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+ | A list of all the Trinkets in [[:Category:Darkest Dungeon Wiki|Darkest Dungeon]] | ||
+ | |||
+ | Here are examples of what a trinket looks like: | ||
+ | |||
+ | [[File:DarkestDungeonSunRing.jpg|220px]] | ||
+ | [[File:DarkestDungeonMoonRing.jpg|220px]] | ||
+ | |||
+ | Trinkets have a name, rarity (very common, common, uncommon, rare, very rare), class, and value | ||
+ | |||
+ | Each of your heroes can equip two trinkets at a time | ||
+ | |||
+ | You find Trinkets in a dungeon, or you can buy them at Nomad Wagon in town. | ||
+ | |||
+ | Credit for data below goes to www.jiiks.net/random/trinkets.php | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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! class="unsortable" | Buff | ! class="unsortable" | Buff | ||
|- | |- | ||
− | | Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4 | + | | Accuracy Stone||Anyone||Very Common||5000||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Agile Talon||Bounty Hunter||Very Rare||25000||Combat Stat Add(Speed Rating) = 3 Combat Stat Add(Defense Rating) = 15 Combat Stat Multiply(Max Hp) = -8 | + | | Agile Talon||Bounty Hunter||Very Rare||25000||Combat Stat Add(Speed Rating) = 3<br>Combat Stat Add(Defense Rating) = 15<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Archers Ring||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 20 Combat Stat Add(Crit Chance) = -1 | + | | Archers Ring||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 20<br>Combat Stat Add(Crit Chance) = -1 |
|- | |- | ||
− | | Beast Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16 | + | | Beast Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -16<br>Combat Stat Multiply(Damage High) = -16 |
|- | |- | ||
− | | Berserk Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Stress Dmg Percent() = 15 Resolve Check Percent() = -8 | + | | Berserk Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Stress Dmg Percent() = 15<br>Resolve Check Percent() = -8 |
|- | |- | ||
− | | Berserk Mask||Leper||Very Rare||25000||Combat Stat Multiply(Max Hp) = 20 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Speed Rating) = 2 Stress Dmg Percent() = 20 Stress Heal Percent() = -16 | + | | Berserk Mask||Leper||Very Rare||25000||Combat Stat Multiply(Max Hp) = 20<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Speed Rating) = 2<br>Stress Dmg Percent() = 20<br>Stress Heal Percent() = -16 |
|- | |- | ||
− | | Blasphemous Vial||Plague Doctor||Very Rare||25000||Poison Chance() = 15 Bleed Chance() = 15 Resistance(Death Blow) = -12 | + | | Blasphemous Vial||Plague Doctor||Very Rare||25000||Poison Chance() = 15<br>Bleed Chance() = 15<br>Resistance(Death Blow) = -12 |
|- | |- | ||
− | | Bleed Amulet||Anyone||Uncommon||10000||Bleed Chance() = 10 Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -2 | + | | Bleed Amulet||Anyone||Uncommon||10000||Bleed Chance() = 10<br>Resistance(Bleed) = 10<br>Combat Stat Add(Crit Chance) = -2 |
|- | |- | ||
− | | Bleed Charm||Anyone||Very Common||5000||Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -1 | + | | Bleed Charm||Anyone||Very Common||5000||Resistance(Bleed) = 10<br>Combat Stat Add(Crit Chance) = -1 |
|- | |- | ||
− | | Bleed Stone||Anyone||Very Common||5000||Bleed Chance() = 10 Combat Stat Add(Crit Chance) = -1 | + | | Bleed Stone||Anyone||Very Common||5000||Bleed Chance() = 10<br>Combat Stat Add(Crit Chance) = -1 |
|- | |- | ||
− | | Bleeding Pendant||Hellion||Common||7500||Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 | + | | Bleeding Pendant||Hellion||Common||7500||Bleed Chance() = 15<br>Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10 |
|- | |- | ||
− | | Blight Amulet||Anyone||Uncommon||10000||Poison Chance() = 10 Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -8 | + | | Blight Amulet||Anyone||Uncommon||10000||Poison Chance() = 10<br>Resistance(Poison) = 10<br>Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Blight Charm||Anyone||Very Common||5000||Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -4 | + | | Blight Charm||Anyone||Very Common||5000||Resistance(Poison) = 10<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Blight Stone||Anyone||Very Common||5000||Poison Chance() = 10 Combat Stat Multiply(Max Hp) = -8 | + | | Blight Stone||Anyone||Very Common||5000||Poison Chance() = 10<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Blood Charm||Anyone||Common||7500||Resistance(Poison) = 10 Resistance(Bleed) = 15 Resistance(Disease) = -12 | + | | Blood Charm||Anyone||Common||7500||Resistance(Poison) = 10<br>Resistance(Bleed) = 15<br>Resistance(Disease) = -12 |
|- | |- | ||
− | | Bloodied Fetish||Anyone||Common||7500||Resistance(Poison) = 10 Resistance(Bleed) = 10 Resistance(Disease) = -12 | + | | Bloodied Fetish||Anyone||Common||7500||Resistance(Poison) = 10<br>Resistance(Bleed) = 10<br>Resistance(Disease) = -12 |
|- | |- | ||
− | | Bloodthirst Ring||Anyone||Common||7500||Food Consumption Percent() = -100 Combat Stat Multiply(Max Hp) = 10 Combat Stat Add(Defense Rating) = -8 | + | | Bloodthirst Ring||Anyone||Common||7500||Food Consumption Percent() = -100<br>Combat Stat Multiply(Max Hp) = 10<br>Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Bloody Dice||Jester||Common||7500||Bleed Chance() = 20 Combat Stat Add(Crit Chance) = -1 | + | | Bloody Dice||Jester||Common||7500||Bleed Chance() = 20<br>Combat Stat Add(Crit Chance) = -1 |
|- | |- | ||
− | | Bloody Herb||Plague Doctor||Common||7500||Bleed Chance() = 15 Hp Heal Amount() = -12 | + | | Bloody Herb||Plague Doctor||Common||7500||Bleed Chance() = 15<br>Hp Heal Amount() = -12 |
|- | |- | ||
− | | Book Of Constitution||Anyone||Uncommon||10000||Resistance(Poison) = 15 Resistance(Disease) = 10 Hp Heal Amount() = -12 | + | | Book Of Constitution||Anyone||Uncommon||10000||Resistance(Poison) = 15<br>Resistance(Disease) = 10<br>Hp Heal Amount() = -12 |
|- | |- | ||
− | | Book Of Holiness||Anyone||Very Rare||25000||Stress Dmg Percent() = -16 Resistance(Death Blow) = -12 | + | | Book Of Holiness||Anyone||Very Rare||25000||Stress Dmg Percent() = -16<br>Resistance(Death Blow) = -12 |
|- | |- | ||
− | | Book Of Holy Healing||Vestal||Common||7500||Hp Heal Amount() = 20 Combat Stat Multiply(Max Hp) = -12 | + | | Book Of Holy Healing||Vestal||Common||7500||Hp Heal Amount() = 20<br>Combat Stat Multiply(Max Hp) = -12 |
|- | |- | ||
− | | Book Of Intuition||Anyone||Common||7500||Scouting Chance() = 20 Resolve Check Percent() = -8 | + | | Book Of Intuition||Anyone||Common||7500||Scouting Chance() = 20<br>Resolve Check Percent() = -8 |
|- | |- | ||
− | | Book Of Rage||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 Resistance(Stun) = -12 Resistance(Debuff) = -12 | + | | Book Of Rage||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Attack Rating) = -4<br>Resistance(Stun) = -12<br>Resistance(Debuff) = -12 |
|- | |- | ||
