(Created page with "Water has an effect on city growth in Civ 6 Placing your city near a water source should be one of your first decisions in a...")
 
 
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[[File:Civilization6Water.jpg|right|thumb|400px|Water has an effect on city growth in Civ 6]]
 
[[File:Civilization6Water.jpg|right|thumb|400px|Water has an effect on city growth in Civ 6]]
  
Placing your city near a water source should be one of your first decisions in any game. The presence of a
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Placing your [[Civilization VI: City|city]] near a water source should be one of your first decisions in any game. The presence of a
good water source will immediately set the initial Housing level of a city. A city not adjacent to any
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good water source will immediately set the initial Housing level of a [[Civilization VI: City|city]]. A [[Civilization VI: City|city]] not adjacent to any
water will have a max Population of 2 at the start. A city on the coast will have a max Population of
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water will have a max Population of 2 at the start. A [[Civilization VI: City|city]] on the coast will have a max Population of
3. And a city adjacent to a River, Lake, or Oasis will have a max Population of 5.
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3. And a [[Civilization VI: City|city]] adjacent to a River, Lake, or Oasis will have a max Population of 5.
  
The fresh water status of a city may be upgraded by adding an Aqueduct tile next to the City Center.
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The fresh water status of a [[Civilization VI: City|city]] may be upgraded by adding an Aqueduct tile next to the City Center.
 
Aqueducts may only be placed in tiles that are adjacent to a River, Lake, or Mountain that is also adjacent
 
Aqueducts may only be placed in tiles that are adjacent to a River, Lake, or Mountain that is also adjacent
 
to the City Center. Completion of the Aqueduct district raises the city's Housing from water by 2 or up
 
to the City Center. Completion of the Aqueduct district raises the city's Housing from water by 2 or up

Latest revision as of 20:55, 21 October 2016

Water has an effect on city growth in Civ 6

Placing your city near a water source should be one of your first decisions in any game. The presence of a good water source will immediately set the initial Housing level of a city. A city not adjacent to any water will have a max Population of 2 at the start. A city on the coast will have a max Population of 3. And a city adjacent to a River, Lake, or Oasis will have a max Population of 5.

The fresh water status of a city may be upgraded by adding an Aqueduct tile next to the City Center. Aqueducts may only be placed in tiles that are adjacent to a River, Lake, or Mountain that is also adjacent to the City Center. Completion of the Aqueduct district raises the city's Housing from water by 2 or up to 6, whichever is larger—so 7 if adjacent to River, Lake or Oasis, or 6 otherwise.