Darkest Dungeon: Trinkets



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A list of all the Trinkets in Darkest Dungeon

Overview[edit]

Here are examples of what a trinket looks like:

DarkestDungeonSunRing.jpg DarkestDungeonMoonRing.jpg

Trinkets have a name, rarity (very common, common, uncommon, rare, very rare), class, and value

Each of your heroes can equip two trinkets at a time

You find Trinkets in a dungeon, or you can buy them at Nomad Wagon in town.

Credit for data below goes to www.jiiks.net/random/trinkets.php

Strategy Guide/Tips[edit]

  • Some trinkets are actually bad for you
  • You can't currently sell trinkets, but you can delete them
  • Press Shift + Click works to trash trinkets outside dungeons

All Trinkets List[edit]

Name Class Rarity Price Buff
Accuracy Stone Anyone Very Common 5000 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Defense Rating) = -4
Agile Talon Bounty Hunter Very Rare 25000 Combat Stat Add(Speed Rating) = 3
Combat Stat Add(Defense Rating) = 15
Combat Stat Multiply(Max Hp) = -8
Archers Ring Anyone Common 7500 Combat Stat Add(Attack Rating) = 20
Combat Stat Add(Crit Chance) = -1
Beast Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -16
Combat Stat Multiply(Damage High) = -16
Berserk Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Stress Dmg Percent() = 15
Resolve Check Percent() = -8
Berserk Mask Leper Very Rare 25000 Combat Stat Multiply(Max Hp) = 20
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Speed Rating) = 2
Stress Dmg Percent() = 20
Stress Heal Percent() = -16
Blasphemous Vial Plague Doctor Very Rare 25000 Poison Chance() = 15
Bleed Chance() = 15
Resistance(Death Blow) = -12
Bleed Amulet Anyone Uncommon 10000 Bleed Chance() = 10
Resistance(Bleed) = 10
Combat Stat Add(Crit Chance) = -2
Bleed Charm Anyone Very Common 5000 Resistance(Bleed) = 10
Combat Stat Add(Crit Chance) = -1
Bleed Stone Anyone Very Common 5000 Bleed Chance() = 10
Combat Stat Add(Crit Chance) = -1
Bleeding Pendant Hellion Common 7500 Bleed Chance() = 15
Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Blight Amulet Anyone Uncommon 10000 Poison Chance() = 10
Resistance(Poison) = 10
Combat Stat Add(Defense Rating) = -8
Blight Charm Anyone Very Common 5000 Resistance(Poison) = 10
Combat Stat Add(Defense Rating) = -4
Blight Stone Anyone Very Common 5000 Poison Chance() = 10
Combat Stat Multiply(Max Hp) = -8
Blood Charm Anyone Common 7500 Resistance(Poison) = 10
Resistance(Bleed) = 15
Resistance(Disease) = -12
Bloodied Fetish Anyone Common 7500 Resistance(Poison) = 10
Resistance(Bleed) = 10
Resistance(Disease) = -12
Bloodthirst Ring Anyone Common 7500 Food Consumption Percent() = -100
Combat Stat Multiply(Max Hp) = 10
Combat Stat Add(Defense Rating) = -8
Bloody Dice Jester Common 7500 Bleed Chance() = 20
Combat Stat Add(Crit Chance) = -1
Bloody Herb Plague Doctor Common 7500 Bleed Chance() = 15
Hp Heal Amount() = -12
Book Of Constitution Anyone Uncommon 10000 Resistance(Poison) = 15
Resistance(Disease) = 10
Hp Heal Amount() = -12
Book Of Holiness Anyone Very Rare 25000 Stress Dmg Percent() = -16
Resistance(Death Blow) = -12
Book Of Holy Healing Vestal Common 7500 Hp Heal Amount() = 20
Combat Stat Multiply(Max Hp) = -12
Book Of Intuition Anyone Common 7500 Scouting Chance() = 20
Resolve Check Percent() = -8
Book Of Rage Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Attack Rating) = -4
Resistance(Stun) = -12
Resistance(Debuff) = -12
Book Of Relaxation Anyone Uncommon 10000 Stress Dmg Percent() = -12
Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Book Of Sanity Anyone Rare 15000 Stress Dmg Percent() = -16
Resistance(Stun) = -16
Resistance(Debuff) = -16
Brawlers Gloves Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Crit Chance) = -4
Bright Tambourine Jester Rare 15000 Resolve Check Percent() = 10
Resistance(Death Blow) = -8
Calming Crystal Anyone Uncommon 10000 Stress Dmg Percent() = -8
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Camouflage Cloak Anyone Rare 15000 Combat Stat Add(Defense Rating) = 15
Combat Stat Add(Attack Rating) = -4
Campers Helmet Bounty Hunter Uncommon 10000 Stress Heal Percent() = 20