− | | Book Of Relaxation||Anyone||Uncommon||10000||Stress Dmg Percent() = -12 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Book Of Relaxation||Anyone||Uncommon||10000||Stress Dmg Percent() = -12<br>Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Book Of Sanity||Anyone||Rare||15000||Stress Dmg Percent() = -16 Resistance(Stun) = -16 Resistance(Debuff) = -16 | + | | Book Of Sanity||Anyone||Rare||15000||Stress Dmg Percent() = -16<br>Resistance(Stun) = -16<br>Resistance(Debuff) = -16 |
|- | |- | ||
− | | Brawlers Gloves||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Crit Chance) = -4 | + | | Brawlers Gloves||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Crit Chance) = -4 |
|- | |- | ||
− | | Bright Tambourine||Jester||Rare||15000||Resolve Check Percent() = 10 Resistance(Death Blow) = -8 | + | | Bright Tambourine||Jester||Rare||15000||Resolve Check Percent() = 10<br>Resistance(Death Blow) = -8 |
|- | |- | ||
− | | Calming Crystal||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Calming Crystal||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Camouflage Cloak||Anyone||Rare||15000||Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Attack Rating) = -4 | + | | Camouflage Cloak||Anyone||Rare||15000||Combat Stat Add(Defense Rating) = 15<br>Combat Stat Add(Attack Rating) = -4 |
|- | |- | ||
− | | Campers Helmet||Bounty Hunter||Uncommon||10000||Stress Heal Percent() = 20 Scouting Chance() = -24 | + | | Campers Helmet||Bounty Hunter||Uncommon||10000||Stress Heal Percent() = 20<br>Scouting Chance() = -24 |
|- | |- | ||
− | | Caution Cloak||Anyone||Common||7500||Scouting Chance() = 10 Combat Stat Add(Speed Rating) = -10 | + | | Caution Cloak||Anyone||Common||7500||Scouting Chance() = 10<br>Combat Stat Add(Speed Rating) = -10 |
|- | |- | ||
| Chirurgeons Charm||Anyone||Common||7500||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4 | | Chirurgeons Charm||Anyone||Common||7500||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4 | ||
|- | |- | ||
− | | Cleansing Crystal||Anyone||Very Rare||25000||Resistance(Disease) = 20 Resistance(Poison) = 20 Resistance(Bleed) = 20 Poison Chance() = -16 Bleed Chance() = -16 Stun Chance() = -16 | + | | Cleansing Crystal||Anyone||Very Rare||25000||Resistance(Disease) = 20<br>Resistance(Poison) = 20<br>Resistance(Bleed) = 20<br>Poison Chance() = -16<br>Bleed Chance() = -16<br>Stun Chance() = -16 |
|- | |- | ||
− | | Commanders Orders||Crusader||Rare||15000||Combat Stat Add(Crit Chance) = 3 Stress Dmg Percent() = -12 Combat Stat Add(Defense Rating) = -12 | + | | Commanders Orders||Crusader||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Stress Dmg Percent() = -12<br>Combat Stat Add(Defense Rating) = -12 |
|- | |- | ||
| Crest Of The 1100||Anyone||Very Rare||25000||Stress Dmg Percent() = -16 | | Crest Of The 1100||Anyone||Very Rare||25000||Stress Dmg Percent() = -16 | ||
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| Critical Stone||Anyone||Very Common||5000||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1 | | Critical Stone||Anyone||Very Common||5000||Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1 | ||
|- | |- | ||
− | | Cursed Buckle||Highwayman||Common||7500||Stun Chance() = 20 Poison Chance() = 20 Resistance(Stun) = -16 Resistance(Poison) = -12 | + | | Cursed Buckle||Highwayman||Common||7500||Stun Chance() = 20<br>Poison Chance() = 20<br>Resistance(Stun) = -16<br>Resistance(Poison) = -12 |
|- | |- | ||
− | | Cursed Incense||Occultist||Uncommon||10000||Stun Chance() = 15 Bleed Chance() = 15 Combat Stat Multiply(Max Hp) = -12 | + | | Cursed Incense||Occultist||Uncommon||10000||Stun Chance() = 15<br>Bleed Chance() = 15<br>Combat Stat Multiply(Max Hp) = -12 |
|- | |- | ||
− | | Damage Stone||Anyone||Very Common||5000||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4 | + | | Damage Stone||Anyone||Very Common||5000||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Dark Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8 | + | | Dark Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Defense Rating) = -8 |
|- | |- | ||
− | | Dark Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Stress Dmg Percent() = 10 | + | | Dark Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Stress Dmg Percent() = 10 |
|- | |- | ||
− | | Dark Tambourine||Jester||Very Rare||25000||Resistance(Death Blow) = 10 Resolve Check Percent() = -8 | + | | Dark Tambourine||Jester||Very Rare||25000||Resistance(Death Blow) = 10<br>Resolve Check Percent() = -8 |
|- | |- | ||
− | | Dazzling Charm||Anyone||Common||7500||Stun Chance() = 10 Combat Stat Add(Crit Chance) = -2 | + | | Dazzling Charm||Anyone||Common||7500||Stun Chance() = 10<br>Combat Stat Add(Crit Chance) = -2 |
|- | |- | ||
− | | Debuff Amulet||Anyone||Uncommon||10000||Debuff Chance() = 10 Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Debuff Amulet||Anyone||Uncommon||10000||Debuff Chance() = 10<br>Resistance(Debuff) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Debuff Charm||Anyone||Very Common||5000||Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -8 | + | | Debuff Charm||Anyone||Very Common||5000||Resistance(Debuff) = 10<br>Combat Stat Multiply(Damage Low) = -8 |
|- | |- | ||
− | | Debuff Stone||Anyone||Very Common||5000||Debuff Chance() = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Debuff Stone||Anyone||Very Common||5000||Debuff Chance() = 10<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Defenders Seal||Crusader||Common||7500||Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Crit Chance) = -2 | + | | Defenders Seal||Crusader||Common||7500||Combat Stat Add(Protection Rating) = 5<br>Combat Stat Add(Crit Chance) = -2 |
|- | |- | ||
− | | Demons Cauldron||Occultist||Very Rare||25000||Bleed Chance() = 20 Stun Chance() = 20 Combat Stat Add(Crit Chance) = 5 Resolve Check Percent() = -12 | + | | Demons Cauldron||Occultist||Very Rare||25000||Bleed Chance() = 20<br>Stun Chance() = 20<br>Combat Stat Add(Crit Chance) = 5<br>Resolve Check Percent() = -12 |
|- | |- | ||
− | | Deteriorating Bracer||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Defense Rating) = 5 | + | | Deteriorating Bracer||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Defense Rating) = 5 |
|- | |- | ||
− | | Disease Charm||Anyone||Very Common||5000||Resistance(Disease) = 10 Combat Stat Multiply(Max Hp) = -8 | + | | Disease Charm||Anyone||Very Common||5000||Resistance(Disease) = 10<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Diseased Herb||Plague Doctor||Uncommon||10000||Poison Chance() = 20 Hp Heal Amount() = -16 | + | | Diseased Herb||Plague Doctor||Uncommon||10000||Poison Chance() = 20<br>Hp Heal Amount() = -16 |
|- | |- | ||
− | | Dodge Stone||Anyone||Very Common||5000||Combat Stat Add(Defense Rating) = 5 Combat Stat Add(Attack Rating) = -2 | + | | Dodge Stone||Anyone||Very Common||5000||Combat Stat Add(Defense Rating) = 5<br>Combat Stat Add(Attack Rating) = -2 |
|- | |- | ||
− | | Dodgy Sheath||Highwayman||Very Rare||25000||Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Max Hp) = -12 | + | | Dodgy Sheath||Highwayman||Very Rare||25000||Combat Stat Add(Defense Rating) = 15<br>Combat Stat Add(Speed Rating) = 3<br>Combat Stat Multiply(Max Hp) = -12 |
