Enemy Exfiltration is part of Zero Hour in Destiny 2: Season of the Drifter.
Contents
Walkthrough
- Time Limit: 20 minutes
Room 1
- You begin in the Tower North, wanting to head through the open doorway on your right.
- Run down this first section of the Tower and look to the right of the door.
- The door itself is closed, but just to the right, you can see a light next to an open grate.
- Dash and slide into it, following the duct on through and out the other side.
- This will lead you to a section of the old section of Tower where you will have your first encounter.
- Rushing in will be 3-5 Resilient Marauders, who will start invisible.
- Stay nearby where you entered the area to have cover of the mass of remaining Fallen just past the Planter.
- Next, start firing on the Resilient Tracer Shanks closer to the exit or the Resilient Shanks in the middle of the area.
- Either of these enemies makes the encounter a lot more difficult to complete because of the amount of fire they can unleash.
- You will also need to worry about the Fallen Captain, Loyal to Eramis that is also in the area.
Room 2
- The barrier will drop, giving you access to the hallway leading to the central part of the old Tower area.
- This will bring you into the Tower Plaza for your next encounter room.
- Here, you will be encountering more Resilient Shanks, Tracer Shank, as well as the large trio of Resilient Heavy Shank.
- Be wary of the 3 Tracer Shanks that you will encounter since they are found on the high points.
- Clear the area and head over to the right, going around the corner, along the narrow path.
Room 4
- Go along the corner and then through the opening in the wall.
- Go straight on through the narrow passage to find your way to Tower Hangar.
- Inside the Hangar, be on guard for the high up Vandals who are sniping.
- Just inside, worry about the incoming Resilient Marauders and Resilient Shanks are rushing in.
- In the back section of the hangar you will see 3 Servitor, Loyal to Eramis and a Walker.
- Focus some fire on the Servitors and then move your focus to the Walker after weakening them.
- Whoever has the Whisper of the Worm needs to open fire with it on the Walker.
- Destroy the Walker carefully, taking out the Servitors as the Walker is destroyed.
Room 5
- Head on up the stairs beyond the the Walker and follow the walkway through to the hallway beyond.
- This leads to another room with a number of Dregs and Vandals.
- In the middle of this room is a Heavy Shank.
- Defeat them to clear out the way out.
- Head on through the doorway that opens in the back.
Room 6
- From there, just head forward through the hallways to reach the Tower Watch.
- Taking the stairwell up, you will encounter a few Dregs.
- Go down the next corridor and then head down the stairs to the left toward the next area.
- Continue forward down the corridor to the next barrier, holding you in while dealing with the remaining Fallen.
- Past the barrier, go to the right and head along the path there into the next set of doors.
- Slide under the door that is nearby the M on the wall.
- Drop down the elevator shaft through the door.
Passage
- Make your way through the vents and then drop from there.
- This will lead you into the Passage.
- Drop down to the ground and head to the front of the plane you can see.
- You can see a moved vent there you want to head into.
- Inside this vent, turn to the right and take the first passage you see here.
- Drop through the hole at the end of it to reach the ground below.
- Run to the far end of the hallway and jump up into the next Vent.
- Through this Vent, turn to the left.
- Head past the container and the tool chest, going into the Vent just behind the tool chest.
- Inside this vent, take the first right inside it.
- Stop at the edge of the ledge you find yourself on.
- You need to drop onto the ledge directly below you (and it is a fair distance down).
- There is a break-away ledge in front of it, so be wary when traveling as a group.
- This break-away ledge can handle 2 Guardians who are just next to each other.
- Otherwise, you will want to jump across the gap to reach the opening.
- Once through the opening, head on through the vent and take the drop.
- Continue forward to go from the vent into the hallway.
- Jump from there onto the suspended metal crane platform.
- Only 1 Guardian needs to make this section of the run (the others can drop to an antenna arm that is extended).
- Turn to the right on the platform and jump across to the next platform.
- From there, it is time to make a long jump.
- Drop down either onto the larger platform or the small metal platform (that spins, so you will need to move off it quickly).
- Go to the end of the large metal platform.
- Look over the far side and look for the small antenna arm poking out from the wall on the right.
- Look back to where you came from to see small outcroppings that you can jump along.
- Jump along these to reach the walkway on this side of the wall.
- On this walkway, you can find a switch to the right of the stairs to examine and extend the antenna arm for the other Guardians to easily make the jump down.
- Go on up the stairs and then turn around, looking upwards.
- Above the walkway you can see another walkway.
- Jump up there and head to the third section.
- On the third section, jump up onto the crate there.
- Jump up from the crate and into the vent above him.
- In the vent, run on through it and drop into the next room.
Room
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Room
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Quest Steps
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