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| Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4
 
| Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4

Revision as of 03:45, 9 February 2015

Name Class Rarity Price Buff
Accuracy Stone Anyone Very Common 5000 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4
Agile Talon Bounty Hunter Very Rare 25000 Combat Stat Add(Speed Rating) = 3 Combat Stat Add(Defense Rating) = 15 Combat Stat Multiply(Max Hp) = -8
Archers Ring Anyone Common 7500 Combat Stat Add(Attack Rating) = 20 Combat Stat Add(Crit Chance) = -1
Beast Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16
Berserk Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Stress Dmg Percent() = 15 Resolve Check Percent() = -8
Berserk Mask Leper Very Rare 25000 Combat Stat Multiply(Max Hp) = 20 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Speed Rating) = 2 Stress Dmg Percent() = 20 Stress Heal Percent() = -16
Blasphemous Vial Plague Doctor Very Rare 25000 Poison Chance() = 15 Bleed Chance() = 15 Resistance(Death Blow) = -12
Bleed Amulet Anyone Uncommon 10000 Bleed Chance() = 10 Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -2
Bleed Charm Anyone Very Common 5000 Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -1
Bleed Stone Anyone Very Common 5000 Bleed Chance() = 10 Combat Stat Add(Crit Chance) = -1
Bleeding Pendant Hellion Common 7500 Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10
Blight Amulet Anyone Uncommon 10000 Poison Chance() = 10 Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -8
Blight Charm Anyone Very Common 5000 Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -4
Blight Stone Anyone Very Common 5000 Poison Chance() = 10 Combat Stat Multiply(Max Hp) = -8
Blood Charm Anyone Common 7500 Resistance(Poison) = 10 Resistance(Bleed) = 15 Resistance(Disease) = -12
Bloodied Fetish Anyone Common 7500 Resistance(Poison) = 10 Resistance(Bleed) = 10 Resistance(Disease) = -12
Bloodthirst Ring Anyone Common 7500 Food Consumption Percent() = -100 Combat Stat Multiply(Max Hp) = 10 Combat Stat Add(Defense Rating) = -8
Bloody Dice Jester Common 7500 Bleed Chance() = 20 Combat Stat Add(Crit Chance) = -1
Bloody Herb Plague Doctor Common 7500 Bleed Chance() = 15 Hp Heal Amount() = -12
Book Of Constitution Anyone Uncommon 10000 Resistance(Poison) = 15 Resistance(Disease) = 10 Hp Heal Amount() = -12
Book Of Holiness Anyone Very Rare 25000 Stress Dmg Percent() = -16 Resistance(Death Blow) = -12
Book Of Holy Healing Vestal Common 7500 Hp Heal Amount() = 20 Combat Stat Multiply(Max Hp) = -12
Book Of Intuition Anyone Common 7500 Scouting Chance() = 20 Resolve Check Percent() = -8
Book Of Rage Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 Resistance(Stun) = -12 Resistance(Debuff) = -12
Book Of Relaxation Anyone Uncommon 10000 Stress Dmg Percent() = -12 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Book Of Sanity Anyone Rare 15000 Stress Dmg Percent() = -16 Resistance(Stun) = -16 Resistance(Debuff) = -16
Brawlers Gloves Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Crit Chance) = -4
Bright Tambourine Jester Rare 15000 Resolve Check Percent() = 10 Resistance(Death Blow) = -8
Calming Crystal Anyone Uncommon 10000 Stress Dmg Percent() = -8 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Camouflage Cloak Anyone Rare 15000 Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Attack Rating) = -4
Campers Helmet Bounty Hunter Uncommon 10000 Stress Heal Percent() = 20 Scouting Chance() = -24
Caution Cloak Anyone Common 7500 Scouting Chance() = 10 Combat Stat Add(Speed Rating) = -10
Chirurgeons Charm Anyone Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4
Cleansing Crystal Anyone Very Rare 25000 Resistance(Disease) = 20 Resistance(Poison) = 20 Resistance(Bleed) = 20 Poison Chance() = -16 Bleed Chance() = -16 Stun Chance() = -16
Commanders Orders Crusader Rare 15000 Combat Stat Add(Crit Chance) = 3 Stress Dmg Percent() = -12 Combat Stat Add(Defense Rating) = -12
Crest Of The 1100 Anyone Very Rare 25000 Stress Dmg Percent() = -16
Critical Dice Jester Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Critical Stone Anyone Very Common 5000 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Cursed Buckle Highwayman Common 7500 Stun Chance() = 20 Poison Chance() = 20 Resistance(Stun) = -16 Resistance(Poison) = -12
Cursed Incense Occultist Uncommon 10000 Stun Chance() = 15 Bleed Chance() = 15 Combat Stat Multiply(Max Hp) = -12
Damage Stone Anyone Very Common 5000 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4
Dark Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8
Dark Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8 Stress Dmg Percent() = 10
Dark Tambourine Jester Very Rare 25000 Resistance(Death Blow) = 10 Resolve Check Percent() = -8
