Line 1: Line 1:
 +
A list of all the Trinkets in [[:Category:Darkest Dungeon Wiki|Darkest Dungeon]]
 +
 +
Here are examples of what a trinket looks like:
 +
 +
[[File:DarkestDungeonSunRing.jpg|220px]]
 +
[[File:DarkestDungeonMoonRing.jpg|220px]]
 +
 +
Trinkets have a name, rarity (very common, common, uncommon, rare, very rare), class, and value
 +
 +
Each of your heroes can equip two trinkets at a time
 +
 +
You find Trinkets in a dungeon, or you can buy them at Nomad Wagon in town.
 +
 +
Credit for data below goes to www.jiiks.net/random/trinkets.php
 +
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 7: Line 22:
 
! class="unsortable" | Buff
 
! class="unsortable" | Buff
 
|-
 
|-
| Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4
+
| Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Agile Talon||Bounty Hunter||Very Rare||25000||Combat Stat Add(Speed Rating) = 3 Combat Stat Add(Defense Rating) = 15 Combat Stat Multiply(Max Hp) = -8
+
| Agile Talon||Bounty Hunter||Very Rare||25000||Combat Stat Add(Speed Rating) = 3<br>Combat Stat Add(Defense Rating) = 15<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Archers Ring||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 20 Combat Stat Add(Crit Chance) = -1
+
| Archers Ring||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 20<br>Combat Stat Add(Crit Chance) = -1
 
|-
 
|-
| Beast Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16
+
| Beast Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -16<br>Combat Stat Multiply(Damage High) = -16
 
|-
 
|-
| Berserk Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Stress Dmg Percent() = 15 Resolve Check Percent() = -8
+
| Berserk Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Stress Dmg Percent() = 15<br>Resolve Check Percent() = -8
 
|-
 
|-
| Berserk Mask||Leper||Very Rare||25000||Combat Stat Multiply(Max Hp) = 20 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Speed Rating) = 2 Stress Dmg Percent() = 20 Stress Heal Percent() = -16
+
| Berserk Mask||Leper||Very Rare||25000||Combat Stat Multiply(Max Hp) = 20<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Speed Rating) = 2<br>Stress Dmg Percent() = 20<br>Stress Heal Percent() = -16
 
|-
 
|-
| Blasphemous Vial||Plague Doctor||Very Rare||25000||Poison Chance() = 15 Bleed Chance() = 15 Resistance(Death Blow) = -12
+
| Blasphemous Vial||Plague Doctor||Very Rare||25000||Poison Chance() = 15<br>Bleed Chance() = 15<br>Resistance(Death Blow) = -12
 
|-
 
|-
| Bleed Amulet||Anyone||Uncommon||10000||Bleed Chance() = 10 Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -2
+
| Bleed Amulet||Anyone||Uncommon||10000||Bleed Chance() = 10<br>Resistance(Bleed) = 10<br>Combat Stat Add(Crit Chance) = -2
 
|-
 
|-
| Bleed Charm||Anyone||Very Common||5000||Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -1
+
| Bleed Charm||Anyone||Very Common||5000||Resistance(Bleed) = 10<br>Combat Stat Add(Crit Chance) = -1
 
|-
 
|-
| Bleed Stone||Anyone||Very Common||5000||Bleed Chance() = 10 Combat Stat Add(Crit Chance) = -1
+
| Bleed Stone||Anyone||Very Common||5000||Bleed Chance() = 10<br>Combat Stat Add(Crit Chance) = -1
 
|-
 
|-
| Bleeding Pendant||Hellion||Common||7500||Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10
+
| Bleeding Pendant||Hellion||Common||7500||Bleed Chance() = 15<br>Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10
 
|-
 
|-
| Blight Amulet||Anyone||Uncommon||10000||Poison Chance() = 10 Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -8
+
| Blight Amulet||Anyone||Uncommon||10000||Poison Chance() = 10<br>Resistance(Poison) = 10<br>Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Blight Charm||Anyone||Very Common||5000||Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -4
+
| Blight Charm||Anyone||Very Common||5000||Resistance(Poison) = 10<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Blight Stone||Anyone||Very Common||5000||Poison Chance() = 10 Combat Stat Multiply(Max Hp) = -8
+
| Blight Stone||Anyone||Very Common||5000||Poison Chance() = 10<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Blood Charm||Anyone||Common||7500||Resistance(Poison) = 10 Resistance(Bleed) = 15 Resistance(Disease) = -12
+
| Blood Charm||Anyone||Common||7500||Resistance(Poison) = 10<br>Resistance(Bleed) = 15<br>Resistance(Disease) = -12
 
|-
 
|-
| Bloodied Fetish||Anyone||Common||7500||Resistance(Poison) = 10 Resistance(Bleed) = 10 Resistance(Disease) = -12
+
| Bloodied Fetish||Anyone||Common||7500||Resistance(Poison) = 10<br>Resistance(Bleed) = 10<br>Resistance(Disease) = -12
 
|-
 
|-
| Bloodthirst Ring||Anyone||Common||7500||Food Consumption Percent() = -100 Combat Stat Multiply(Max Hp) = 10 Combat Stat Add(Defense Rating) = -8
+
| Bloodthirst Ring||Anyone||Common||7500||Food Consumption Percent() = -100<br>Combat Stat Multiply(Max Hp) = 10<br>Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Bloody Dice||Jester||Common||7500||Bleed Chance() = 20 Combat Stat Add(Crit Chance) = -1
+
| Bloody Dice||Jester||Common||7500||Bleed Chance() = 20<br>Combat Stat Add(Crit Chance) = -1
 
|-
 
|-
| Bloody Herb||Plague Doctor||Common||7500||Bleed Chance() = 15 Hp Heal Amount() = -12
+
| Bloody Herb||Plague Doctor||Common||7500||Bleed Chance() = 15<br>Hp Heal Amount() = -12
 
|-
 
|-
| Book Of Constitution||Anyone||Uncommon||10000||Resistance(Poison) = 15 Resistance(Disease) = 10 Hp Heal Amount() = -12
+
| Book Of Constitution||Anyone||Uncommon||10000||Resistance(Poison) = 15<br>Resistance(Disease) = 10<br>Hp Heal Amount() = -12
 
