The Quest Step, Enemy Exfiltration in Destiny 2:Season of the Drifter.

Enemy Exfiltration is part of Zero Hour in Destiny 2: Season of the Drifter.


Walkthrough

  • Time Limit: 20 minutes

Room 1

  • You begin in the Tower North, wanting to head through the open doorway on your right.
  • Run down this first section of the Tower and look to the right of the door.
  • The door itself is closed, but just to the right, you can see a light next to an open grate.
  • Dash and slide into it, following the duct on through and out the other side.
  • This will lead you to a section of the old section of Tower where you will have your first encounter.
  • Rushing in will be 3-5 Resilient Marauders, who will start invisible.
  • Stay nearby where you entered the area to have cover of the mass of remaining Fallen just past the Planter.
  • Next, start firing on the Resilient Tracer Shanks closer to the exit or the Resilient Shanks in the middle of the area.
  • Either of these enemies makes the encounter a lot more difficult to complete because of the amount of fire they can unleash.
  • You will also need to worry about the Fallen Captain, Loyal to Eramis that is also in the area.


Room 2

  • The barrier will drop, giving you access to the hallway leading to the central part of the old Tower area.
  • This will bring you into the Tower Plaza for your next encounter room.
  • Here, you will be encountering more Resilient Shanks, Tracer Shank, as well as the large trio of Resilient Heavy Shank.
  • Be wary of the 3 Tracer Shanks that you will encounter since they are found on the high points.
  • Clear the area and head over to the right, going around the corner, along the narrow path.

Room 4

  • Go along the corner and then through the opening in the wall.
  • Go straight on through the narrow passage to find your way to Tower Hangar.
  • Inside the Hangar, be on guard for the high up Vandals who are sniping.
  • Just inside, worry about the incoming Resilient Marauders and Resilient Shanks are rushing in.
  • In the back section of the hangar you will see 3 Servitor, Loyal to Eramis and a Walker.
  • Focus some fire on the Servitors and then move your focus to the Walker after weakening them.
  • Whoever has the Whisper of the Worm needs to open fire with it on the Walker.
  • Destroy the Walker carefully, taking out the Servitors as the Walker is destroyed.

Room 5

  • Head on up the stairs beyond the the Walker and follow the walkway through to the hallway beyond.
  • This leads to another room with a number of Dregs and Vandals.
  • In the middle of this room is a Heavy Shank.
  • Defeat them to clear out the way out.
  • Head on through the doorway that opens in the back.


Room 6

  • From there, just head forward through the hallways to reach the Tower Watch.
  • Taking the stairwell up, you will encounter a few Dregs.
  • Go down the next corridor and then head down the stairs to the left toward the next area.
  • Continue forward down the corridor to the next barrier, holding you in while dealing with the remaining Fallen.
  • Past the barrier, go to the right and head along the path there into the next set of doors.
  • Slide under the door that is nearby the M on the wall.
  • Drop down the elevator shaft through the door.

Passage

  • Make your way through the vents and then drop from there.
  • This will lead you into the Passage.
  • Drop down to the ground and head to the front of the plane you can see.
  • You can see a moved vent there you want to head into.
  • Inside this vent, turn to the right and take the first passage you see here.
  • Drop through the hole at the end of it to reach the ground below.
  • Run to the far end of the hallway and jump up into the next Vent.
  • Through this Vent, turn to the left.
  • Head past the container and the tool chest, going into the Vent just behind the tool chest.
  • Inside this vent, take the first right inside it.
  • Stop at the edge of the ledge you find yourself on.
  • You need to drop onto the ledge directly below you (and it is a fair distance down).
  • There is a break-away ledge in front of it, so be wary when traveling as a group.
  • This break-away ledge can handle 2 Guardians who are just next to each other.
  • Otherwise, you will want to jump across the gap to reach the opening.
  • Once through the opening, head on through the vent and take the drop.
  • Continue forward to go from the vent into the hallway.
  • Jump from there onto the suspended metal crane platform.
    • Only 1 Guardian needs to make this section of the run (the others can drop to an antenna arm that is extended).
  • Turn to the right on the platform and jump across to the next platform.
  • From there, it is time to make a long jump.
  • Drop down either onto the larger platform or the small metal platform (that spins, so you will need to move off it quickly).
  • Go to the end of the large metal platform.
  • Look over the far side and look for the small antenna arm poking out from the wall on the right.
  • Look back to where you came from to see small outcroppings that you can jump along.
  • Jump along these to reach the walkway on this side of the wall.
  • On this walkway, you can find a switch to the right of the stairs to examine and extend the antenna arm for the other Guardians to easily make the jump down.
  • Go on up the stairs and then turn around, looking upwards.
  • Above the walkway you can see another walkway.
  • Jump up there and head to the third section.
  • On the third section, jump up onto the crate there.
  • Jump up from the crate and into the vent above him.
  • In the vent, run on through it and drop into the next room.

Room

Room

Quest Steps