The town is the main Location in TES Blades.
Contents
Town Name
- You get to name the town after completing the main quest Rebuilding the Town Hall.
Town Level
The Town is leveled up by gaining enough Prestige to reach certain thresholds.
Level | Prestige Requirement |
---|---|
0 | 0 |
1 | 500 |
2 | 2,500 |
3 | 5,000 |
4 | 8,500 |
5 | 13,000 |
6 | 19,000 |
7 | 26,500 |
8 | 35,000 |
9 | 46,000 |
10 | 69,500 |
Prestige
Earn prestige through building and upgrading and decorating your town.
When you build a building you get 75 Prestige for each lot it takes. Thus the various types of homes give 75 prestige and the shops give 150 prestige.
You also get bonuses for building over ruins, worth additional 125 Prestige over the last one.
The table below shows the total Prestige gained when constructing the building, already factoring in the 75 per lot mentioned above.
Lot Number | Prestige |
---|---|
1 | 250 |
2 | 375 |
3 | 500 |
4 | 625 |
5 | 750 |
6 | 875 |
7 | 1000 |
8 | 1125 |
9 | 1250 |
10 | 1375 |
11 | 1500 |
12 | 1625 |
13 | 1750 |
14 | 1875 |
15 | 2000 |
16 | 2125 |
17 | 2250 |
18 | 2375 |
19 | 2500 |
20 | 2625 |
21 | 2750 |
22 | 2875 |
23 | 3000 |
24 | 3125 |
25 | 3250 |
26 | 3375 |
27 | 3500 |
28 | 3625 |
29 | 3750 |
30 | 3875 |
31 | 4000 |
32 | 4125 |
Buildings
- To build a building, you must go to a lot and pay a resource cost.
- Specific types of building cost more depending on the number of same type of buildings already in the town. For example, if you already have a Smithy, your next Smithy will come at an increased cost.
- Note that Houses, Dwellings, and Homesteads are all counted together for costs. They are different in appearance only, with minor variation in build times.
Building | Copper | Limestone | Lumber | Gold | Build Time | Destroy Cost |
---|---|---|---|---|---|---|
Smithy #1 | 42 | 46 | 95 | 600 | 30S | 25 |
Smithy #2 | 42 | 46 | 95 | 4600 | 4H | 225 |
Homestead #2 | 40 | 45 | 52 | 1315 | 3H 8M | - |
Dwelling #2 | 40 | 45 | 52 | 1315 | 3H 6M | - |
House #4 | 40 | 45 | 52 | 3??? | 9H 5M | - |
Enchanter
Here are the costs to upgrade the Enchanter to each level.
Level | Copper | Limestone | Lumber | Gold | Build Time | Destroy Cost |
---|---|---|---|---|---|---|
6 | 347 | 399 | 308 | 63010 | 8H | - |
Enchantment Costs
Level | Petty | Lesser | Middling | Common | Exceptional | Greater | Elevated | Grand | Glorious | Transcendent | Ingredient | Gold | Time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 3 | 380 | 8m | |||||||||
2 | 2 | 1 | 9 or 12 | 700 or 870 | 20m | ||||||||
3 | 4 | 2 | 1 | 16 | 1440 | 30m | |||||||
4 | 4 | 2 | 1 | 24 or 30 | 2720 or 3400 | 40m | |||||||
5 | 4 | 2 | 1 | 31 | 4640 | 50m | |||||||
6 | 4 | 2 | 1 | 37 or 47 | 7360 or 9200 | 60m | |||||||
7 | 4 | 2 | 1 | 44 | 11040 | 80m | |||||||
8 | 4 | 2 | 1 | 52 or 65 | 15600 | 100m | |||||||