Scouting Chance() = -24
Caution Cloak Anyone Common 7500 Scouting Chance() = 10
Combat Stat Add(Speed Rating) = -10
Chirurgeons Charm Anyone Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Attack Rating) = -4
Cleansing Crystal Anyone Very Rare 25000 Resistance(Disease) = 20
Resistance(Poison) = 20
Resistance(Bleed) = 20
Poison Chance() = -16
Bleed Chance() = -16
Stun Chance() = -16
Commanders Orders Crusader Rare 15000 Combat Stat Add(Crit Chance) = 3
Stress Dmg Percent() = -12
Combat Stat Add(Defense Rating) = -12
Crest Of The 1100 Anyone Very Rare 25000 Stress Dmg Percent() = -16
Critical Dice Jester Common 7500 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Critical Stone Anyone Very Common 5000 Combat Stat Add(Crit Chance) = 1 Combat Stat Add(Speed Rating) = -1
Cursed Buckle Highwayman Common 7500 Stun Chance() = 20
Poison Chance() = 20
Resistance(Stun) = -16
Resistance(Poison) = -12
Cursed Incense Occultist Uncommon 10000 Stun Chance() = 15
Bleed Chance() = 15
Combat Stat Multiply(Max Hp) = -12
Damage Stone Anyone Very Common 5000 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Defense Rating) = -4
Dark Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Defense Rating) = -8
Dark Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8
Stress Dmg Percent() = 10
Dark Tambourine Jester Very Rare 25000 Resistance(Death Blow) = 10
Resolve Check Percent() = -8
Dazzling Charm Anyone Common 7500 Stun Chance() = 10
Combat Stat Add(Crit Chance) = -2
Debuff Amulet Anyone Uncommon 10000 Debuff Chance() = 10
Resistance(Debuff) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Debuff Charm Anyone Very Common 5000 Resistance(Debuff) = 10
Combat Stat Multiply(Damage Low) = -8
Debuff Stone Anyone Very Common 5000 Debuff Chance() = 10
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Defenders Seal Crusader Common 7500 Combat Stat Add(Protection Rating) = 5
Combat Stat Add(Crit Chance) = -2
Demons Cauldron Occultist Very Rare 25000 Bleed Chance() = 20
Stun Chance() = 20
Combat Stat Add(Crit Chance) = 5
Resolve Check Percent() = -12
Deteriorating Bracer Anyone Common 7500 Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Defense Rating) = 5
Disease Charm Anyone Very Common 5000 Resistance(Disease) = 10
Combat Stat Multiply(Max Hp) = -8
Diseased Herb Plague Doctor Uncommon 10000 Poison Chance() = 20
Hp Heal Amount() = -16
Dodge Stone Anyone Very Common 5000 Combat Stat Add(Defense Rating) = 5
Combat Stat Add(Attack Rating) = -2
Dodgy Sheath Highwayman Very Rare 25000 Combat Stat Add(Defense Rating) = 15
Combat Stat Add(Speed Rating) = 3
Combat Stat Multiply(Max Hp) = -12
Double Edged Pendant Hellion Uncommon 10000 Combat Stat Multiply(Max Hp) = 15
Resistance(Stun) = -8
Resistance(Poison) = -8
Resistance(Bleed) = -8
Drifters Buckle Highwayman Common 7500 Scouting Chance() = 20
Combat Stat Add(Defense Rating) = 5
Stress Heal Percent() = -8
Eldritch Killing Incense Occultist Common 7500 Combat Stat Add(Crit Chance) = 5
Resistance(Bleed) = -8
Eldritch Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Evasion Incense Occultist Common 7500 Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Fasting Seal Anyone Rare 15000 Food Consumption Percent() = -100
Starving Damage Percent() = -100
Combat Stat Multiply(Max Hp) = -16
Feather Crystal Anyone Rare 15000 Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Defense Rating) = 10
Resistance(Stun) = -12
Resistance(Move) = -12
Flashfire Gunpowder Highwayman Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Attack Rating) = -2
Focus Ring Anyone Very Rare 25000 Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = -12
Resistance(Move) = -16
Fortunate Armlet Leper Uncommon 10000 Combat Stat Add(Attack Rating) = 5
Combat Stat Add(Crit Chance) = 3
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Gamblers Charm Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Protection Rating) = 7.5
Resistance(Death Blow) = -8
Haste Chalice Vestal Uncommon 10000 Combat Stat Add(Speed Rating) = 3
Combat Stat Multiply(Damage Low) = -16
Combat Stat Multiply(Damage High) = -16