|-
 
|-
| Book Of Holiness||Anyone||Very Rare||25000||Stress Dmg Percent() = -16 Resistance(Death Blow) = -12
+
| Book Of Holiness||Anyone||Very Rare||25000||Stress Dmg Percent() = -16<br>Resistance(Death Blow) = -12
 
|-
 
|-
| Book Of Holy Healing||Vestal||Common||7500||Hp Heal Amount() = 20 Combat Stat Multiply(Max Hp) = -12
+
| Book Of Holy Healing||Vestal||Common||7500||Hp Heal Amount() = 20<br>Combat Stat Multiply(Max Hp) = -12
 
|-
 
|-
| Book Of Intuition||Anyone||Common||7500||Scouting Chance() = 20 Resolve Check Percent() = -8
+
| Book Of Intuition||Anyone||Common||7500||Scouting Chance() = 20<br>Resolve Check Percent() = -8
 
|-
 
|-
| Book Of Rage||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 Resistance(Stun) = -12 Resistance(Debuff) = -12
+
| Book Of Rage||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Attack Rating) = -4<br>Resistance(Stun) = -12<br>Resistance(Debuff) = -12
 
|-
 
|-
| Book Of Relaxation||Anyone||Uncommon||10000||Stress Dmg Percent() = -12 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Book Of Relaxation||Anyone||Uncommon||10000||Stress Dmg Percent() = -12<br>Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Book Of Sanity||Anyone||Rare||15000||Stress Dmg Percent() = -16 Resistance(Stun) = -16 Resistance(Debuff) = -16
+
| Book Of Sanity||Anyone||Rare||15000||Stress Dmg Percent() = -16<br>Resistance(Stun) = -16<br>Resistance(Debuff) = -16
 
|-
 
|-
| Brawlers Gloves||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Crit Chance) = -4
+
| Brawlers Gloves||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Crit Chance) = -4
 
|-
 
|-
| Bright Tambourine||Jester||Rare||15000||Resolve Check Percent() = 10 Resistance(Death Blow) = -8
+
| Bright Tambourine||Jester||Rare||15000||Resolve Check Percent() = 10<br>Resistance(Death Blow) = -8
 
|-
 
|-
| Calming Crystal||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Calming Crystal||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Camouflage Cloak||Anyone||Rare||15000||Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Attack Rating) = -4
+
| Camouflage Cloak||Anyone||Rare||15000||Combat Stat Add(Defense Rating) = 15<br>Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Campers Helmet||Bounty Hunter||Uncommon||10000||Stress Heal Percent() = 20 Scouting Chance() = -24
+
| Campers Helmet||Bounty Hunter||Uncommon||10000||Stress Heal Percent() = 20<br>Scouting Chance() = -24
 
|-
 
|-
| Caution Cloak||Anyone||Common||7500||Scouting Chance() = 10 Combat Stat Add(Speed Rating) = -10
+
| Caution Cloak||Anyone||Common||7500||Scouting Chance() = 10<br>Combat Stat Add(Speed Rating) = -10
 
|-
 
|-
 
| Chirurgeons Charm||Anyone||Common||7500||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4
 
| Chirurgeons Charm||Anyone||Common||7500||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Cleansing Crystal||Anyone||Very Rare||25000||Resistance(Disease) = 20 Resistance(Poison) = 20 Resistance(Bleed) = 20 Poison Chance() = -16 Bleed Chance() = -16 Stun Chance() = -16
+
| Cleansing Crystal||Anyone||Very Rare||25000||Resistance(Disease) = 20<br>Resistance(Poison) = 20<br>Resistance(Bleed) = 20<br>Poison Chance() = -16<br>Bleed Chance() = -16<br>Stun Chance() = -16
 
|-
 
|-
| Commanders Orders||Crusader||Rare||15000||Combat Stat Add(Crit Chance) = 3 Stress Dmg Percent() = -12 Combat Stat Add(Defense Rating) = -12
+
| Commanders Orders||Crusader||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Stress Dmg Percent() = -12<br>Combat Stat Add(Defense Rating) = -12
 
|-
 
|-
 
| Crest Of The 1100||Anyone||Very Rare||25000||Stress Dmg Percent() = -16
 
| Crest Of The 1100||Anyone||Very Rare||25000||Stress Dmg Percent() = -16
Line 83: Line 98:
 
| Critical Stone||Anyone||Very Common||5000||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
 
| Critical Stone||Anyone||Very Common||5000||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
 
|-
 
|-
| Cursed Buckle||Highwayman||Common||7500||Stun Chance() = 20 Poison Chance() = 20 Resistance(Stun) = -16 Resistance(Poison) = -12
+
| Cursed Buckle||Highwayman||Common||7500||Stun Chance() = 20<br>Poison Chance() = 20<br>Resistance(Stun) = -16<br>Resistance(Poison) = -12
 
|-
 
|-
| Cursed Incense||Occultist||Uncommon||10000||Stun Chance() = 15 Bleed Chance() = 15 Combat Stat Multiply(Max Hp) = -12
+
| Cursed Incense||Occultist||Uncommon||10000||Stun Chance() = 15<br>Bleed Chance() = 15<br>Combat Stat Multiply(Max Hp) = -12
 
|-
 
|-
| Damage Stone||Anyone||Very Common||5000||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4
+
| Damage Stone||Anyone||Very Common||5000||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Dark Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8
+
| Dark Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Defense Rating) = -8
 
|-
 
|-
| Dark Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Stress Dmg Percent() = 10
+
| Dark Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Stress Dmg Percent() = 10
 
|-
 
|-
| Dark Tambourine||Jester||Very Rare||25000||Resistance(Death Blow) = 10 Resolve Check Percent() = -8
+
| Dark Tambourine||Jester||Very Rare||25000||Resistance(Death Blow) = 10<br>Resolve Check Percent() = -8
 
|-
 
|-
| Dazzling Charm||Anyone||Common||7500||Stun Chance() = 10 Combat Stat Add(Crit Chance) = -2
+
| Dazzling Charm||Anyone||Common||7500||Stun Chance() = 10<br>Combat Stat Add(Crit Chance) = -2
 