|- | |- | ||
− | | Double Edged Pendant||Hellion||Uncommon||10000||Combat Stat Multiply(Max Hp) = 15 Resistance(Stun) = -8 Resistance(Poison) = -8 Resistance(Bleed) = -8 | + | | Double Edged Pendant||Hellion||Uncommon||10000||Combat Stat Multiply(Max Hp) = 15<br>Resistance(Stun) = -8<br>Resistance(Poison) = -8<br>Resistance(Bleed) = -8 |
|- | |- | ||
− | | Drifters Buckle||Highwayman||Common||7500||Scouting Chance() = 20 Combat Stat Add(Defense Rating) = 5 Stress Heal Percent() = -8 | + | | Drifters Buckle||Highwayman||Common||7500||Scouting Chance() = 20<br>Combat Stat Add(Defense Rating) = 5<br>Stress Heal Percent() = -8 |
|- | |- | ||
− | | Eldritch Killing Incense||Occultist||Common||7500||Combat Stat Add(Crit Chance) = 5 Resistance(Bleed) = -8 | + | | Eldritch Killing Incense||Occultist||Common||7500||Combat Stat Add(Crit Chance) = 5<br>Resistance(Bleed) = -8 |
|- | |- | ||
− | | Eldritch Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Eldritch Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Evasion Incense||Occultist||Common||7500||Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Evasion Incense||Occultist||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Fasting Seal||Anyone||Rare||15000||Food Consumption Percent() = -100 Starving Damage Percent() = -100 Combat Stat Multiply(Max Hp) = -16 | + | | Fasting Seal||Anyone||Rare||15000||Food Consumption Percent() = -100<br>Starving Damage Percent() = -100<br>Combat Stat Multiply(Max Hp) = -16 |
|- | |- | ||
− | | Feather Crystal||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Defense Rating) = 10 Resistance(Stun) = -12 Resistance(Move) = -12 | + | | Feather Crystal||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Defense Rating) = 10<br>Resistance(Stun) = -12<br>Resistance(Move) = -12 |
|- | |- | ||
− | | Flashfire Gunpowder||Highwayman||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2 | + | | Flashfire Gunpowder||Highwayman||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Attack Rating) = -2 |
|- | |- | ||
− | | Focus Ring||Anyone||Very Rare||25000||Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = -12 Resistance(Move) = -16 | + | | Focus Ring||Anyone||Very Rare||25000||Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = -12<br>Resistance(Move) = -16 |
|- | |- | ||
− | | Fortunate Armlet||Leper||Uncommon||10000||Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Fortunate Armlet||Leper||Uncommon||10000||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Add(Crit Chance) = 3<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Gamblers Charm||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Protection Rating) = 7.5 Resistance(Death Blow) = -8 | + | | Gamblers Charm||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Protection Rating) = 7.5<br>Resistance(Death Blow) = -8 |
|- | |- | ||
− | | Haste Chalice||Vestal||Uncommon||10000||Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16 | + | | Haste Chalice||Vestal||Uncommon||10000||Combat Stat Add(Speed Rating) = 3<br>Combat Stat Multiply(Damage Low) = -16<br>Combat Stat Multiply(Damage High) = -16 |
|- | |- | ||
− | | Healing Armlet||Leper||Common||7500||Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8 | + | | Healing Armlet||Leper||Common||7500||Hp Heal Amount() = 10<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Health Stone||Anyone||Very Common||5000||Combat Stat Multiply(Max Hp) = 10 Stress Dmg Percent() = 10 | + | | Health Stone||Anyone||Very Common||5000||Combat Stat Multiply(Max Hp) = 10<br>Stress Dmg Percent() = 10 |
|- | |- | ||
− | | Heavens Hairpin||Hellion||Rare||15000||Resolve Check Percent() = 10 Resistance(Death Blow) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Crit Chance) = -2 | + | | Heavens Hairpin||Hellion||Rare||15000||Resolve Check Percent() = 10<br>Resistance(Death Blow) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Crit Chance) = -2 |
|- | |- | ||
− | | Heavy Boots||Anyone||Uncommon||10000||Resistance(Move) = 15 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8 | + | | Heavy Boots||Anyone||Uncommon||10000||Resistance(Move) = 15<br>Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Hells Hairpin||Hellion||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = -8 Resolve Check Percent() = -12 | + | | Hells Hairpin||Hellion||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Crit Chance) = 5<br>Resistance(Death Blow) = -8<br>Resolve Check Percent() = -12 |
|- | |- | ||
− | | Heros Ring||Anyone||Very Rare||25000||Resolve Check Percent() = 15 Stress Dmg Percent() = 20 | + | | Heros Ring||Anyone||Very Rare||25000||Resolve Check Percent() = 15<br>Stress Dmg Percent() = 20 |
|- | |- | ||
− | | Holy Orders||Crusader||Very Rare||25000||Resolve Check Percent() = 15 Stress Dmg Percent() = -12 Resistance(Death Blow) = 15 Combat Stat Add(Defense Rating) = -12 Combat Stat Add(Speed Rating) = -3 | + | | Holy Orders||Crusader||Very Rare||25000||Resolve Check Percent() = 15<br>Stress Dmg Percent() = -12<br>Resistance(Death Blow) = 15<br>Combat Stat Add(Defense Rating) = -12<br>Combat Stat Add(Speed Rating) = -3 |
|- | |- | ||
− | | Hunters Talon||Bounty Hunter||Rare||15000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Defense Rating) = -12 | + | | Hunters Talon||Bounty Hunter||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Defense Rating) = -12 |
|- | |- | ||
− | | Immunity Mask||Leper||Rare||15000||Resistance(Stun) = 15 Resistance(Poison) = 15 Resistance(Bleed) = 15 Combat Stat Multiply(Max Hp) = -16 | + | | Immunity Mask||Leper||Rare||15000||Resistance(Stun) = 15<br>Resistance(Poison) = 15<br>Resistance(Bleed) = 15<br>Combat Stat Multiply(Max Hp) = -16 |
|- | |- | ||
− | | Knights Crest||Crusader||Common||7500||Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Speed Rating) = -1 | + | | Knights Crest||Crusader||Common||7500||Combat Stat Multiply(Max Hp) = 15<br>Combat Stat Add(Protection Rating) = 5<br>Combat Stat Add(Speed Rating) = -1 |
|- | |- | ||
− | | Legendary Bracer||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 20 Combat Stat Multiply(Damage High) = 20 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Attack Rating) = -6 | + | | Legendary Bracer||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 20<br>Combat Stat Multiply(Damage High) = 20<br>Combat Stat Add(Crit Chance) = 5<br>Combat Stat Add(Attack Rating) = -6 |
|- | |- | ||
− | | Life Crystal||Anyone||Rare||15000||Combat Stat Multiply(Max Hp) = 20 Resistance(Death Blow) = -8 | + | | Life Crystal||Anyone||Rare||15000||Combat Stat Multiply(Max Hp) = 20<br>Resistance(Death Blow) = -8 |
|- | |- | ||
