  • Hazardous Materials - Increases Dark Zone inventory by 1 slot. SWU requirement: Dark Zone Ops
  • Black Market Vendor - Unlock Dark Zone fund purchases in the Base of Operations. SWU requirement: Dark Zone Ops
  • Clothes Vendor - Unlock a clothes vendor in the Base of Operations. SWU requirement: Supply Line
  • Explosive Bullets - Increase Explosive Bullets effect duration by 10s. SWU requirement: Gunsmith
  • Gunsmith - Collect weapon parts (crafting materials) in the Security Wing once per hour. SWU requirement: Gunsmith
  • Scavenger - Collect items from the scavenger box in the Security Wing once per hour. SWU requirement: Procurement Team
  • Incendiary Bullets - Increase Incendiary Bullets effect duration by 10s. SWU requirement: Guard Posts
  • Special Ammo - Collect incendiary and explosive bullets (ammo) in the Supply Line once per hour. SWU requirement: Guard Posts
  • Shooting Range - Train in Marksmanship at the Shooting Range. SWU requirement: Shooting Range
  • Intel Discovery - When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map. SWU requirement: Canine Unit
  • Collector - Increases Scavenging by 15%. SWU requirements: Build All upgrades

Strategy Guide/Tips[edit]

  • Hit a couple security encounters to gain supplies as soon as possible after bringing the security wing online. Once you have the resources unlock the Situation Room and Barracks for a 10% XP boost for every action and a 25% XP boost for accolades. Sooner you get those, the more benefit you get out of them.