(Created page with "''Divine Weaponry'' in [[Destiny 2: Into The Light.]] ''Divine Weaponry'' is a :category: Destiny 2 Story Missions|Que...") |
(→Macrocosm) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Destiny2DivineWeaponry.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]] | [[File:Destiny2DivineWeaponry.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]] | ||
+ | [[File:Destiny2DivineWeaponryIcon.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]] | ||
+ | |||
''Divine Weaponry'' is a [[:category: Destiny 2 Story Missions|Quest]] in [[Destiny 2: Into The Light]]. | ''Divine Weaponry'' is a [[:category: Destiny 2 Story Missions|Quest]] in [[Destiny 2: Into The Light]]. | ||
Line 5: | Line 7: | ||
==Description== | ==Description== | ||
The Quest that acts a guide through the limited time challenge mode: [[Destiny 2: Pantheon|Pantheon]]. | The Quest that acts a guide through the limited time challenge mode: [[Destiny 2: Pantheon|Pantheon]]. | ||
− | *Each of these are | + | *Each of these are different encounters from a variety of raids.. |
− | + | *You can get Adept Weapons and Raid Exotics! | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * | + | |
− | === === | + | ==Bonus Time== |
− | ' | + | *Each of the encounters has a timer. |
− | ** | + | *Completing the encounter within the time frame offers additional rewards. |
− | * | + | ==Encounters== |
− | * | + | ===[[Destiny 2: Defeat Golgoroth - King's Fall|Golgoroth]]=== |
− | * | + | **Bonus Time: 6:30 minutes |
− | * | + | *Mechanically, nothing has really changed, you need a few Guardians to hold his Gaze and direct him to be over the pool of corrupted light that has come down from the ceiling. |
+ | *Remember, those on Damage, need to watch out for the [[Destiny 2: Unstable Light|Unstable Light]] debuff, since it detonating can kill everyone around you. | ||
+ | **It's usually a good idea to rush at Golgoroth when you have the debuff to do heavy damage when you explode from it (but you will live, just don't linger). | ||
+ | *There are more adds as you fight through for the droplets of corrupted light to form, as well as [[Destiny 2: Taken Ogre|Taken Ogres]] being added in the back of the arena. | ||
+ | *Each wave of adds now ends with a [[Destiny 2: Witness's Conscript|Witness's Conscript]]. | ||
− | === === | + | ===[[Destiny 2: Do Not Disrupt the Caretaker - Vow of the Disciple|The Caretaker]]=== |
− | + | **Bonus Time: 7 minutes | |
− | ** | + | *It follows all the normal parts, with the usual roles. |
− | * | + | *There are now [[Destiny 2: Taken Phalanx|Taken Phalanx]] added into the mix, on top of everything else this encounter already had! |
− | * | + | |
− | + | ||
− | + | ||
− | === === | + | ===[[Destiny 2: Defeat the Explicator - The Root of Nightmares|Macrocosm]]=== |
− | + | **Bonus time: 7:30 minutes | |
− | ** | + | *This is the Planets encounter from [[Destiny 2: Root of Nightmares|Root of Nightmares]]. |
− | * | + | *Add clear is now more important since there are key adds that need to die for the next wave to spawn in. |
− | * | + | *2 on add clear/management, 4 on planets as usual. |
− | * | + | *Remember, if you're on add clear, DO NOT KILL the [[Destiny 2: Terrestrial Lieutenant|Terrestrial Lieutenants]], save that for someone on Planets. |
− | * | + | *Killing them grants the needed [[Destiny 2: Planetary Alignment|Planetary Alignment]] buff. |
+ | *During this, Planetary Shift phase, there will be a [[Destiny 2: Tormentor Witness's Conscript|Tormentor Witness's Conscript]] has come into the arena. | ||
+ | *The Damage phase is also slightly altered, since you will need to go from [[Destiny 2: Flux of Darkness|Flux of Darkness]] to [[Destiny 2: Flux of Light|Flux of Light]], or vice versa. | ||
+ | *DO NOT GO FROM DARKNESS TO DARKNESS OR LIGHT TO LIGHT. | ||
− | === === | + | ===[[Destiny 2: Defeat Atraks-1 - Deep Stone Crypt|Atraks-1]]=== |
'' '' | '' '' | ||
− | ** | + | **Bonus time: 8:30 minutes |
− | * | + | *When you trigger damage phase (or after a certain amount of time), you will have a [[Destiny 2: Tormentor Witness's Conscript|Tormentor Witness's Conscript]] come in. |
− | * | + | *Otherwise, this encounter is unchanged in its mechanics and roles. |
− | + | ||
− | + | ||
==Video Walkthroughs== | ==Video Walkthroughs== |
Latest revision as of 17:51, 1 May 2024
Divine Weaponry is a Quest in Destiny 2: Into The Light.
Contents
Description[edit]
The Quest that acts a guide through the limited time challenge mode: Pantheon.
- Each of these are different encounters from a variety of raids..
- You can get Adept Weapons and Raid Exotics!
Bonus Time[edit]
- Each of the encounters has a timer.
- Completing the encounter within the time frame offers additional rewards.
Encounters[edit]
Golgoroth[edit]
- Bonus Time: 6:30 minutes
- Mechanically, nothing has really changed, you need a few Guardians to hold his Gaze and direct him to be over the pool of corrupted light that has come down from the ceiling.
- Remember, those on Damage, need to watch out for the Unstable Light debuff, since it detonating can kill everyone around you.
- It's usually a good idea to rush at Golgoroth when you have the debuff to do heavy damage when you explode from it (but you will live, just don't linger).
- There are more adds as you fight through for the droplets of corrupted light to form, as well as Taken Ogres being added in the back of the arena.
- Each wave of adds now ends with a Witness's Conscript.
The Caretaker[edit]
- Bonus Time: 7 minutes
- It follows all the normal parts, with the usual roles.
- There are now Taken Phalanx added into the mix, on top of everything else this encounter already had!
Macrocosm[edit]
- Bonus time: 7:30 minutes
- This is the Planets encounter from Root of Nightmares.
- Add clear is now more important since there are key adds that need to die for the next wave to spawn in.
- 2 on add clear/management, 4 on planets as usual.
- Remember, if you're on add clear, DO NOT KILL the Terrestrial Lieutenants, save that for someone on Planets.
- Killing them grants the needed Planetary Alignment buff.
- During this, Planetary Shift phase, there will be a Tormentor Witness's Conscript has come into the arena.
- The Damage phase is also slightly altered, since you will need to go from Flux of Darkness to Flux of Light, or vice versa.
- DO NOT GO FROM DARKNESS TO DARKNESS OR LIGHT TO LIGHT.
Atraks-1[edit]
- Bonus time: 8:30 minutes
- When you trigger damage phase (or after a certain amount of time), you will have a Tormentor Witness's Conscript come in.
- Otherwise, this encounter is unchanged in its mechanics and roles.
Video Walkthroughs[edit]
- [ Video Walkthrough]
- [ Video Walkthrough]
- [ Video Walkthrough]
- [ Video Walkthrough]