Dazzling Charm Anyone Common 7500 Stun Chance() = 10 Combat Stat Add(Crit Chance) = -2
Debuff Amulet Anyone Uncommon 10000 Debuff Chance() = 10 Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Debuff Charm Anyone Very Common 5000 Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -8
Debuff Stone Anyone Very Common 5000 Debuff Chance() = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Defenders Seal Crusader Common 7500 Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Crit Chance) = -2
Demons Cauldron Occultist Very Rare 25000 Bleed Chance() = 20 Stun Chance() = 20 Combat Stat Add(Crit Chance) = 5 Resolve Check Percent() = -12
Deteriorating Bracer Anyone Common 7500 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Defense Rating) = 5
Disease Charm Anyone Very Common 5000 Resistance(Disease) = 10 Combat Stat Multiply(Max Hp) = -8
Diseased Herb Plague Doctor Uncommon 10000 Poison Chance() = 20 Hp Heal Amount() = -16
Dodge Stone Anyone Very Common 5000 Combat Stat Add(Defense Rating) = 5 Combat Stat Add(Attack Rating) = -2
Dodgy Sheath Highwayman Very Rare 25000 Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Max Hp) = -12
Double Edged Pendant Hellion Uncommon 10000 Combat Stat Multiply(Max Hp) = 15 Resistance(Stun) = -8 Resistance(Poison) = -8 Resistance(Bleed) = -8
Drifters Buckle Highwayman Common 7500 Scouting Chance() = 20 Combat Stat Add(Defense Rating) = 5 Stress Heal Percent() = -8
Eldritch Killing Incense Occultist Common 7500 Combat Stat Add(Crit Chance) = 5 Resistance(Bleed) = -8
Eldritch Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Evasion Incense Occultist Common 7500 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Fasting Seal Anyone Rare 15000 Food Consumption Percent() = -100 Starving Damage Percent() = -100 Combat Stat Multiply(Max Hp) = -16
Feather Crystal Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Defense Rating) = 10 Resistance(Stun) = -12 Resistance(Move) = -12
Flashfire Gunpowder Highwayman Common 7500 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2
Focus Ring Anyone Very Rare 25000 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = -12 Resistance(Move) = -16
Fortunate Armlet Leper Uncommon 10000 Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Gamblers Charm Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Protection Rating) = 7.5 Resistance(Death Blow) = -8
Haste Chalice Vestal Uncommon 10000 Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16
Healing Armlet Leper Common 7500 Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8
Health Stone Anyone Very Common 5000 Combat Stat Multiply(Max Hp) = 10 Stress Dmg Percent() = 10
Heavens Hairpin Hellion Rare 15000 Resolve Check Percent() = 10 Resistance(Death Blow) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Crit Chance) = -2
Heavy Boots Anyone Uncommon 10000 Resistance(Move) = 15 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8
Hells Hairpin Hellion Very Rare 25000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = -8 Resolve Check Percent() = -12
Heros Ring Anyone Very Rare 25000 Resolve Check Percent() = 15 Stress Dmg Percent() = 20
Holy Orders Crusader Very Rare 25000 Resolve Check Percent() = 15 Stress Dmg Percent() = -12 Resistance(Death Blow) = 15 Combat Stat Add(Defense Rating) = -12 Combat Stat Add(Speed Rating) = -3
Hunters Talon Bounty Hunter Rare 15000 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Defense Rating) = -12
Immunity Mask Leper Rare 15000 Resistance(Stun) = 15 Resistance(Poison) = 15 Resistance(Bleed) = 15 Combat Stat Multiply(Max Hp) = -16
Knights Crest Crusader Common 7500 Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Speed Rating) = -1
Legendary Bracer Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 20 Combat Stat Multiply(Damage High) = 20 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Attack Rating) = -6
Life Crystal Anyone Rare 15000 Combat Stat Multiply(Max Hp) = 20 Resistance(Death Blow) = -8
Lucky Dice Jester Uncommon 10000 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Lucky Talisman Grave Robber Rare 15000 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Man Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = 0 Combat Stat Multiply(Damage High) = 0
Martyrs Seal Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = 15 Combat Stat Multiply(Max Hp) = -16 Combat Stat Add(Defense Rating) = -12
Moon Cloak Anyone Rare 15000 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8
Moon Ring Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = -4 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4
Move Amulet Anyone Uncommon 10000 Move Chance() = 10 Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -4
Move Charm Anyone Very Common 5000 Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -2