− | | Lucky Dice||Jester||Uncommon||10000||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Lucky Dice||Jester||Uncommon||10000||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Defense Rating) = 5<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Lucky Talisman||Grave Robber||Rare||15000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Lucky Talisman||Grave Robber||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Man Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = 0 Combat Stat Multiply(Damage High) = 0 | + | | Man Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = 0<br>Combat Stat Multiply(Damage High) = 0 |
|- | |- | ||
− | | Martyrs Seal||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = 15 Combat Stat Multiply(Max Hp) = -16 Combat Stat Add(Defense Rating) = -12 | + | | Martyrs Seal||Anyone||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Crit Chance) = 5<br>Resistance(Death Blow) = 15<br>Combat Stat Multiply(Max Hp) = -16<br>Combat Stat Add(Defense Rating) = -12 |
|- | |- | ||
− | | Moon Cloak||Anyone||Rare||15000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8 | + | | Moon Cloak||Anyone||Rare||15000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Defense Rating) = -8 |
|- | |- | ||
− | | Moon Ring||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = -4 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4 | + | | Moon Ring||Anyone||Rare||15000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Attack Rating) = -4<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Attack Rating) = -4 |
|- | |- | ||
− | | Move Amulet||Anyone||Uncommon||10000||Move Chance() = 10 Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -4 | + | | Move Amulet||Anyone||Uncommon||10000||Move Chance() = 10<br>Resistance(Move) = 10<br>Combat Stat Add(Attack Rating) = -4 |
|- | |- | ||
− | | Move Charm||Anyone||Very Common||5000||Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -2 | + | | Move Charm||Anyone||Very Common||5000||Resistance(Move) = 10<br>Combat Stat Add(Attack Rating) = -2 |
|- | |- | ||
− | | Move Stone||Anyone||Very Common||5000||Move Chance() = 10 Combat Stat Add(Attack Rating) = -2 | + | | Move Stone||Anyone||Very Common||5000||Move Chance() = 10<br>Combat Stat Add(Attack Rating) = -2 |
|- | |- | ||
− | | Paralyzers Crest||Crusader||Uncommon||10000||Stun Chance() = 15 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -4 | + | | Paralyzers Crest||Crusader||Uncommon||10000||Stun Chance() = 15<br>Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = -4 |
|- | |- | ||
− | | Poisoned Herb||Plague Doctor||Common||7500||Poison Chance() = 10 Hp Heal Amount() = -8 | + | | Poisoned Herb||Plague Doctor||Common||7500||Poison Chance() = 10<br>Hp Heal Amount() = -8 |
|- | |- | ||
− | | Poisoning Buckle||Highwayman||Uncommon||10000||Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Poisoning Buckle||Highwayman||Uncommon||10000||Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Profane Scroll||Vestal||Rare||15000||Stun Chance() = 15 Poison Chance() = 15 Debuff Chance() = 15 Stress Dmg Percent() = 20 | + | | Profane Scroll||Vestal||Rare||15000||Stun Chance() = 15<br>Poison Chance() = 15<br>Debuff Chance() = 15<br>Stress Dmg Percent() = 20 |
|- | |- | ||
− | | Protection Stone||Anyone||Very Common||5000||Combat Stat Add(Protection Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Protection Stone||Anyone||Very Common||5000||Combat Stat Add(Protection Rating) = 5<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Quick Draw Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 8 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Speed Rating) = -5 | + | | Quick Draw Charm||Anyone||Rare||15000||Combat Stat Add(Speed Rating) = 8<br>Combat Stat Add(Crit Chance) = 5<br>Combat Stat Add(Speed Rating) = -5 |
|- | |- | ||
| Quickening Satchel||Grave Robber||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2 | | Quickening Satchel||Grave Robber||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2 | ||
|- | |- | ||
− | | Raiders Talisman||Grave Robber||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Debuff Chance() = 30 Resistance(Death Blow) = -8 Food Consumption Percent() = 100 | + | | Raiders Talisman||Grave Robber||Very Rare||25000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Debuff Chance() = 30<br>Resistance(Death Blow) = -8<br>Food Consumption Percent() = 100 |
|- | |- | ||
− | | Reckless Charm||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Defense Rating) = -4 | + | | Reckless Charm||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Recovery Chalice||Vestal||Common||7500||Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8 | + | | Recovery Chalice||Vestal||Common||7500||Hp Heal Amount() = 10<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Recovery Charm||Anyone||Rare||15000||Hp Heal Amount() = 20 Combat Stat Add(Defense Rating) = -8 | + | | Recovery Charm||Anyone||Rare||15000||Hp Heal Amount() = 20<br>Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Rotgut Censer||Plague Doctor||Common||7500||Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Max Hp) = -8 | + | | Rotgut Censer||Plague Doctor||Common||7500||Combat Stat Add(Attack Rating) = 5<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Sacred Scroll||Vestal||Very Rare||25000||Stress Dmg Percent() = -16 Stress Heal Percent() = 20 Combat Stat Add(Speed Rating) = -3 | + | | Sacred Scroll||Vestal||Very Rare||25000||Stress Dmg Percent() = -16<br>Stress Heal Percent() = 20<br>Combat Stat Add(Speed Rating) = -3 |
|- | |- | ||
− | | Sacrificial Cauldron||Occultist||Rare||15000||Stress Heal Percent() = 20 Hp Heal Amount() = -20 | + | | Sacrificial Cauldron||Occultist||Rare||15000||Stress Heal Percent() = 20<br>Hp Heal Amount() = -20 |
|- | |- | ||
− | | Seer Stone||Anyone||Uncommon||10000||Scouting Chance() = 20 Resolve Check Percent() = -8 | + | | Seer Stone||Anyone||Uncommon||10000||Scouting Chance() = 20<br>Resolve Check Percent() = -8 |
|- | |- | ||
− | | Seers Satchel||Grave Robber||Uncommon||10000||Scouting Chance() = 20 Combat Stat Add(Speed Rating) = -1 | + | | Seers Satchel||Grave Robber||Uncommon||10000||Scouting Chance() = 20<br>Combat Stat Add(Speed Rating) = -1 |
|- | |- | ||
− | | Selfish Armlet||Leper||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2 | + | | Selfish Armlet||Leper||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Attack Rating) = -2 |
|- | |- | ||
− | | Selfish Pendant||Hellion||Common||7500||Stress Dmg Percent() = -12 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Selfish Pendant||Hellion||Common||7500||Stress Dmg Percent() = -12<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Sharpening Sheath||Highwayman||Rare||15000||Combat Stat Add(Crit Chance) = 3 Bleed Chance() = -16 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Sharpening Sheath||Highwayman||Rare||15000||Combat Stat Add(Crit Chance) = 3<br>Bleed Chance() = -16<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Shimmering Cloak||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Max Hp) = -8 | + | | Shimmering Cloak||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 5<br>Combat Stat Multiply(Max Hp) = -8 |
|- | |- | ||
− | | Slippery Boots||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10 Resistance(Move) = -16 | + | | Slippery Boots||Anyone||Common||7500||Combat Stat Add(Defense Rating) = 10<br>Resistance(Move) = -16 |