|-
 
|-
| Debuff Amulet||Anyone||Uncommon||10000||Debuff Chance() = 10 Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Debuff Amulet||Anyone||Uncommon||10000||Debuff Chance() = 10<br>Resistance(Debuff) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Debuff Charm||Anyone||Very Common||5000||Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -8
+
| Debuff Charm||Anyone||Very Common||5000||Resistance(Debuff) = 10<br>Combat Stat Multiply(Damage Low) = -8
 
|-
 
|-
| Debuff Stone||Anyone||Very Common||5000||Debuff Chance() = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Debuff Stone||Anyone||Very Common||5000||Debuff Chance() = 10<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Defenders Seal||Crusader||Common||7500||Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Crit Chance) = -2
+
| Defenders Seal||Crusader||Common||7500||Combat Stat Add(Protection Rating) = 5<br>Combat Stat Add(Crit Chance) = -2
 
|-
 
|-
| Demons Cauldron||Occultist||Very Rare||25000||Bleed Chance() = 20 Stun Chance() = 20 Combat Stat Add(Crit Chance) = 5 Resolve Check Percent() = -12
+
| Demons Cauldron||Occultist||Very Rare||25000||Bleed Chance() = 20<br>Stun Chance() = 20<br>Combat Stat Add(Crit Chance) = 5<br>Resolve Check Percent() = -12
 
|-
 
|-
| Deteriorating Bracer||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Defense Rating) = 5
+
| Deteriorating Bracer||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Defense Rating) = 5
 
|-
 
|-
| Disease Charm||Anyone||Very Common||5000||Resistance(Disease) = 10 Combat Stat Multiply(Max Hp) = -8
+
| Disease Charm||Anyone||Very Common||5000||Resistance(Disease) = 10<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Diseased Herb||Plague Doctor||Uncommon||10000||Poison Chance() = 20 Hp Heal Amount() = -16
+
| Diseased Herb||Plague Doctor||Uncommon||10000||Poison Chance() = 20<br>Hp Heal Amount() = -16
 
|-
 
|-
| Dodge Stone||Anyone||Very Common||5000||Combat Stat Add(Defense Rating) = 5 Combat Stat Add(Attack Rating) = -2
+
| Dodge Stone||Anyone||Very Common||5000||Combat Stat Add(Defense Rating) = 5<br>Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Dodgy Sheath||Highwayman||Very Rare||25000||Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Max Hp) = -12
+
| Dodgy Sheath||Highwayman||Very Rare||25000||Combat Stat Add(Defense Rating) = 15<br>Combat Stat Add(Speed Rating) = 3<br>Combat Stat Multiply(Max Hp) = -12
 
|-
 
|-
| Double Edged Pendant||Hellion||Uncommon||10000||Combat Stat Multiply(Max Hp) = 15 Resistance(Stun) = -8 Resistance(Poison) = -8 Resistance(Bleed) = -8
+
| Double Edged Pendant||Hellion||Uncommon||10000||Combat Stat Multiply(Max Hp) = 15<br>Resistance(Stun) = -8<br>Resistance(Poison) = -8<br>Resistance(Bleed) = -8
 
|-
 
|-
| Drifters Buckle||Highwayman||Common||7500||Scouting Chance() = 20 Combat Stat Add(Defense Rating) = 5 Stress Heal Percent() = -8
+
| Drifters Buckle||Highwayman||Common||7500||Scouting Chance() = 20<br>Combat Stat Add(Defense Rating) = 5<br>Stress Heal Percent() = -8
 
|-
 
|-
| Eldritch Killing Incense||Occultist||Common||7500||Combat Stat Add(Crit Chance) = 5 Resistance(Bleed) = -8
+
| Eldritch Killing Incense||Occultist||Common||7500||Combat Stat Add(Crit Chance) = 5<br>Resistance(Bleed) = -8
 
|-
 
|-
| Eldritch Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Eldritch Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Evasion Incense||Occultist||Common||7500||Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Evasion Incense||Occultist||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Fasting Seal||Anyone||Rare||15000||Food Consumption Percent() = -100 Starving Damage Percent() = -100 Combat Stat Multiply(Max Hp) = -16
+
| Fasting Seal||Anyone||Rare||15000||Food Consumption Percent() = -100<br>Starving Damage Percent() = -100<br>Combat Stat Multiply(Max Hp) = -16
 
|-
 
|-
| Feather Crystal||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Defense Rating) = 10 Resistance(Stun) = -12 Resistance(Move) = -12
+
| Feather Crystal||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Defense Rating) = 10<br>Resistance(Stun) = -12<br>Resistance(Move) = -12
 
|-
 
|-
| Flashfire Gunpowder||Highwayman||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2
+
| Flashfire Gunpowder||Highwayman||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Focus Ring||Anyone||Very Rare||25000||Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = -12 Resistance(Move) = -16
+
| Focus Ring||Anyone||Very Rare||25000||Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = -12<br>Resistance(Move) = -16
 
|-
 
|-
| Fortunate Armlet||Leper||Uncommon||10000||Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Fortunate Armlet||Leper||Uncommon||10000||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Add(Crit Chance) = 3<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Gamblers Charm||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Protection Rating) = 7.5 Resistance(Death Blow) = -8
+
| Gamblers Charm||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Protection Rating) = 7.5<br>Resistance(Death Blow) = -8
 
|-
 
|-
| Haste Chalice||Vestal||Uncommon||10000||Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16
+
| Haste Chalice||Vestal||Uncommon||10000||Combat Stat Add(Speed Rating) = 3<br>Combat Stat Multiply(Damage Low) = -16<br>Combat Stat Multiply(Damage High) = -16
 
|-
 
|-
| Healing Armlet||Leper||Common||7500||Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8
+
| Healing Armlet||Leper||Common||7500||Hp Heal Amount() = 10<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Health Stone||Anyone||Very Common||5000||Combat Stat Multiply(Max Hp) = 10 Stress Dmg Percent() = 10
+
| Health Stone||Anyone||Very Common||5000||Combat Stat Multiply(Max Hp) = 10<br>Stress Dmg Percent() = 10
 
|-
 
|-
| Heavens Hairpin||Hellion||Rare||15000||Resolve Check Percent() = 10 Resistance(Death Blow) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Crit Chance) = -2
+
| Heavens Hairpin||Hellion||Rare||15000||Resolve Check Percent() = 10<br>Resistance(Death Blow) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Crit Chance) = -2
 
