(Created page with "''Divine Weaponry'' in [[Destiny 2: Into The Light.]] ''Divine Weaponry'' is a :category: Destiny 2 Story Missions|Que...")
 
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[[File:Destiny2DivineWeaponry.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]]
 
[[File:Destiny2DivineWeaponry.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]]
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[[File:Destiny2DivineWeaponryIcon.jpg|400px|right|thumb|''Divine Weaponry'' in [[Destiny 2: Into The Light]].]]
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''Divine Weaponry'' is a [[:category: Destiny 2 Story Missions|Quest]] in [[Destiny 2: Into The Light]].
 
''Divine Weaponry'' is a [[:category: Destiny 2 Story Missions|Quest]] in [[Destiny 2: Into The Light]].
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==Description==
 
==Description==
 
The Quest that acts a guide through the limited time challenge mode: [[Destiny 2: Pantheon|Pantheon]].
 
The Quest that acts a guide through the limited time challenge mode: [[Destiny 2: Pantheon|Pantheon]].
*Each of these are
+
*Each of these are different encounters from a variety of raids..
==Objectives==
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*You can get Adept Weapons and Raid Exotics!
=== ===
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'' ''
+
*
+
*
+
*
+
*
+
  
=== ===
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==Bonus Time==
'' ''
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*Each of the encounters has a timer.
**
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*Completing the encounter within the time frame offers additional rewards.
*
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==Encounters==
*
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===[[Destiny 2: Defeat Golgoroth - King's Fall|Golgoroth]]===
*
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**Bonus Time: 6:30 minutes
*
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*Mechanically, nothing has really changed, you need a few Guardians to hold his Gaze and direct him to be over the pool of corrupted light that has come down from the ceiling.
 +
*Remember, those on Damage, need to watch out for the [[Destiny 2: Unstable Light|Unstable Light]] debuff, since it detonating can kill everyone around you.
 +
**It's usually a good idea to rush at Golgoroth when you have the debuff to do heavy damage when you explode from it (but you will live, just don't linger).
 +
*There are more adds as you fight through for the droplets of corrupted light to form, as well as [[Destiny 2: Taken Ogre|Taken  Ogres]] being added in the back of the arena.
 +
*Each wave of adds now ends with a [[Destiny 2: Witness's Conscript|Witness's Conscript]].
  
=== ===
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===[[Destiny 2: Do Not Disrupt the Caretaker - Vow of the Disciple|The Caretaker]]===
'' ''
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**Bonus Time: 7 minutes
**
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*It follows all the normal parts, with the usual roles.
*
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*There are now [[Destiny 2: Taken Phalanx|Taken Phalanx]] added into the mix, on top of everything else this encounter already had!
*
+
*
+
*
+
  
=== ===
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===[[Destiny 2: Defeat the Explicator - The Root of Nightmares|Macrocosm]]===
'' ''
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**Bonus time: 7:30 minutes
**
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*This is the Planets encounter from [[Destiny 2: Root of Nightmares|Root of Nightmares]].
*
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*Add clear is now more important since there are key adds that need to die for the next wave to spawn in.
*
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*2 on add clear/management, 4 on planets as usual.
*
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*Remember, if you're on add clear, DO NOT KILL the [[Destiny 2: Terrestrial Lieutenant|Terrestrial Lieutenants]], save that for someone on Planets.
*
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*Killing them grants the needed [[Destiny 2: Planetary Alignment|Planetary Alignment]] buff.
 +
*During this, Planetary Shift phase, there will be a [[Destiny 2: Tormentor Witness's Conscript|Tormentor Witness's Conscript]] has come into the arena.
 +
*The Damage phase is also slightly altered, since you will need to go from [[Destiny 2: Flux of Darkness|Flux of Darkness]] to [[Destiny 2: Flux of Light|Flux of Light]], or vice versa.
 +
*DO NOT GO FROM DARKNESS TO DARKNESS OR LIGHT TO LIGHT.
  
=== ===
+
===[[Destiny 2: Defeat Atraks-1 - Deep Stone Crypt|Atraks-1]]===
 
'' ''
 
'' ''
**
+
**Bonus time: 8:30 minutes
*
+
*When you trigger damage phase (or after a certain amount of time), you will have a [[Destiny 2: Tormentor Witness's Conscript|Tormentor Witness's Conscript]] come in.
*
+
*Otherwise, this encounter is unchanged in its mechanics and roles.
*
+
*
+
  
 
==Video Walkthroughs==
 
==Video Walkthroughs==

Latest revision as of 17:51, 1 May 2024


Divine Weaponry is a Quest in Destiny 2: Into The Light.

Description[edit]

The Quest that acts a guide through the limited time challenge mode: Pantheon.

  • Each of these are different encounters from a variety of raids..
  • You can get Adept Weapons and Raid Exotics!

Bonus Time[edit]

  • Each of the encounters has a timer.
  • Completing the encounter within the time frame offers additional rewards.

Encounters[edit]

Golgoroth[edit]

    • Bonus Time: 6:30 minutes
  • Mechanically, nothing has really changed, you need a few Guardians to hold his Gaze and direct him to be over the pool of corrupted light that has come down from the ceiling.
  • Remember, those on Damage, need to watch out for the Unstable Light debuff, since it detonating can kill everyone around you.
    • It's usually a good idea to rush at Golgoroth when you have the debuff to do heavy damage when you explode from it (but you will live, just don't linger).
  • There are more adds as you fight through for the droplets of corrupted light to form, as well as Taken Ogres being added in the back of the arena.
  • Each wave of adds now ends with a Witness's Conscript.

The Caretaker[edit]

    • Bonus Time: 7 minutes
  • It follows all the normal parts, with the usual roles.
  • There are now Taken Phalanx added into the mix, on top of everything else this encounter already had!

Macrocosm[edit]

    • Bonus time: 7:30 minutes
  • This is the Planets encounter from Root of Nightmares.
  • Add clear is now more important since there are key adds that need to die for the next wave to spawn in.
  • 2 on add clear/management, 4 on planets as usual.
  • Remember, if you're on add clear, DO NOT KILL the Terrestrial Lieutenants, save that for someone on Planets.
  • Killing them grants the needed Planetary Alignment buff.
  • During this, Planetary Shift phase, there will be a Tormentor Witness's Conscript has come into the arena.
  • The Damage phase is also slightly altered, since you will need to go from Flux of Darkness to Flux of Light, or vice versa.
  • DO NOT GO FROM DARKNESS TO DARKNESS OR LIGHT TO LIGHT.

Atraks-1[edit]

    • Bonus time: 8:30 minutes
  • When you trigger damage phase (or after a certain amount of time), you will have a Tormentor Witness's Conscript come in.
  • Otherwise, this encounter is unchanged in its mechanics and roles.

Video Walkthroughs[edit]

  • [ Video Walkthrough]
  • [ Video Walkthrough]
  • [ Video Walkthrough]
  • [ Video Walkthrough]