Divinity Original Sin 2: Difficulty Modes



From Orcz
Revision as of 15:30, 14 September 2017 by Rikk (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Difficulty Modes in D:OS2.

This page lists and explains the difficulty modes in the game Divinity: Original Sin 2:

Overview[edit]

The difficulty Levels will affect how hard or easy it is to beat the game.

Difficulty Level affects the following:

  • Player HP
  • Player Chance to Hit
  • Enemy Chance to Hit
  • Enemy Spell List

Modes[edit]

  • Explorer Mode: This is an easy level for those who want to focus on exploring rather than combat. Players gets increased HP and higher accuracy while NPCs get less HP and have a penalty on their chance to hit the player. Also, normal (non-boss) creatures do not possess any crowd control spells. For more info see: Explorer Mode.
  • Classic Mode: This is the normal level that is meant to challenge the player. Player has a small boost to HP while creatures get no penalties and have all their regular spells, including crowd control spells.
  • Tactician Mode: This is the HARD level. Monsters will be stronger and smarter.
  • Honour Mode: Honour Mode is like Tactician Mode but you are limited to one save, which will be ERASED if your entire party dies.

Strategy Guide/Tips[edit]

  • If you like to focus on the story but hate fights or find yourself losing too many battles, try the Explorer Mode.