|-
 
|-
| Heavy Boots||Anyone||Uncommon||10000||Resistance(Move) = 15 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8
+
| Heavy Boots||Anyone||Uncommon||10000||Resistance(Move) = 15<br>Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Hells Hairpin||Hellion||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = -8 Resolve Check Percent() = -12
+
| Hells Hairpin||Hellion||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Crit Chance) = 5<br>Resistance(Death Blow) = -8<br>Resolve Check Percent() = -12
 
|-
 
|-
| Heros Ring||Anyone||Very Rare||25000||Resolve Check Percent() = 15 Stress Dmg Percent() = 20
+
| Heros Ring||Anyone||Very Rare||25000||Resolve Check Percent() = 15<br>Stress Dmg Percent() = 20
 
|-
 
|-
| Holy Orders||Crusader||Very Rare||25000||Resolve Check Percent() = 15 Stress Dmg Percent() = -12 Resistance(Death Blow) = 15 Combat Stat Add(Defense Rating) = -12 Combat Stat Add(Speed Rating) = -3
+
| Holy Orders||Crusader||Very Rare||25000||Resolve Check Percent() = 15<br>Stress Dmg Percent() = -12<br>Resistance(Death Blow) = 15<br>Combat Stat Add(Defense Rating) = -12<br>Combat Stat Add(Speed Rating) = -3
 
|-
 
|-
| Hunters Talon||Bounty Hunter||Rare||15000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Defense Rating) = -12
+
| Hunters Talon||Bounty Hunter||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Defense Rating) = -12
 
|-
 
|-
| Immunity Mask||Leper||Rare||15000||Resistance(Stun) = 15 Resistance(Poison) = 15 Resistance(Bleed) = 15 Combat Stat Multiply(Max Hp) = -16
+
| Immunity Mask||Leper||Rare||15000||Resistance(Stun) = 15<br>Resistance(Poison) = 15<br>Resistance(Bleed) = 15<br>Combat Stat Multiply(Max Hp) = -16
 
|-
 
|-
| Knights Crest||Crusader||Common||7500||Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Speed Rating) = -1
+
| Knights Crest||Crusader||Common||7500||Combat Stat Multiply(Max Hp) = 15<br>Combat Stat Add(Protection Rating) = 5<br>Combat Stat Add(Speed Rating) = -1
 
|-
 
|-
| Legendary Bracer||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 20 Combat Stat Multiply(Damage High) = 20 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Attack Rating) = -6
+
| Legendary Bracer||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 20<br>Combat Stat Multiply(Damage High) = 20<br>Combat Stat Add(Crit Chance) = 5<br>Combat Stat Add(Attack Rating) = -6
 
|-
 
|-
| Life Crystal||Anyone||Rare||15000||Combat Stat Multiply(Max Hp) = 20 Resistance(Death Blow) = -8
+
| Life Crystal||Anyone||Rare||15000||Combat Stat Multiply(Max Hp) = 20<br>Resistance(Death Blow) = -8
 
|-
 
|-
| Lucky Dice||Jester||Uncommon||10000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Lucky Dice||Jester||Uncommon||10000||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Defense Rating) = 5<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Lucky Talisman||Grave Robber||Rare||15000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Lucky Talisman||Grave Robber||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Man Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = 0 Combat Stat Multiply(Damage High) = 0
+
| Man Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = 0<br>Combat Stat Multiply(Damage High) = 0
 
|-
 
|-
| Martyrs Seal||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = 15 Combat Stat Multiply(Max Hp) = -16 Combat Stat Add(Defense Rating) = -12
+
| Martyrs Seal||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Crit Chance) = 5<br>Resistance(Death Blow) = 15<br>Combat Stat Multiply(Max Hp) = -16<br>Combat Stat Add(Defense Rating) = -12
 
|-
 
|-
| Moon Cloak||Anyone||Rare||15000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8
+
| Moon Cloak||Anyone||Rare||15000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Defense Rating) = -8
 
|-
 
|-
| Moon Ring||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = -4 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4
+
| Moon Ring||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Attack Rating) = -4<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Move Amulet||Anyone||Uncommon||10000||Move Chance() = 10 Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -4
+
| Move Amulet||Anyone||Uncommon||10000||Move Chance() = 10<br>Resistance(Move) = 10<br>Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Move Charm||Anyone||Very Common||5000||Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -2
+
| Move Charm||Anyone||Very Common||5000||Resistance(Move) = 10<br>Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Move Stone||Anyone||Very Common||5000||Move Chance() = 10 Combat Stat Add(Attack Rating) = -2
+
| Move Stone||Anyone||Very Common||5000||Move Chance() = 10<br>Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Paralyzers Crest||Crusader||Uncommon||10000||Stun Chance() = 15 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -4
+
| Paralyzers Crest||Crusader||Uncommon||10000||Stun Chance() = 15<br>Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = -4
 
|-
 
|-
| Poisoned Herb||Plague Doctor||Common||7500||Poison Chance() = 10 Hp Heal Amount() = -8
+
| Poisoned Herb||Plague Doctor||Common||7500||Poison Chance() = 10<br>Hp Heal Amount() = -8
 
|-
 
|-
| Poisoning Buckle||Highwayman||Uncommon||10000||Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Poisoning Buckle||Highwayman||Uncommon||10000||Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Profane Scroll||Vestal||Rare||15000||Stun Chance() = 15 Poison Chance() = 15 Debuff Chance() = 15 Stress Dmg Percent() = 20
+
| Profane Scroll||Vestal||Rare||15000||Stun Chance() = 15<br>Poison Chance() = 15<br>Debuff Chance() = 15<br>Stress Dmg Percent() = 20
 
|-
 
|-
| Protection Stone||Anyone||Very Common||5000||Combat Stat Add(Protection Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Protection Stone||Anyone||Very Common||5000||Combat Stat Add(Protection Rating) = 5<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Quick Draw Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 8 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Speed Rating) = -5
+
| Quick Draw Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 8<br>Combat Stat Add(Crit Chance) = 5<br>Combat Stat Add(Speed Rating) = -5
 
|-
 
|-
 
| Quickening Satchel||Grave Robber||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2
 
| Quickening Satchel||Grave Robber||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Raiders Talisman||Grave Robber||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Debuff Chance() = 30 Resistance(Death Blow) = -8 Food Consumption Percent() = 100
+
| Raiders Talisman||Grave Robber||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Debuff Chance() = 30<br>Resistance(Death Blow) = -8<br>Food Consumption Percent() = 100
 