|- | |- | ||
− | | Snake Oil||Anyone||Common||7500||Stress Dmg Percent() = -8 Resolve Check Percent() = -12 | + | | Snake Oil||Anyone||Common||7500||Stress Dmg Percent() = -8<br>Resolve Check Percent() = -12 |
|- | |- | ||
− | | Snipers Ring||Anyone||Rare||15000||Combat Stat Add(Attack Rating) = 15 Combat Stat Add(Attack Rating) = -6 | + | | Snipers Ring||Anyone||Rare||15000||Combat Stat Add(Attack Rating) = 15<br>Combat Stat Add(Attack Rating) = -6 |
|- | |- | ||
− | | Solar Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8 | + | | Solar Bracer||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Add(Crit Chance) = -2<br>Combat Stat Multiply(Defense Rating) = -8 |
|- | |- | ||
− | | Solar Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8 Stress Dmg Percent() = 10 | + | | Solar Crown||Anyone||Uncommon||10000||Stress Dmg Percent() = -8<br>Stress Dmg Percent() = 10 |
|- | |- | ||
| Speed Stone||Anyone||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1 | | Speed Stone||Anyone||Common||7500||Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1 | ||
|- | |- | ||
− | | Steady Bracer||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -2 | + | | Steady Bracer||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 10<br>Combat Stat Add(Crit Chance) = -2 |
|- | |- | ||
− | | Stun Amulet||Anyone||Uncommon||10000||Stun Chance() = 10 Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -8 | + | | Stun Amulet||Anyone||Uncommon||10000||Stun Chance() = 10<br>Resistance(Stun) = 10<br>Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Stun Charm||Anyone||Very Common||5000||Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -4 | + | | Stun Charm||Anyone||Very Common||5000||Resistance(Stun) = 10<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Stun Stone||Anyone||Very Common||5000||Stun Chance() = 10 Combat Stat Add(Defense Rating) = -4 | + | | Stun Stone||Anyone||Very Common||5000||Stun Chance() = 10<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Stunning Satchel||Grave Robber||Common||7500||Stun Chance() = 10 Poison Chance() = 10 | + | | Stunning Satchel||Grave Robber||Common||7500||Stun Chance() = 10<br>Poison Chance() = 10 |
|- | |- | ||
− | | Sun Cloak||Anyone||Uncommon||10000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8 | + | | Sun Cloak||Anyone||Uncommon||10000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Add(Defense Rating) = 10<br>Combat Stat Multiply(Defense Rating) = -8 |
|- | |- | ||
− | | Sun Ring||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4 | + | | Sun Ring||Anyone||Uncommon||10000||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Attack Rating) = 5<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12<br>Combat Stat Add(Attack Rating) = -4 |
|- | |- | ||
− | | Surgical Glove||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 | + | | Surgical Glove||Anyone||Uncommon||10000||Combat Stat Add(Crit Chance) = 3<br>Combat Stat Multiply(Damage Low) = -12<br>Combat Stat Multiply(Damage High) = -12 |
|- | |- | ||
− | | Survival Guide||Anyone||Common||7500||Scouting Chance() = 10 Resolve Xp Bonus Percent() = -10 | + | | Survival Guide||Anyone||Common||7500||Scouting Chance() = 10<br>Resolve Xp Bonus Percent() = -10 |
|- | |- | ||
− | | Swift Cloak||Anyone||Uncommon||10000||Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 | + | | Swift Cloak||Anyone||Uncommon||10000||Combat Stat Add(Speed Rating) = 2<br>Combat Stat Add(Attack Rating) = -4 |
|- | |- | ||
− | | Swordsmans Crest||Crusader||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Defense Rating) = -8 | + | | Swordsmans Crest||Crusader||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Add(Defense Rating) = -8 |
|- | |- | ||
− | | Tenacity Ring||Anyone||Uncommon||10000||Resistance(Death Blow) = 5 Combat Stat Add(Defense Rating) = -4 | + | | Tenacity Ring||Anyone||Uncommon||10000||Resistance(Death Blow) = 5<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Tough Ring||Anyone||Very Rare||25000||Combat Stat Add(Protection Rating) = 7.5 Combat Stat Multiply(Max Hp) = 20 Combat Stat Add(Defense Rating) = -12 | + | | Tough Ring||Anyone||Very Rare||25000||Combat Stat Add(Protection Rating) = 7.5<br>Combat Stat Multiply(Max Hp) = 20<br>Combat Stat Add(Defense Rating) = -12 |
|- | |- | ||
− | | Unholy Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Unholy Slayers Ring||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 15<br>Combat Stat Multiply(Damage High) = 15<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Unmovable Helmet||Bounty Hunter||Common||7500||Resistance(Move) = 15 Combat Stat Add(Speed Rating) = -1 | + | | Unmovable Helmet||Bounty Hunter||Common||7500||Resistance(Move) = 15<br>Combat Stat Add(Speed Rating) = -1 |
|- | |- | ||
− | | Warriors Bracer||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4 | + | | Warriors Bracer||Anyone||Common||7500||Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage Low) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Multiply(Damage High) = 10<br>Combat Stat Add(Defense Rating) = -4 |
|- | |- | ||
− | | Warriors Cap||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Speed Rating) = -1 | + | | Warriors Cap||Anyone||Common||7500||Combat Stat Add(Attack Rating) = 3<br>Combat Stat Add(Speed Rating) = -1 |
|- | |- | ||
− | | Witchs Vial||Plague Doctor||Rare||15000||Resistance(Poison) = 15 Resistance(Bleed) = 10 Poison Chance() = 10 Combat Stat Add(Speed Rating) = -3 | + | | Witchs Vial||Plague Doctor||Rare||15000||Resistance(Poison) = 15<br>Resistance(Bleed) = 10<br>Poison Chance() = 10<br>Combat Stat Add(Speed Rating) = -3 |
|- | |- | ||
− | | Worrystone||Anyone||Uncommon||10000||Resolve Check Percent() = 10 Combat Stat Add(Speed Rating) = -2 | + | | Worrystone||Anyone||Uncommon||10000||Resolve Check Percent() = 10<br>Combat Stat Add(Speed Rating) = -2 |
|- | |- | ||
− | | Wounding Helmet||Bounty Hunter||Common||7500||Stun Chance() = 10 Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 | + | | Wounding Helmet||Bounty Hunter||Common||7500||Stun Chance() = 10<br>Bleed Chance() = 15<br>Combat Stat Multiply(Damage Low) = -8<br>Combat Stat Multiply(Damage High) = -8 |
|- | |- | ||
− | | Youth Chalice||Vestal||Common||7500||Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Attack Rating) = -4 | + | | Youth Chalice||Vestal||Common||7500||Combat Stat Multiply(Max Hp) = 15<br>Combat Stat Add(Attack Rating) = -4 |
|} | |} | ||
+ | |||
+ | |||
+ | [[Category:Darkest Dungeon Wiki]] | ||
+ | [[Category:Darkest Dungeon Items]] | ||
+ | [[Category:Darkest Dungeon Trinkets]] |
Revision as of 04:23, 9 February 2015
A list of all the Trinkets in Darkest Dungeon
Here are examples of what a trinket looks like:
Trinkets have a name, rarity (very common, common, uncommon, rare, very rare), class, and value
Each of your heroes can equip two trinkets at a time
You find Trinkets in a dungeon, or you can buy them at Nomad Wagon in town.