Move Stone Anyone Very Common 5000 Move Chance() = 10 Combat Stat Add(Attack Rating) = -2
Paralyzers Crest Crusader Uncommon 10000 Stun Chance() = 15 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -4
Poisoned Herb Plague Doctor Common 7500 Poison Chance() = 10 Hp Heal Amount() = -8
Poisoning Buckle Highwayman Uncommon 10000 Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Profane Scroll Vestal Rare 15000 Stun Chance() = 15 Poison Chance() = 15 Debuff Chance() = 15 Stress Dmg Percent() = 20
Protection Stone Anyone Very Common 5000 Combat Stat Add(Protection Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Quick Draw Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 8 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Speed Rating) = -5
Quickening Satchel Grave Robber Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2
Raiders Talisman Grave Robber Very Rare 25000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Debuff Chance() = 30 Resistance(Death Blow) = -8 Food Consumption Percent() = 100
Reckless Charm Anyone Common 7500 Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Defense Rating) = -4
Recovery Chalice Vestal Common 7500 Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8
Recovery Charm Anyone Rare 15000 Hp Heal Amount() = 20 Combat Stat Add(Defense Rating) = -8
Rotgut Censer Plague Doctor Common 7500 Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Max Hp) = -8
Sacred Scroll Vestal Very Rare 25000 Stress Dmg Percent() = -16 Stress Heal Percent() = 20 Combat Stat Add(Speed Rating) = -3
Sacrificial Cauldron Occultist Rare 15000 Stress Heal Percent() = 20 Hp Heal Amount() = -20
Seer Stone Anyone Uncommon 10000 Scouting Chance() = 20 Resolve Check Percent() = -8
Seers Satchel Grave Robber Uncommon 10000 Scouting Chance() = 20 Combat Stat Add(Speed Rating) = -1
Selfish Armlet Leper Common 7500 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2
Selfish Pendant Hellion Common 7500 Stress Dmg Percent() = -12 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Sharpening Sheath Highwayman Rare 15000 Combat Stat Add(Crit Chance) = 3 Bleed Chance() = -16 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Shimmering Cloak Anyone Common 7500 Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Max Hp) = -8
Slippery Boots Anyone Common 7500 Combat Stat Add(Defense Rating) = 10 Resistance(Move) = -16
Snake Oil Anyone Common 7500 Stress Dmg Percent() = -8 Resolve Check Percent() = -12
Snipers Ring Anyone Rare 15000 Combat Stat Add(Attack Rating) = 15 Combat Stat Add(Attack Rating) = -6
Solar Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8
Solar Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8 Stress Dmg Percent() = 10
Speed Stone Anyone Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1
Steady Bracer Anyone Common 7500 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -2
Stun Amulet Anyone Uncommon 10000 Stun Chance() = 10 Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -8
Stun Charm Anyone Very Common 5000 Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -4
Stun Stone Anyone Very Common 5000 Stun Chance() = 10 Combat Stat Add(Defense Rating) = -4
Stunning Satchel Grave Robber Common 7500 Stun Chance() = 10 Poison Chance() = 10
Sun Cloak Anyone Uncommon 10000 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8
Sun Ring Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4
Surgical Glove Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
Survival Guide Anyone Common 7500 Scouting Chance() = 10 Resolve Xp Bonus Percent() = -10
Swift Cloak Anyone Uncommon 10000 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4
Swordsmans Crest Crusader Common 7500 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Defense Rating) = -8
Tenacity Ring Anyone Uncommon 10000 Resistance(Death Blow) = 5 Combat Stat Add(Defense Rating) = -4
Tough Ring Anyone Very Rare 25000 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Multiply(Max Hp) = 20 Combat Stat Add(Defense Rating) = -12
Unholy Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Unmovable Helmet Bounty Hunter Common 7500 Resistance(Move) = 15 Combat Stat Add(Speed Rating) = -1
Warriors Bracer Anyone Common 7500 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4
Warriors Cap Anyone Common 7500 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Speed Rating) = -1
Witchs Vial Plague Doctor Rare 15000 Resistance(Poison) = 15 Resistance(Bleed) = 10 Poison Chance() = 10 Combat Stat Add(Speed Rating) = -3
Worrystone Anyone Uncommon 10000 Resolve Check Percent() = 10 Combat Stat Add(Speed Rating) = -2
Wounding Helmet Bounty Hunter Common 7500 Stun Chance() = 10 Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
Youth Chalice Vestal Common 7500 Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Attack Rating) = -4