|-
 
|-
| Reckless Charm||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Defense Rating) = -4
+
| Reckless Charm||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Recovery Chalice||Vestal||Common||7500||Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8
+
| Recovery Chalice||Vestal||Common||7500||Hp Heal Amount() = 10<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Recovery Charm||Anyone||Rare||15000||Hp Heal Amount() = 20 Combat Stat Add(Defense Rating) = -8
+
| Recovery Charm||Anyone||Rare||15000||Hp Heal Amount() = 20<br>Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Rotgut Censer||Plague Doctor||Common||7500||Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Max Hp) = -8
+
| Rotgut Censer||Plague Doctor||Common||7500||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Sacred Scroll||Vestal||Very Rare||25000||Stress Dmg Percent() = -16 Stress Heal Percent() = 20 Combat Stat Add(Speed Rating) = -3
+
| Sacred Scroll||Vestal||Very Rare||25000||Stress Dmg Percent() = -16<br>Stress Heal Percent() = 20<br>Combat Stat Add(Speed Rating) = -3
 
|-
 
|-
| Sacrificial Cauldron||Occultist||Rare||15000||Stress Heal Percent() = 20 Hp Heal Amount() = -20
+
| Sacrificial Cauldron||Occultist||Rare||15000||Stress Heal Percent() = 20<br>Hp Heal Amount() = -20
 
|-
 
|-
| Seer Stone||Anyone||Uncommon||10000||Scouting Chance() = 20 Resolve Check Percent() = -8
+
| Seer Stone||Anyone||Uncommon||10000||Scouting Chance() = 20<br>Resolve Check Percent() = -8
 
|-
 
|-
| Seers Satchel||Grave Robber||Uncommon||10000||Scouting Chance() = 20 Combat Stat Add(Speed Rating) = -1
+
| Seers Satchel||Grave Robber||Uncommon||10000||Scouting Chance() = 20<br>Combat Stat Add(Speed Rating) = -1
 
|-
 
|-
| Selfish Armlet||Leper||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2
+
| Selfish Armlet||Leper||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Attack Rating) = -2
 
|-
 
|-
| Selfish Pendant||Hellion||Common||7500||Stress Dmg Percent() = -12 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Selfish Pendant||Hellion||Common||7500||Stress Dmg Percent() = -12<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Sharpening Sheath||Highwayman||Rare||15000||Combat Stat Add(Crit Chance) = 3 Bleed Chance() = -16 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Sharpening Sheath||Highwayman||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Bleed Chance() = -16<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Shimmering Cloak||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Max Hp) = -8
+
| Shimmering Cloak||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 5<br>Combat Stat Multiply(Max Hp) = -8
 
|-
 
|-
| Slippery Boots||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10 Resistance(Move) = -16
+
| Slippery Boots||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Resistance(Move) = -16
 
|-
 
|-
| Snake Oil||Anyone||Common||7500||Stress Dmg Percent() = -8 Resolve Check Percent() = -12
+
| Snake Oil||Anyone||Common||7500||Stress Dmg Percent() = -8<br>Resolve Check Percent() = -12
 
|-
 
|-
| Snipers Ring||Anyone||Rare||15000||Combat Stat Add(Attack Rating) = 15 Combat Stat Add(Attack Rating) = -6
+
| Snipers Ring||Anyone||Rare||15000||Combat Stat Add(Attack Rating) = 15<br>Combat Stat Add(Attack Rating) = -6
 
|-
 
|-
| Solar Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8
+
| Solar Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Defense Rating) = -8
 
|-
 
|-
| Solar Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Stress Dmg Percent() = 10
+
| Solar Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Stress Dmg Percent() = 10
 
|-
 
|-
 
| Speed Stone||Anyone||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1
 
| Speed Stone||Anyone||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1
 
|-
 
|-
| Steady Bracer||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -2
+
| Steady Bracer||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = -2
 
|-
 
|-
| Stun Amulet||Anyone||Uncommon||10000||Stun Chance() = 10 Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -8
+
| Stun Amulet||Anyone||Uncommon||10000||Stun Chance() = 10<br>Resistance(Stun) = 10<br>Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Stun Charm||Anyone||Very Common||5000||Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -4
+
| Stun Charm||Anyone||Very Common||5000||Resistance(Stun) = 10<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Stun Stone||Anyone||Very Common||5000||Stun Chance() = 10 Combat Stat Add(Defense Rating) = -4
+
| Stun Stone||Anyone||Very Common||5000||Stun Chance() = 10<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Stunning Satchel||Grave Robber||Common||7500||Stun Chance() = 10 Poison Chance() = 10
+
| Stunning Satchel||Grave Robber||Common||7500||Stun Chance() = 10<br>Poison Chance() = 10
 
|-
 
|-
| Sun Cloak||Anyone||Uncommon||10000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8
+
| Sun Cloak||Anyone||Uncommon||10000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Defense Rating) = -8
 
|-
 
|-
| Sun Ring||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4
+
| Sun Ring||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Attack Rating) = 5<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Surgical Glove||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12
+
| Surgical Glove||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12
 
|-
 
|-
| Survival Guide||Anyone||Common||7500||Scouting Chance() = 10 Resolve Xp Bonus Percent() = -10
+
| Survival Guide||Anyone||Common||7500||Scouting Chance() = 10<br>Resolve Xp Bonus Percent() = -10
 
|-
 
|-
| Swift Cloak||Anyone||Uncommon||10000||Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4
+
| Swift Cloak||Anyone||Uncommon||10000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Attack Rating) = -4
 
|-
 
|-
| Swordsmans Crest||Crusader||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Defense Rating) = -8
+
| Swordsmans Crest||Crusader||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Defense Rating) = -8
 
|-
 
|-
| Tenacity Ring||Anyone||Uncommon||10000||Resistance(Death Blow) = 5 Combat Stat Add(Defense Rating) = -4
+
| Tenacity Ring||Anyone||Uncommon||10000||Resistance(Death Blow) = 5<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Tough Ring||Anyone||Very Rare||25000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Multiply(Max Hp) = 20 Combat Stat Add(Defense Rating) = -12
+
| Tough Ring||Anyone||Very Rare||25000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Multiply(Max Hp) = 20<br>Combat Stat Add(Defense Rating) = -12
 