Credit for data below goes to www.jiiks.net/random/trinkets.php
Name | Class | Rarity | Price | Buff |
---|---|---|---|---|
Accuracy Stone | Anyone | Very Common | 5000 | Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = -4 |
Agile Talon | Bounty Hunter | Very Rare | 25000 | Combat Stat Add(Speed Rating) = 3 Combat Stat Add(Defense Rating) = 15 Combat Stat Multiply(Max Hp) = -8 |
Archers Ring | Anyone | Common | 7500 | Combat Stat Add(Attack Rating) = 20 Combat Stat Add(Crit Chance) = -1 |
Beast Slayers Ring | Anyone | Common | 7500 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16 |
Berserk Charm | Anyone | Rare | 15000 | Combat Stat Add(Speed Rating) = 2 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Stress Dmg Percent() = 15 Resolve Check Percent() = -8 |
Berserk Mask | Leper | Very Rare | 25000 | Combat Stat Multiply(Max Hp) = 20 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Speed Rating) = 2 Stress Dmg Percent() = 20 Stress Heal Percent() = -16 |
Blasphemous Vial | Plague Doctor | Very Rare | 25000 | Poison Chance() = 15 Bleed Chance() = 15 Resistance(Death Blow) = -12 |
Bleed Amulet | Anyone | Uncommon | 10000 | Bleed Chance() = 10 Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -2 |
Bleed Charm | Anyone | Very Common | 5000 | Resistance(Bleed) = 10 Combat Stat Add(Crit Chance) = -1 |
Bleed Stone | Anyone | Very Common | 5000 | Bleed Chance() = 10 Combat Stat Add(Crit Chance) = -1 |
Bleeding Pendant | Hellion | Common | 7500 | Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 |
Blight Amulet | Anyone | Uncommon | 10000 | Poison Chance() = 10 Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -8 |
Blight Charm | Anyone | Very Common | 5000 | Resistance(Poison) = 10 Combat Stat Add(Defense Rating) = -4 |
Blight Stone | Anyone | Very Common | 5000 | Poison Chance() = 10 Combat Stat Multiply(Max Hp) = -8 |
Blood Charm | Anyone | Common | 7500 | Resistance(Poison) = 10 Resistance(Bleed) = 15 Resistance(Disease) = -12 |
Bloodied Fetish | Anyone | Common | 7500 | Resistance(Poison) = 10 Resistance(Bleed) = 10 Resistance(Disease) = -12 |
Bloodthirst Ring | Anyone | Common | 7500 | Food Consumption Percent() = -100 Combat Stat Multiply(Max Hp) = 10 Combat Stat Add(Defense Rating) = -8 |
Bloody Dice | Jester | Common | 7500 | Bleed Chance() = 20 Combat Stat Add(Crit Chance) = -1 |
Bloody Herb | Plague Doctor | Common | 7500 | Bleed Chance() = 15 Hp Heal Amount() = -12 |
Book Of Constitution | Anyone | Uncommon | 10000 | Resistance(Poison) = 15 Resistance(Disease) = 10 Hp Heal Amount() = -12 |
Book Of Holiness | Anyone | Very Rare | 25000 | Stress Dmg Percent() = -16 Resistance(Death Blow) = -12 |
Book Of Holy Healing | Vestal | Common | 7500 | Hp Heal Amount() = 20 Combat Stat Multiply(Max Hp) = -12 |
Book Of Intuition | Anyone | Common | 7500 | Scouting Chance() = 20 Resolve Check Percent() = -8 |
Book Of Rage | Anyone | Uncommon | 10000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 Resistance(Stun) = -12 Resistance(Debuff) = -12 |
Book Of Relaxation | Anyone | Uncommon | 10000 | Stress Dmg Percent() = -12 Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Book Of Sanity | Anyone | Rare | 15000 | Stress Dmg Percent() = -16 Resistance(Stun) = -16 Resistance(Debuff) = -16 |
Brawlers Gloves | Anyone | Rare | 15000 | Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Crit Chance) = -4 |
Bright Tambourine | Jester | Rare | 15000 | Resolve Check Percent() = 10 Resistance(Death Blow) = -8 |
Calming Crystal | Anyone | Uncommon | 10000 | Stress Dmg Percent() = -8 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Camouflage Cloak | Anyone | Rare | 15000 | Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Attack Rating) = -4 |
Campers Helmet | Bounty Hunter | Uncommon | 10000 | Stress Heal Percent() = 20 Scouting Chance() = -24 |
Caution Cloak | Anyone | Common | 7500 | Scouting Chance() = 10 Combat Stat Add(Speed Rating) = -10 |
Chirurgeons Charm | Anyone | Common | 7500 | Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4 |
Cleansing Crystal | Anyone | Very Rare | 25000 | Resistance(Disease) = 20 Resistance(Poison) = 20 Resistance(Bleed) = 20 Poison Chance() = -16 Bleed Chance() = -16 Stun Chance() = -16 |
Commanders Orders | Crusader | Rare | 15000 | Combat Stat Add(Crit Chance) = 3 Stress Dmg Percent() = -12 Combat Stat Add(Defense Rating) = -12 |
Crest Of The 1100 | Anyone | Very Rare | 25000 | Stress Dmg Percent() = -16 |
Critical Dice | Jester | Common | 7500 | Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1 |
Critical Stone | Anyone | Very Common | 5000 | Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1 |
Cursed Buckle | Highwayman | Common | 7500 | Stun Chance() = 20 Poison Chance() = 20 Resistance(Stun) = -16 Resistance(Poison) = -12 |
Cursed Incense | Occultist | Uncommon | 10000 | Stun Chance() = 15 Bleed Chance() = 15 Combat Stat Multiply(Max Hp) = -12 |
Damage Stone | Anyone | Very Common | 5000 | Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4 |
Dark Bracer | Anyone | Uncommon | 10000 | Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8 |
Dark Crown | Anyone | Uncommon | 10000 | Stress Dmg Percent() = -8 Stress Dmg Percent() = 10 |
Dark Tambourine | Jester | Very Rare | 25000 | Resistance(Death Blow) = 10 Resolve Check Percent() = -8 |
Dazzling Charm | Anyone | Common | 7500 | Stun Chance() = 10 Combat Stat Add(Crit Chance) = -2 |
Debuff Amulet | Anyone | Uncommon | 10000 | Debuff Chance() = 10 Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Debuff Charm | Anyone | Very Common | 5000 | Resistance(Debuff) = 10 Combat Stat Multiply(Damage Low) = -8 |