Healing Armlet Leper Common 7500 Hp Heal Amount() = 10
Combat Stat Multiply(Max Hp) = -8
Health Stone Anyone Very Common 5000 Combat Stat Multiply(Max Hp) = 10
Stress Dmg Percent() = 10
Heavens Hairpin Hellion Rare 15000 Resolve Check Percent() = 10
Resistance(Death Blow) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Crit Chance) = -2
Heavy Boots Anyone Uncommon 10000 Resistance(Move) = 15
Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Speed Rating) = -1 Combat Stat Add(Defense Rating) = -8
Hells Hairpin Hellion Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Crit Chance) = 5
Resistance(Death Blow) = -8
Resolve Check Percent() = -12
Heros Ring Anyone Very Rare 25000 Resolve Check Percent() = 15
Stress Dmg Percent() = 20
Holy Orders Crusader Very Rare 25000 Resolve Check Percent() = 15
Stress Dmg Percent() = -12
Resistance(Death Blow) = 15
Combat Stat Add(Defense Rating) = -12
Combat Stat Add(Speed Rating) = -3
Hunters Talon Bounty Hunter Rare 15000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Defense Rating) = -12
Immunity Mask Leper Rare 15000 Resistance(Stun) = 15
Resistance(Poison) = 15
Resistance(Bleed) = 15
Combat Stat Multiply(Max Hp) = -16
Knights Crest Crusader Common 7500 Combat Stat Multiply(Max Hp) = 15
Combat Stat Add(Protection Rating) = 5
Combat Stat Add(Speed Rating) = -1
Legendary Bracer Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 20
Combat Stat Multiply(Damage High) = 20
Combat Stat Add(Crit Chance) = 5
Combat Stat Add(Attack Rating) = -6
Life Crystal Anyone Rare 15000 Combat Stat Multiply(Max Hp) = 20
Resistance(Death Blow) = -8
Lucky Dice Jester Uncommon 10000 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Defense Rating) = 5
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Lucky Talisman Grave Robber Rare 15000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Man Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = 0
Combat Stat Multiply(Damage High) = 0
Martyrs Seal Anyone Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Crit Chance) = 5
Resistance(Death Blow) = 15
Combat Stat Multiply(Max Hp) = -16
Combat Stat Add(Defense Rating) = -12
Moon Cloak Anyone Rare 15000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Defense Rating) = -8
Moon Ring Anyone Rare 15000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Attack Rating) = -4
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Attack Rating) = -4
Move Amulet Anyone Uncommon 10000 Move Chance() = 10
Resistance(Move) = 10
Combat Stat Add(Attack Rating) = -4
Move Charm Anyone Very Common 5000 Resistance(Move) = 10
Combat Stat Add(Attack Rating) = -2
Move Stone Anyone Very Common 5000 Move Chance() = 10
Combat Stat Add(Attack Rating) = -2
Paralyzers Crest Crusader Uncommon 10000 Stun Chance() = 15
Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = -4
Poisoned Herb Plague Doctor Common 7500 Poison Chance() = 10
Hp Heal Amount() = -8
Poisoning Buckle Highwayman Uncommon 10000 Combat Stat Add(Crit Chance) = 1 Poison Chance() = 20
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Profane Scroll Vestal Rare 15000 Stun Chance() = 15
Poison Chance() = 15
Debuff Chance() = 15
Stress Dmg Percent() = 20
Protection Stone Anyone Very Common 5000 Combat Stat Add(Protection Rating) = 5
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Quick Draw Charm Anyone Rare 15000 Combat Stat Add(Speed Rating) = 8
Combat Stat Add(Crit Chance) = 5
Combat Stat Add(Speed Rating) = -5
Quickening Satchel Grave Robber Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Attack Rating) = -2
Raiders Talisman Grave Robber Very Rare 25000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Debuff Chance() = 30
Resistance(Death Blow) = -8
Food Consumption Percent() = 100
Reckless Charm Anyone Common 7500 Combat Stat Add(Attack Rating) = 5
Combat Stat Add(Defense Rating) = -4
Recovery Chalice Vestal Common 7500 Hp Heal Amount() = 10
Combat Stat Multiply(Max Hp) = -8
Recovery Charm Anyone Rare 15000 Hp Heal Amount() = 20
Combat Stat Add(Defense Rating) = -8
Rotgut Censer Plague Doctor Common 7500 Combat Stat Add(Attack Rating) = 5