|-
 
|-
| Unholy Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Unholy Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Unmovable Helmet||Bounty Hunter||Common||7500||Resistance(Move) = 15 Combat Stat Add(Speed Rating) = -1
+
| Unmovable Helmet||Bounty Hunter||Common||7500||Resistance(Move) = 15<br>Combat Stat Add(Speed Rating) = -1
 
|-
 
|-
| Warriors Bracer||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4
+
| Warriors Bracer||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Defense Rating) = -4
 
|-
 
|-
| Warriors Cap||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Speed Rating) = -1
+
| Warriors Cap||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Speed Rating) = -1
 
|-
 
|-
| Witchs Vial||Plague Doctor||Rare||15000||Resistance(Poison) = 15 Resistance(Bleed) = 10 Poison Chance() = 10 Combat Stat Add(Speed Rating) = -3
+
| Witchs Vial||Plague Doctor||Rare||15000||Resistance(Poison) = 15<br>Resistance(Bleed) = 10<br>Poison Chance() = 10<br>Combat Stat Add(Speed Rating) = -3
 
|-
 
|-
| Worrystone||Anyone||Uncommon||10000||Resolve Check Percent() = 10 Combat Stat Add(Speed Rating) = -2
+
| Worrystone||Anyone||Uncommon||10000||Resolve Check Percent() = 10<br>Combat Stat Add(Speed Rating) = -2
 
|-
 
|-
| Wounding Helmet||Bounty Hunter||Common||7500||Stun Chance() = 10 Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8
+
| Wounding Helmet||Bounty Hunter||Common||7500||Stun Chance() = 10<br>Bleed Chance() = 15<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8
 
|-
 
|-
| Youth Chalice||Vestal||Common||7500||Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Attack Rating) = -4
+
| Youth Chalice||Vestal||Common||7500||Combat Stat Multiply(Max Hp) = 15<br>Combat Stat Add(Attack Rating) = -4
 
|}
 
|}
 +
 +
 +
[[Category:Darkest Dungeon Wiki]]
 +
[[Category:Darkest Dungeon Items]]
 +
[[Category:Darkest Dungeon Trinkets]]

Revision as of 04:23, 9 February 2015

A list of all the Trinkets in Darkest Dungeon

Here are examples of what a trinket looks like:

DarkestDungeonSunRing.jpg DarkestDungeonMoonRing.jpg

Trinkets have a name, rarity (very common, common, uncommon, rare, very rare), class, and value

Each of your heroes can equip two trinkets at a time

You find Trinkets in a dungeon, or you can buy them at Nomad Wagon in town.

