Necromancer spells in Divinity: Original Sin 2
Name | Description | Stats | Spellbook Location/How to Get |
---|---|---|---|
Blood Sucker | Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed! | Memory Cost: 1 Special: Restore up to 17 Vitality, depending on relevant surface area AP Cost: 1 Properties: Requires Necromancer 1 Cooldown: 3 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Decaying Touch | Deal phyiscal damage to target character. Sets Decay, so the target will take piercing damage from healing spells and potions | Memory Cost: 1 Special: Set Decaying for 3 turns Damage is based on your level and receives bonus from Intelligence AP Cost: 2 Resistance: Physical Armour Properties: Requires Necromancer 1 Cooldown: 3 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Mosquito Swarm | Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing physical damage and healing yourself. | Memory Cost: 1 Special: Restore as much as 8 Vitality, dependent on damage dealt Set Bleeding for 2 turns Damage is based on your level and receives bonus from Intelligence AP Cost: 2 Resistance: Physical Armour Properties: Requires Necromancer 1 Cooldown: 4 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Raining Blood | Create blood surfaces. Set bleeding on enemies. Douse fire surfaces. | Memory Cost: 1 Special: Set Bleeding for 2 turns AP Cost: 2 Resistance: Physical Armour Properties: Requires Hydrosophist 1 and Necromancer 1 Duration: 1 turn Cooldown: 5 turns |
Orivand's Chambers - Fort Joy |
Shackles of Pain | Mark a target so that it will receive all of the damage you receive. | Memory Cost: 1 Special: Set Shackles of Pain for 3 turns Resistance: Physical Armour AP Cost: 1 Properties: Requires Necromancer 2 Cooldown: 5 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Infect | Deal X phyiscal damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution. | Memory Cost: 1 Special: Set Infected for 2 turns Damage is based on your level and receives bonus from Intelligence AP Cost: 3 Resistance: Physical Armour Properties: Requires Necromancer 2 Cooldown: 3 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Silencing Stare | Silencing Stare Silence enemies in a cone in front of you. | Memory Cost: 1 Special: Set Silenced for 1 turn AP Cost: 2 Resistance: Magic Armour Properties: Requires Necromancer 3 Cooldown: 2 turns |
Unknown |
Totems of the Necromancer | Spawn bone totems near every corpse in the area. Bone totems have ranged attacks that deal physical damage. | Memory Cost: 3 AP Cost: 2 SP Cost: 3 Properties: Requires Necromancer 5 Cooldown: 5 turns |
Drop from Shadow Prince |
Last Rites | Sacrifice yourself to bring an ally back to life. Deals X piercing damage to you, and resurrects target character with maximum Vitality. | Memory Cost: 1 Special: Set Potion AP Cost: 3 Properties: Requires Necromancer 3 |
Unknown |
Grasp of the Starved | Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals X physical damage to each character and sets Crippled. | Memory Cost: 2 Special: Set Crippled for 2 turns Damage is based on your level and receives bonus from Intelligence Resistance: Physical Armour AP Cost: 2 SP Cost: 2 Properties: Requires Necromancer 3 Cooldown: 5 turns |
Unknown |
Bone Cage | Increases Physical Armour by X and another X Physical Armour for each corpse in the area around you. | Memory Cost: 1 Special: Set Bone Cage for 3 turns AP Cost: 1 Properties: Requires Necromancer 2 Cooldown: 5 turns |
Unknown |
Black Shroud | Create a cloud of cursed smoke in an area, setting Suffocated and Blind on all characters within. | Memory Cost: 2 AP Cost: 1 SP Cost: 1 Properties: Requires Necromancer 3 Cooldown: 5 turns |
Unknown |
Death Wish | Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus. However, they also receive X piercing damage each turn! | Memory Cost: 1 Special: Set Death Wish for 2 turns AP Cost: 2 Properties: Requires Necromancer 2 Cooldown: 5 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Raise Bone Widow | Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff. | Memory Cost: 1 Special: Summon stats dependent on caster level and Summoning ability AP Cost: 3 Properties: Requires Necromancer 2 Duration: 5 turns Cooldown: 5 turns |
Unknown |
Blood Storm | The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns all water in the area into blood. | Memory Cost: 3 AP Cost: 4 SP Cost: 3 Properties: Requires Necromancer 3 and Hydrosophist 3 Duration: 2 turns Cooldown: 5 turns |
Unknown |
Raise Bloated Corpse | Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage. | Memory Cost: 1 Special: Summons Bloated Corpse at target location and blows up your target AP Cost: 1 Properties: Requires Necromancer 1 Cooldown: 3 turns |
Mona – Fort Joy
Kerban – Sanctuary of Amadia |
Living on the Edge | For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration. | Memory Cost: 1 Special: Set Death Resist for 2 turns AP Cost: 3 Properties: Requires Necromancer 2 Cooldown: 5 turns |
Unknown |