Debuff Stone | Anyone | Very Common | 5000 | Debuff Chance() = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Defenders Seal | Crusader | Common | 7500 | Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Crit Chance) = -2 |
Demons Cauldron | Occultist | Very Rare | 25000 | Bleed Chance() = 20 Stun Chance() = 20 Combat Stat Add(Crit Chance) = 5 Resolve Check Percent() = -12 |
Deteriorating Bracer | Anyone | Common | 7500 | Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Defense Rating) = 5 |
Disease Charm | Anyone | Very Common | 5000 | Resistance(Disease) = 10 Combat Stat Multiply(Max Hp) = -8 |
Diseased Herb | Plague Doctor | Uncommon | 10000 | Poison Chance() = 20 Hp Heal Amount() = -16 |
Dodge Stone | Anyone | Very Common | 5000 | Combat Stat Add(Defense Rating) = 5 Combat Stat Add(Attack Rating) = -2 |
Dodgy Sheath | Highwayman | Very Rare | 25000 | Combat Stat Add(Defense Rating) = 15 Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Max Hp) = -12 |
Double Edged Pendant | Hellion | Uncommon | 10000 | Combat Stat Multiply(Max Hp) = 15 Resistance(Stun) = -8 Resistance(Poison) = -8 Resistance(Bleed) = -8 |
Drifters Buckle | Highwayman | Common | 7500 | Scouting Chance() = 20 Combat Stat Add(Defense Rating) = 5 Stress Heal Percent() = -8 |
Eldritch Killing Incense | Occultist | Common | 7500 | Combat Stat Add(Crit Chance) = 5 Resistance(Bleed) = -8 |
Eldritch Slayers Ring | Anyone | Common | 7500 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Evasion Incense | Occultist | Common | 7500 | Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Fasting Seal | Anyone | Rare | 15000 | Food Consumption Percent() = -100 Starving Damage Percent() = -100 Combat Stat Multiply(Max Hp) = -16 |
Feather Crystal | Anyone | Rare | 15000 | Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Defense Rating) = 10 Resistance(Stun) = -12 Resistance(Move) = -12 |
Flashfire Gunpowder | Highwayman | Common | 7500 | Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2 |
Focus Ring | Anyone | Very Rare | 25000 | Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = -12 Resistance(Move) = -16 |
Fortunate Armlet | Leper | Uncommon | 10000 | Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Gamblers Charm | Anyone | Uncommon | 10000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Protection Rating) = 7.5 Resistance(Death Blow) = -8 |
Haste Chalice | Vestal | Uncommon | 10000 | Combat Stat Add(Speed Rating) = 3 Combat Stat Multiply(Damage Low) = -16 Combat Stat Multiply(Damage High) = -16 |
Healing Armlet | Leper | Common | 7500 | Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8 |
Health Stone | Anyone | Very Common | 5000 | Combat Stat Multiply(Max Hp) = 10 Stress Dmg Percent() = 10 |
Heavens Hairpin | Hellion | Rare | 15000 | Resolve Check Percent() = 10 Resistance(Death Blow) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Crit Chance) = -2 |
Heavy Boots | Anyone | Uncommon | 10000 | Resistance(Move) = 15 Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8 |
Hells Hairpin | Hellion | Very Rare | 25000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = -8 Resolve Check Percent() = -12 |
Heros Ring | Anyone | Very Rare | 25000 | Resolve Check Percent() = 15 Stress Dmg Percent() = 20 |
Holy Orders | Crusader | Very Rare | 25000 | Resolve Check Percent() = 15 Stress Dmg Percent() = -12 Resistance(Death Blow) = 15 Combat Stat Add(Defense Rating) = -12 Combat Stat Add(Speed Rating) = -3 |
Hunters Talon | Bounty Hunter | Rare | 15000 | Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Defense Rating) = -12 |
Immunity Mask | Leper | Rare | 15000 | Resistance(Stun) = 15 Resistance(Poison) = 15 Resistance(Bleed) = 15 Combat Stat Multiply(Max Hp) = -16 |
Knights Crest | Crusader | Common | 7500 | Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Protection Rating) = 5 Combat Stat Add(Speed Rating) = -1 |
Legendary Bracer | Anyone | Very Rare | 25000 | Combat Stat Multiply(Damage Low) = 20 Combat Stat Multiply(Damage High) = 20 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Attack Rating) = -6 |
Life Crystal | Anyone | Rare | 15000 | Combat Stat Multiply(Max Hp) = 20 Resistance(Death Blow) = -8 |
Lucky Dice | Jester | Uncommon | 10000 | Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Lucky Talisman | Grave Robber | Rare | 15000 | Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Man Slayers Ring | Anyone | Common | 7500 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = 0 Combat Stat Multiply(Damage High) = 0 |
Martyrs Seal | Anyone | Very Rare | 25000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Crit Chance) = 5 Resistance(Death Blow) = 15 Combat Stat Multiply(Max Hp) = -16 Combat Stat Add(Defense Rating) = -12 |
Moon Cloak | Anyone | Rare | 15000 | Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8 |
Moon Ring | Anyone | Rare | 15000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = -4 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4 |
Move Amulet | Anyone | Uncommon | 10000 | Move Chance() = 10 Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -4 |
Move Charm | Anyone | Very Common | 5000 | Resistance(Move) = 10 Combat Stat Add(Attack Rating) = -2 |
Move Stone | Anyone | Very Common | 5000 | Move Chance() = 10 Combat Stat Add(Attack Rating) = -2 |
Paralyzers Crest | Crusader | Uncommon | 10000 | Stun Chance() = 15 Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -4 |
Poisoned Herb | Plague Doctor | Common | 7500 | Poison Chance() = 10 Hp Heal Amount() = -8 |