Credit for data below goes to www.jiiks.net/random/trinkets.php

Name Class Rarity Price Buff
Accuracy Stone Anyone Very Common 5000 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Defense Rating) = -4
Agile Talon Bounty Hunter Very Rare 25000 Combat Stat Add(Speed Rating) = 3
Combat Stat Add(Defense Rating) = 15
Combat Stat Multiply(Max Hp) = -8
Archers Ring Anyone Common 7500 Combat Stat Add(Attack Rating) = 20
Combat Stat Add(Crit Chance) = -1
Beast Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -16
Combat Stat Multiply(Damage High) = -16
Berserk Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Stress Dmg Percent() = 15
Resolve Check Percent() = -8
Berserk Mask Leper Very Rare 25000 Combat Stat Multiply(Max Hp) = 20
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Speed Rating) = 2
Stress Dmg Percent() = 20
Stress Heal Percent() = -16
Blasphemous Vial Plague Doctor Very Rare 25000 Poison Chance() = 15
Bleed Chance() = 15
Resistance(Death Blow) = -12
Bleed Amulet Anyone Uncommon 10000 Bleed Chance() = 10
Resistance(Bleed) = 10
Combat Stat Add(Crit Chance) = -2
Bleed Charm Anyone Very Common 5000 Resistance(Bleed) = 10
Combat Stat Add(Crit Chance) = -1
Bleed Stone Anyone Very Common 5000 Bleed Chance() = 10
Combat Stat Add(Crit Chance) = -1
Bleeding Pendant Hellion Common 7500 Bleed Chance() = 15
Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Blight Amulet Anyone Uncommon 10000 Poison Chance() = 10
Resistance(Poison) = 10
Combat Stat Add(Defense Rating) = -8
Blight Charm Anyone Very Common 5000 Resistance(Poison) = 10
Combat Stat Add(Defense Rating) = -4
Blight Stone Anyone Very Common 5000 Poison Chance() = 10
Combat Stat Multiply(Max Hp) = -8
Blood Charm Anyone Common 7500 Resistance(Poison) = 10
Resistance(Bleed) = 15
Resistance(Disease) = -12
Bloodied Fetish Anyone Common 7500 Resistance(Poison) = 10
Resistance(Bleed) = 10
Resistance(Disease) = -12
Bloodthirst Ring Anyone Common 7500 Food Consumption Percent() = -100
Combat Stat Multiply(Max Hp) = 10
Combat Stat Add(Defense Rating) = -8
Bloody Dice Jester Common 7500 Bleed Chance() = 20
Combat Stat Add(Crit Chance) = -1
Bloody Herb Plague Doctor Common 7500 Bleed Chance() = 15
Hp Heal Amount() = -12
Book Of Constitution Anyone Uncommon 10000 Resistance(Poison) = 15
Resistance(Disease) = 10
Hp Heal Amount() = -12
Book Of Holiness Anyone Very Rare 25000 Stress Dmg Percent() = -16
Resistance(Death Blow) = -12
Book Of Holy Healing Vestal Common 7500 Hp Heal Amount() = 20
Combat Stat Multiply(Max Hp) = -12
Book Of Intuition Anyone Common 7500 Scouting Chance() = 20
Resolve Check Percent() = -8
Book Of Rage Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Attack Rating) = -4
Resistance(Stun) = -12
Resistance(Debuff) = -12
Book Of Relaxation Anyone Uncommon 10000 Stress Dmg Percent() = -12
Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Book Of Sanity Anyone Rare 15000 Stress Dmg Percent() = -16
Resistance(Stun) = -16
Resistance(Debuff) = -16
Brawlers Gloves Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Crit Chance) = -4
Bright Tambourine Jester Rare 15000 Resolve Check Percent() = 10
Resistance(Death Blow) = -8
Calming Crystal Anyone Uncommon 10000 Stress Dmg Percent() = -8
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Camouflage Cloak Anyone Rare 15000 Combat Stat Add(Defense Rating) = 15
Combat Stat Add(Attack Rating) = -4
Campers Helmet Bounty Hunter Uncommon 10000 Stress Heal Percent() = 20
Scouting Chance() = -24
Caution Cloak Anyone Common 7500 Scouting Chance() = 10
Combat Stat Add(Speed Rating) = -10
Chirurgeons Charm Anyone Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4
Cleansing Crystal Anyone Very Rare 25000 Resistance(Disease) = 20
Resistance(Poison) = 20
Resistance(Bleed) = 20
Poison Chance() = -16
Bleed Chance() = -16
Stun Chance() = -16
Commanders Orders Crusader Rare 15000 Combat Stat Add(Crit Chance) = 3
Stress Dmg Percent() = -12
Combat Stat Add(Defense Rating) = -12
Crest Of The 1100 Anyone Very Rare 25000 Stress Dmg Percent() = -16
Critical Dice Jester Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Critical Stone Anyone Very Common 5000 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Cursed Buckle Highwayman Common 7500 Stun Chance() = 20
Poison Chance() = 20
Resistance(Stun) = -16
Resistance(Poison) = -12
Cursed Incense Occultist Uncommon 10000 Stun Chance() = 15
Bleed Chance() = 15
Combat Stat Multiply(Max Hp) = -12
Damage Stone Anyone Very Common 5000 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Defense Rating) = -4
Dark Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Defense Rating) = -8
Dark Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8
Stress Dmg Percent() = 10
Dark Tambourine Jester Very Rare 25000 Resistance(Death Blow) = 10
Resolve Check Percent() = -8
Dazzling Charm Anyone Common 7500 Stun Chance() = 10
Combat Stat Add(Crit Chance) = -2
Debuff Amulet Anyone Uncommon 10000 Debuff Chance() = 10
Resistance(Debuff) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Debuff Charm Anyone Very Common 5000 Resistance(Debuff) = 10
Combat Stat Multiply(Damage Low) = -8
Debuff Stone Anyone Very Common 5000 Debuff Chance() = 10
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Defenders Seal Crusader Common 7500 Combat Stat Add(Protection Rating) = 5
Combat Stat Add(Crit Chance) = -2
Demons Cauldron Occultist Very Rare 25000 Bleed Chance() = 20
Stun Chance() = 20
Combat Stat Add(Crit Chance) = 5
Resolve Check Percent() = -12
Deteriorating Bracer Anyone Common 7500 Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Defense Rating) = 5
Disease Charm Anyone Very Common 5000 Resistance(Disease) = 10
Combat Stat Multiply(Max Hp) = -8
Diseased Herb Plague Doctor Uncommon 10000 Poison Chance() = 20
Hp Heal Amount() = -16
Dodge Stone Anyone Very Common 5000 Combat Stat Add(Defense Rating) = 5
Combat Stat Add(Attack Rating) = -2
Dodgy Sheath Highwayman Very Rare 25000 Combat Stat Add(Defense Rating) = 15
Combat Stat Add(Speed Rating) = 3
Combat Stat Multiply(Max Hp) = -12
Double Edged Pendant Hellion Uncommon 10000 Combat Stat Multiply(Max Hp) = 15
Resistance(Stun) = -8
Resistance(Poison) = -8
Resistance(Bleed) = -8
Drifters Buckle Highwayman Common 7500 Scouting Chance() = 20
Combat Stat Add(Defense Rating) = 5
Stress Heal Percent() = -8
Eldritch Killing Incense Occultist Common 7500 Combat Stat Add(Crit Chance) = 5
Resistance(Bleed) = -8
Eldritch Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Evasion Incense Occultist Common 7500 Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Fasting Seal Anyone Rare 15000 Food Consumption Percent() = -100
Starving Damage Percent() = -100
Combat Stat Multiply(Max Hp) = -16
Feather Crystal Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Defense Rating) = 10
Resistance(Stun) = -12
Resistance(Move) = -12
Flashfire Gunpowder Highwayman Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Attack Rating) = -2
Focus Ring Anyone Very Rare 25000 Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = -12
Resistance(Move) = -16
Fortunate Armlet Leper Uncommon 10000 Combat Stat Add(Attack Rating) = 5
Combat Stat Add(Crit Chance) = 3
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Gamblers Charm Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Protection Rating) = 7.5
Resistance(Death Blow) = -8
Haste Chalice Vestal Uncommon 10000 Combat Stat Add(Speed Rating) = 3
Combat Stat Multiply(Damage Low) = -16
Combat Stat Multiply(Damage High) = -16
