The Assault class is a specialist in close quarters combat, moving with deadly speed and attacking with decisiveness.

Strategy[edit]

The Assault class is best at close range encounters thanks to his shotgun and high speed. You should bring in two Assault class characters to battle and use them to flank enemies, double teaming them for bonus damage. The closer the Assault is, typically the higher his accuracy and damage.

Endgame Skills[edit]

Resilience: Makes the Assault immune to critical hits

Killer Instinct: Grants the Assault huge chance to deal critical hits, and increases this when Run and Gun is activated.

Abilities[edit]

Run and Gun: Allows the Assault to move to the full extent of his ability and then attack afterwards.

Tactical Sense: Corporal: Increases the Assault's defense from every enemy that he can see.

Aggression: Corporal: Increases crit damage for each enemy in the Assault's line of sight.

Lightning Reactions: Sergeant: The first reaction shot taken against the Assault automatically misses.

Close and Personal: Sergeant: Assault gains large aim bonus against adjacent and near-adjacent units.

Flush: Lieutenant: A special attack that almost never misses, but deals little damage. It forces the enemy to leave cover, which exposes them to Overwatch.

Rapid Fire: Lieutenant: Allows the Assault to use two attacks against the same target with a slight aim penalty.

Close Combat Specialist: Captain: Gives the Assault an automatic reaction shot against any enemy who gets within four spaces at any time.

Bring 'em On: Captain: Increases the crucial damage based on the number of enemies visible to your squad.

Extra Conditioning: Captain: Increases the Assault's health.

Resilience: Colonel: Makes the Assault immune to critical hits.

Killer Instinct: Colonel: Gives massive critical hit chances when Run and Gun is active.