Poisoning Buckle | Highwayman | Uncommon | 10000 | Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Profane Scroll | Vestal | Rare | 15000 | Stun Chance() = 15 Poison Chance() = 15 Debuff Chance() = 15 Stress Dmg Percent() = 20 |
Protection Stone | Anyone | Very Common | 5000 | Combat Stat Add(Protection Rating) = 5 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Quick Draw Charm | Anyone | Rare | 15000 | Combat Stat Add(Speed Rating) = 8 Combat Stat Add(Crit Chance) = 5 Combat Stat Add(Speed Rating) = -5 |
Quickening Satchel | Grave Robber | Common | 7500 | Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2 |
Raiders Talisman | Grave Robber | Very Rare | 25000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Debuff Chance() = 30 Resistance(Death Blow) = -8 Food Consumption Percent() = 100 |
Reckless Charm | Anyone | Common | 7500 | Combat Stat Add(Attack Rating) = 5 Combat Stat Add(Defense Rating) = -4 |
Recovery Chalice | Vestal | Common | 7500 | Hp Heal Amount() = 10 Combat Stat Multiply(Max Hp) = -8 |
Recovery Charm | Anyone | Rare | 15000 | Hp Heal Amount() = 20 Combat Stat Add(Defense Rating) = -8 |
Rotgut Censer | Plague Doctor | Common | 7500 | Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Max Hp) = -8 |
Sacred Scroll | Vestal | Very Rare | 25000 | Stress Dmg Percent() = -16 Stress Heal Percent() = 20 Combat Stat Add(Speed Rating) = -3 |
Sacrificial Cauldron | Occultist | Rare | 15000 | Stress Heal Percent() = 20 Hp Heal Amount() = -20 |
Seer Stone | Anyone | Uncommon | 10000 | Scouting Chance() = 20 Resolve Check Percent() = -8 |
Seers Satchel | Grave Robber | Uncommon | 10000 | Scouting Chance() = 20 Combat Stat Add(Speed Rating) = -1 |
Selfish Armlet | Leper | Common | 7500 | Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Attack Rating) = -2 |
Selfish Pendant | Hellion | Common | 7500 | Stress Dmg Percent() = -12 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Sharpening Sheath | Highwayman | Rare | 15000 | Combat Stat Add(Crit Chance) = 3 Bleed Chance() = -16 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Shimmering Cloak | Anyone | Common | 7500 | Combat Stat Add(Defense Rating) = 5 Combat Stat Multiply(Max Hp) = -8 |
Slippery Boots | Anyone | Common | 7500 | Combat Stat Add(Defense Rating) = 10 Resistance(Move) = -16 |
Snake Oil | Anyone | Common | 7500 | Stress Dmg Percent() = -8 Resolve Check Percent() = -12 |
Snipers Ring | Anyone | Rare | 15000 | Combat Stat Add(Attack Rating) = 15 Combat Stat Add(Attack Rating) = -6 |
Solar Bracer | Anyone | Uncommon | 10000 | Combat Stat Add(Crit Chance) = 3 Combat Stat Add(Defense Rating) = 10 Combat Stat Add(Crit Chance) = -2 Combat Stat Multiply(Defense Rating) = -8 |
Solar Crown | Anyone | Uncommon | 10000 | Stress Dmg Percent() = -8 Stress Dmg Percent() = 10 |
Speed Stone | Anyone | Common | 7500 | Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1 |
Steady Bracer | Anyone | Common | 7500 | Combat Stat Add(Attack Rating) = 10 Combat Stat Add(Crit Chance) = -2 |
Stun Amulet | Anyone | Uncommon | 10000 | Stun Chance() = 10 Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -8 |
Stun Charm | Anyone | Very Common | 5000 | Resistance(Stun) = 10 Combat Stat Add(Defense Rating) = -4 |
Stun Stone | Anyone | Very Common | 5000 | Stun Chance() = 10 Combat Stat Add(Defense Rating) = -4 |
Stunning Satchel | Grave Robber | Common | 7500 | Stun Chance() = 10 Poison Chance() = 10 |
Sun Cloak | Anyone | Uncommon | 10000 | Combat Stat Add(Protection Rating) = 7.5 Combat Stat Add(Defense Rating) = 10 Combat Stat Multiply(Defense Rating) = -8 |
Sun Ring | Anyone | Uncommon | 10000 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Attack Rating) = 5 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 Combat Stat Add(Attack Rating) = -4 |
Surgical Glove | Anyone | Uncommon | 10000 | Combat Stat Add(Crit Chance) = 3 Combat Stat Multiply(Damage Low) = -12 Combat Stat Multiply(Damage High) = -12 |
Survival Guide | Anyone | Common | 7500 | Scouting Chance() = 10 Resolve Xp Bonus Percent() = -10 |
Swift Cloak | Anyone | Uncommon | 10000 | Combat Stat Add(Speed Rating) = 2 Combat Stat Add(Attack Rating) = -4 |
Swordsmans Crest | Crusader | Common | 7500 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Add(Defense Rating) = -8 |
Tenacity Ring | Anyone | Uncommon | 10000 | Resistance(Death Blow) = 5 Combat Stat Add(Defense Rating) = -4 |
Tough Ring | Anyone | Very Rare | 25000 | Combat Stat Add(Protection Rating) = 7.5 Combat Stat Multiply(Max Hp) = 20 Combat Stat Add(Defense Rating) = -12 |
Unholy Slayers Ring | Anyone | Common | 7500 | Combat Stat Multiply(Damage Low) = 15 Combat Stat Multiply(Damage High) = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Unmovable Helmet | Bounty Hunter | Common | 7500 | Resistance(Move) = 15 Combat Stat Add(Speed Rating) = -1 |
Warriors Bracer | Anyone | Common | 7500 | Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage Low) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Multiply(Damage High) = 10 Combat Stat Add(Defense Rating) = -4 |
Warriors Cap | Anyone | Common | 7500 | Combat Stat Add(Attack Rating) = 3 Combat Stat Add(Speed Rating) = -1 |
Witchs Vial | Plague Doctor | Rare | 15000 | Resistance(Poison) = 15 Resistance(Bleed) = 10 Poison Chance() = 10 Combat Stat Add(Speed Rating) = -3 |
Worrystone | Anyone | Uncommon | 10000 | Resolve Check Percent() = 10 Combat Stat Add(Speed Rating) = -2 |
Wounding Helmet | Bounty Hunter | Common | 7500 | Stun Chance() = 10 Bleed Chance() = 15 Combat Stat Multiply(Damage Low) = -8 Combat Stat Multiply(Damage High) = -8 |
Youth Chalice | Vestal | Common | 7500 | Combat Stat Multiply(Max Hp) = 15 Combat Stat Add(Attack Rating) = -4 |