A Grinning Skull at The Hold in Divinity Original Sin II (D:OS2)

This Grinning Skull is an interactable object in Divinity: Original Sin 2 (DOS2)

Description

A skull with a grinning expression.

Located in the room that the character wakes up in after Character Creation. It rests above some apparatus, near some torture beds.

Location

Interaction Options

The following actions can be performed on a this grinning skull:

  • Use

If you use it (left click), the character will say:

  • "Nice haircut, smiley"
  • "Not a very chatty fellow, are you?"
  • "Who're you? Nobody. Hah."
  • "Playing dead, are you? Probably a good idea..." (Undead only)
  • "And now you are silent. If only all humans were so thoughtful" (Fane only)

If your character is Undead, the skull will talk to you as you wake up.

Dialog

Note: This Dialog happens with UNDEAD characters only:

  • Grinning Skull - Well now, aren't you a curious sight? If I'd had a mask to hide my bones as well as yours, maybe I'd still be walking around today. Where'd you get it? There can't be many curios like that in the world.
  • Fane - *Boast that you crafted it yourself, using a tool to rip the faces from mortal creatures.*
  • Grinning Skull - Is that a fact? And your voice? You rip that from them too? I've never heard such silken tones from a naked skull.
  • Fane - *Admit that your voice is something of a trick - your words and tone are projected directly into the minds of others.*
  • Grinning Skull - Huh, should've known it was a parlour gimmick. Still, you'd best keep that mask on. The living don't take kindly to seeing their future staring back at them.

Strategy Guide/Tips

  • This skull introduces new players to being Undead; how people are generally scared of Undead, and it encourages the character to keep its hood up.