Divinity Original Sin 2: Necromancer Skills



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Necromancer spells in Divinity: Original Sin 2

Name Description Stats Spellbook Location/How to Get
Blood Sucker Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed! Memory Cost: 1
Special: Restore up to 17 Vitality, depending on relevant surface area
AP Cost: 1
Properties: Requires Necromancer 1
Cooldown: 3 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Decaying Touch Deal phyiscal damage to target character. Sets Decay, so the target will take piercing damage from healing spells and potions Memory Cost: 1
Special: Set Decaying for 3 turns
Damage is based on your level and receives bonus from Intelligence
AP Cost: 2
Resistance: Physical Armour
Properties: Requires Necromancer 1
Cooldown: 3 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Mosquito Swarm Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing physical damage and healing yourself. Memory Cost: 1
Special: Restore as much as 8 Vitality, dependent on damage dealt
Set Bleeding for 2 turns
Damage is based on your level and receives bonus from Intelligence
AP Cost: 2
Resistance: Physical Armour
Properties: Requires Necromancer 1
Cooldown: 4 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Raining Blood Create blood surfaces. Set bleeding on enemies. Douse fire surfaces. Memory Cost: 1
Special: Set Bleeding for 2 turns
AP Cost: 2
Resistance: Physical Armour
Properties: Requires Hydrosophist 1 and Necromancer 1
Duration: 1 turn
Cooldown: 5 turns
Orivand's Chambers - Fort Joy
Shackles of Pain Mark a target so that it will receive all of the damage you receive. Memory Cost: 1
Special: Set Shackles of Pain for 3 turns
Resistance: Physical Armour
AP Cost: 1
Properties: Requires Necromancer 2
Cooldown: 5 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Infect Deal X phyiscal damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution. Memory Cost: 1
Special: Set Infected for 2 turns
Damage is based on your level and receives bonus from Intelligence
AP Cost: 3
Resistance: Physical Armour
Properties: Requires Necromancer 2
Cooldown: 3 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Silencing Stare Silencing Stare Silence enemies in a cone in front of you. Memory Cost: 1
Special: Set Silenced for 1 turn
AP Cost: 2
Resistance: Magic Armour
Properties: Requires Necromancer 3
Cooldown: 2 turns
Unknown
Totems of the Necromancer Spawn bone totems near every corpse in the area. Bone totems have ranged attacks that deal physical damage. Memory Cost: 3
AP Cost: 2
SP Cost: 3
Properties: Requires Necromancer 5
Cooldown: 5 turns
Drop from Shadow Prince
Last Rites Sacrifice yourself to bring an ally back to life. Deals X piercing damage to you, and resurrects target character with maximum Vitality. Memory Cost: 1
Special: Set Potion
AP Cost: 3
Properties: Requires Necromancer 3
Unknown
Grasp of the Starved Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals X physical damage to each character and sets Crippled. Memory Cost: 2
Special: Set Crippled for 2 turns
Damage is based on your level and receives bonus from Intelligence
Resistance: Physical Armour
AP Cost: 2
SP Cost: 2
Properties: Requires Necromancer 3
Cooldown: 5 turns
Unknown
Bone Cage Increases Physical Armour by X and another X Physical Armour for each corpse in the area around you. Memory Cost: 1
Special: Set Bone Cage for 3 turns
AP Cost: 1
Properties: Requires Necromancer 2
Cooldown: 5 turns
Unknown
Black Shroud Create a cloud of cursed smoke in an area, setting Suffocated and Blind on all characters within. Memory Cost: 2
AP Cost: 1
SP Cost: 1
Properties: Requires Necromancer 3
Cooldown: 5 turns
Unknown
Death Wish Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus. However, they also receive X piercing damage each turn! Memory Cost: 1
Special: Set Death Wish for 2 turns
AP Cost: 2
Properties: Requires Necromancer 2
Cooldown: 5 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Raise Bone Widow Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff. Memory Cost: 1
Special: Summon stats dependent on caster level and Summoning ability
AP Cost: 3
Properties: Requires Necromancer 2
Duration: 5 turns
Cooldown: 5 turns
Unknown
Blood Storm The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns all water in the area into blood. Memory Cost: 3
AP Cost: 4
SP Cost: 3
Properties: Requires Necromancer 3 and Hydrosophist 3
Duration: 2 turns
Cooldown: 5 turns
Unknown
Raise Bloated Corpse Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage. Memory Cost: 1
Special: Summons Bloated Corpse at target location and blows up your target
AP Cost: 1
Properties: Requires Necromancer 1
Cooldown: 3 turns
MonaFort Joy

Kerban – Sanctuary of Amadia

Living on the Edge For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration. Memory Cost: 1
Special: Set Death Resist for 2 turns
AP Cost: 3
Properties: Requires Necromancer 2
Cooldown: 5 turns
Unknown


See also[edit]