Healing Armlet Leper Common 7500 Hp Heal Amount() = 10
Combat Stat Multiply(Max Hp) = -8
Health Stone Anyone Very Common 5000 Combat Stat Multiply(Max Hp) = 10
Stress Dmg Percent() = 10
Heavens Hairpin Hellion Rare 15000 Resolve Check Percent() = 10
Resistance(Death Blow) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Crit Chance) = -2
Heavy Boots Anyone Uncommon 10000 Resistance(Move) = 15
Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8
Hells Hairpin Hellion Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Crit Chance) = 5
Resistance(Death Blow) = -8
Resolve Check Percent() = -12
Heros Ring Anyone Very Rare 25000 Resolve Check Percent() = 15
Stress Dmg Percent() = 20
Holy Orders Crusader Very Rare 25000 Resolve Check Percent() = 15
Stress Dmg Percent() = -12
Resistance(Death Blow) = 15
Combat Stat Add(Defense Rating) = -12
Combat Stat Add(Speed Rating) = -3
Hunters Talon Bounty Hunter Rare 15000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Defense Rating) = -12
Immunity Mask Leper Rare 15000 Resistance(Stun) = 15
Resistance(Poison) = 15
Resistance(Bleed) = 15
Combat Stat Multiply(Max Hp) = -16
Knights Crest Crusader Common 7500 Combat Stat Multiply(Max Hp) = 15
Combat Stat Add(Protection Rating) = 5
Combat Stat Add(Speed Rating) = -1
Legendary Bracer Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 20
Combat Stat Multiply(Damage High) = 20
Combat Stat Add(Crit Chance) = 5
Combat Stat Add(Attack Rating) = -6
Life Crystal Anyone Rare 15000 Combat Stat Multiply(Max Hp) = 20
Resistance(Death Blow) = -8
Lucky Dice Jester Uncommon 10000 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Defense Rating) = 5
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Lucky Talisman Grave Robber Rare 15000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Man Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = 0
Combat Stat Multiply(Damage High) = 0
Martyrs Seal Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Crit Chance) = 5
Resistance(Death Blow) = 15
Combat Stat Multiply(Max Hp) = -16
Combat Stat Add(Defense Rating) = -12
Moon Cloak Anyone Rare 15000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Defense Rating) = -8
Moon Ring Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Attack Rating) = -4
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Attack Rating) = -4
Move Amulet Anyone Uncommon 10000 Move Chance() = 10
Resistance(Move) = 10
Combat Stat Add(Attack Rating) = -4
Move Charm Anyone Very Common 5000 Resistance(Move) = 10
Combat Stat Add(Attack Rating) = -2
Move Stone Anyone Very Common 5000 Move Chance() = 10
Combat Stat Add(Attack Rating) = -2
Paralyzers Crest Crusader Uncommon 10000 Stun Chance() = 15
Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = -4
Poisoned Herb Plague Doctor Common 7500 Poison Chance() = 10
Hp Heal Amount() = -8
Poisoning Buckle Highwayman Uncommon 10000 Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Profane Scroll Vestal Rare 15000 Stun Chance() = 15
Poison Chance() = 15
Debuff Chance() = 15
Stress Dmg Percent() = 20
Protection Stone Anyone Very Common 5000 Combat Stat Add(Protection Rating) = 5
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Quick Draw Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 8
Combat Stat Add(Crit Chance) = 5
Combat Stat Add(Speed Rating) = -5
Quickening Satchel Grave Robber Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2
Raiders Talisman Grave Robber Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Debuff Chance() = 30
Resistance(Death Blow) = -8
Food Consumption Percent() = 100
Reckless Charm Anyone Common 7500 Combat Stat Add(Attack Rating) = 5
Combat Stat Add(Defense Rating) = -4
Recovery Chalice Vestal Common 7500 Hp Heal Amount() = 10
Combat Stat Multiply(Max Hp) = -8
Recovery Charm Anyone Rare 15000 Hp Heal Amount() = 20
Combat Stat Add(Defense Rating) = -8
Rotgut Censer Plague Doctor Common 7500 Combat Stat Add(Attack Rating) = 5
Combat Stat Multiply(Max Hp) = -8
Sacred Scroll Vestal Very Rare 25000 Stress Dmg Percent() = -16
Stress Heal Percent() = 20
Combat Stat Add(Speed Rating) = -3
Sacrificial Cauldron Occultist Rare 15000 Stress Heal Percent() = 20
Hp Heal Amount() = -20
Seer Stone Anyone Uncommon 10000 Scouting Chance() = 20
Resolve Check Percent() = -8
Seers Satchel Grave Robber Uncommon 10000 Scouting Chance() = 20
Combat Stat Add(Speed Rating) = -1
Selfish Armlet Leper Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Attack Rating) = -2
Selfish Pendant Hellion Common 7500 Stress Dmg Percent() = -12
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Sharpening Sheath Highwayman Rare 15000 Combat Stat Add(Crit Chance) = 3
Bleed Chance() = -16
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Shimmering Cloak Anyone Common 7500 Combat Stat Add(Defense Rating) = 5
Combat Stat Multiply(Max Hp) = -8
Slippery Boots Anyone Common 7500 Combat Stat Add(Defense Rating) = 10
Resistance(Move) = -16
Snake Oil Anyone Common 7500 Stress Dmg Percent() = -8
Resolve Check Percent() = -12
Snipers Ring Anyone Rare 15000 Combat Stat Add(Attack Rating) = 15
Combat Stat Add(Attack Rating) = -6
Solar Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Defense Rating) = -8
Solar Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8
Stress Dmg Percent() = 10
Speed Stone Anyone Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1
Steady Bracer Anyone Common 7500 Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = -2
Stun Amulet Anyone Uncommon 10000 Stun Chance() = 10
Resistance(Stun) = 10
Combat Stat Add(Defense Rating) = -8
Stun Charm Anyone Very Common 5000 Resistance(Stun) = 10
Combat Stat Add(Defense Rating) = -4
Stun Stone Anyone Very Common 5000 Stun Chance() = 10
Combat Stat Add(Defense Rating) = -4
Stunning Satchel Grave Robber Common 7500 Stun Chance() = 10
Poison Chance() = 10
Sun Cloak Anyone Uncommon 10000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Defense Rating) = -8
Sun Ring Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Attack Rating) = 5
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Attack Rating) = -4
Surgical Glove Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Survival Guide Anyone Common 7500 Scouting Chance() = 10
Resolve Xp Bonus Percent() = -10
Swift Cloak Anyone Uncommon 10000 Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Attack Rating) = -4
Swordsmans Crest Crusader Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Defense Rating) = -8
Tenacity Ring Anyone Uncommon 10000 Resistance(Death Blow) = 5
Combat Stat Add(Defense Rating) = -4
Tough Ring Anyone Very Rare 25000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Multiply(Max Hp) = 20
Combat Stat Add(Defense Rating) = -12
Unholy Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Unmovable Helmet Bounty Hunter Common 7500 Resistance(Move) = 15
Combat Stat Add(Speed Rating) = -1
Warriors Bracer Anyone Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Defense Rating) = -4
Warriors Cap Anyone Common 7500 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Speed Rating) = -1
Witchs Vial Plague Doctor Rare 15000 Resistance(Poison) = 15
Resistance(Bleed) = 10
Poison Chance() = 10
Combat Stat Add(Speed Rating) = -3
Worrystone Anyone Uncommon 10000 Resolve Check Percent() = 10
Combat Stat Add(Speed Rating) = -2
Wounding Helmet Bounty Hunter Common 7500 Stun Chance() = 10
Bleed Chance() = 15
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Youth Chalice Vestal Common 7500 Combat Stat Multiply(Max Hp) = 15
Combat Stat Add(Attack Rating) = -4