Combat Stat Multiply(Max Hp) = -8
Sacred Scroll Vestal Very Rare 25000 Stress Dmg Percent() = -16
Stress Heal Percent() = 20
Combat Stat Add(Speed Rating) = -3
Sacrificial Cauldron Occultist Rare 15000 Stress Heal Percent() = 20
Hp Heal Amount() = -20
Seer Stone Anyone Uncommon 10000 Scouting Chance() = 20
Resolve Check Percent() = -8
Seers Satchel Grave Robber Uncommon 10000 Scouting Chance() = 20
Combat Stat Add(Speed Rating) = -1
Selfish Armlet Leper Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Attack Rating) = -2
Selfish Pendant Hellion Common 7500 Stress Dmg Percent() = -12
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Sharpening Sheath Highwayman Rare 15000 Combat Stat Add(Crit Chance) = 3
Bleed Chance() = -16
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Shimmering Cloak Anyone Common 7500 Combat Stat Add(Defense Rating) = 5
Combat Stat Multiply(Max Hp) = -8
Slippery Boots Anyone Common 7500 Combat Stat Add(Defense Rating) = 10
Resistance(Move) = -16
Snake Oil Anyone Common 7500 Stress Dmg Percent() = -8
Resolve Check Percent() = -12
Snipers Ring Anyone Rare 15000 Combat Stat Add(Attack Rating) = 15
Combat Stat Add(Attack Rating) = -6
Solar Bracer Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Add(Defense Rating) = 10
Combat Stat Add(Crit Chance) = -2
Combat Stat Multiply(Defense Rating) = -8
Solar Crown Anyone Uncommon 10000 Stress Dmg Percent() = -8
Stress Dmg Percent() = 10
Speed Stone Anyone Common 7500 Combat Stat Add(Speed Rating) = 1 Combat Stat Add(Crit Chance) = -1
Steady Bracer Anyone Common 7500 Combat Stat Add(Attack Rating) = 10
Combat Stat Add(Crit Chance) = -2
Stun Amulet Anyone Uncommon 10000 Stun Chance() = 10
Resistance(Stun) = 10
Combat Stat Add(Defense Rating) = -8
Stun Charm Anyone Very Common 5000 Resistance(Stun) = 10
Combat Stat Add(Defense Rating) = -4
Stun Stone Anyone Very Common 5000 Stun Chance() = 10
Combat Stat Add(Defense Rating) = -4
Stunning Satchel Grave Robber Common 7500 Stun Chance() = 10
Poison Chance() = 10
Sun Cloak Anyone Uncommon 10000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Add(Defense Rating) = 10
Combat Stat Multiply(Defense Rating) = -8
Sun Ring Anyone Uncommon 10000 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Attack Rating) = 5
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Combat Stat Add(Attack Rating) = -4
Surgical Glove Anyone Uncommon 10000 Combat Stat Add(Crit Chance) = 3
Combat Stat Multiply(Damage Low) = -12
Combat Stat Multiply(Damage High) = -12
Survival Guide Anyone Common 7500 Scouting Chance() = 10
Resolve Xp Bonus Percent() = -10
Swift Cloak Anyone Uncommon 10000 Combat Stat Add(Speed Rating) = 2
Combat Stat Add(Attack Rating) = -4
Swordsmans Crest Crusader Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Add(Defense Rating) = -8
Tenacity Ring Anyone Uncommon 10000 Resistance(Death Blow) = 5
Combat Stat Add(Defense Rating) = -4
Tough Ring Anyone Very Rare 25000 Combat Stat Add(Protection Rating) = 7.5
Combat Stat Multiply(Max Hp) = 20
Combat Stat Add(Defense Rating) = -12
Unholy Slayers Ring Anyone Common 7500 Combat Stat Multiply(Damage Low) = 15
Combat Stat Multiply(Damage High) = 15
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Unmovable Helmet Bounty Hunter Common 7500 Resistance(Move) = 15
Combat Stat Add(Speed Rating) = -1
Warriors Bracer Anyone Common 7500 Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage Low) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Multiply(Damage High) = 10
Combat Stat Add(Defense Rating) = -4
Warriors Cap Anyone Common 7500 Combat Stat Add(Attack Rating) = 3
Combat Stat Add(Speed Rating) = -1
Witchs Vial Plague Doctor Rare 15000 Resistance(Poison) = 15
Resistance(Bleed) = 10
Poison Chance() = 10
Combat Stat Add(Speed Rating) = -3
Worrystone Anyone Uncommon 10000 Resolve Check Percent() = 10
Combat Stat Add(Speed Rating) = -2
Wounding Helmet Bounty Hunter Common 7500 Stun Chance() = 10
Bleed Chance() = 15
Combat Stat Multiply(Damage Low) = -8
Combat Stat Multiply(Damage High) = -8
Youth Chalice Vestal Common 7500 Combat Stat Multiply(Max Hp) = 15
Combat Stat Add(Attack Rating) = -4