9 | 4 | 2 | 1 | 59 | ? | ? | |||||||
10 | 4 | 2 | 1 | 65 or 82 | ? | ? |
Primary Enchantments
Type | Ingredient | Levels | Boots | Armor | Helm | Gauntlets | Shield | Light | Versatile | Heavy |
---|---|---|---|---|---|---|---|---|---|---|
Fire | Fire Salts | Odd | +X Fire Resistance | Increase fire damage by X | Does X fire damage to Health ... | Does X fire damage to Health | ||||
1:+12, 3:+17, 5:+22, 7:+27, 9:+32 | 1:4, 3:5, 5:7, 7:8, 9:9 | 1:29, 3:40, 5:51, 7:62, 9:73 | 1:21, 3:29, 5:37, 7:45, 9:54 | 1:24, 3:34, 5:44, 7:53, 9:63 | 1:29, 3:40, 5:51, 7:62, 9:73 | |||||
Frost | Frost Salts | Even | +X Frost Resistance | Increase frost damage by X | Does X frost damage to Health and Stamina ... | Does X frost damage to Health and Stamina | ||||
2:+13, 4:+17, 6:+21, 8:+25, 10:+29 | 2:4, 4:5, 6:6, 8:7, 10:8 | 2:29, 4:38, 6:48, 8:57, 10:67 | 2:21, 4:28, 6:35, 8:42, 10:49 | 2:25, 4:33, 6:41, 8:49, 10:57 | 2:29, 4:38, 6:48, 8:57, 10:67 | |||||
Shock | Void Salts | Odd | +X Shock Resistance | Increase shock damage by X | Does X shock damage to Health and Magicka ... | Does X shock damage to Health and Magicka | ||||
1:+11, 3:+15, 5:+19, 7:+23, 9:+27 | 1:3, 3:5, 5:6, 7:7, 9:8 | 1:24, 3:34, 5:43, 7:53, 9:62 | 1:18, 3:25, 5:32, 7:38, 9:45 | 1:21, 3:29, 5:37, 7:45, 9:53 | 1:24, 3:34, 5:43, 7:53, 9:62 | |||||
Poison | Deathbell | Even | +X Poison Resistance | Increase poison damage by X | Does X poison damage to Health ... | Does X poison damage to Health | ||||
2:+15, 4:+20, 6:+24, 8:+29, 10:+33 | 2:5, 4:6, 6:7, 8:9, 10:10 | 2:34, 4:45, 6:57, 8:68, 10:80 | 2:25, 4:33, 6:41, 8:50, 10:58 | 2:29, 4:39, 6:48, 8:58, 10:67 | 2:34, 4:45, 6:57, 8:68, 10:80 | |||||
Health or Combat | Imp Stool | Odd | +X Maximum Health | Restores Health by damage done ... | Target stunned by a blocked attack takes X extra damage while stunned | Increase combo damage by X | Increase attack speed by X% | Increase damage against blocking targets by X | ||
1:+57, 3:+75, 5:+95, 7:+119, 9:+132 | 1:2, 3:3, 5:3, 7:4, 9:4 | 1:18, 3:26, 5:33, 7:40, 9:47 | 1:32, 3:45, 5:57, 7:70, 9:82 | 1:7, 3:11, 5:15, 7:19, 9:23 | 1:57, 3:79, 5:101, 7:124, 9:146 | |||||
Stamina | Honecomb | Even | +X Maximum Stamina | Restores Stamina by damage done ... | Does X damage to Stamina ... | Does X damage to Stamina | ||||
2:+65, 4:+85, 6:+107, 8:+125, 10:+145 | 2:6, 4:8, 6:10, 8:12, 10:14 | 2:110, 4:147, 6:183, 8:220, 10:256 | 2:66, 4:88, 6:110, 8:132, 10:154 | 2:87, 4:116, 6:144, 8:173, 10:201 | 2:110, 4:147, 6:183, 8:220, 10:256 | |||||
Magicka | Glow Dust | Even | +X Maximum Magicka | Restores Magicka by damage done ... | Does X damage to Magicka ... | Does X damage to Magicka | ||||
2:+65, 4:+85, 6:+107, 8:+125, 10:+145 | 2:6, 4:8, 6:10, 8:12, 10:14 | 2:110, 4:147, 6:183, 8:220, 10:256 | 2:66, 4:88, 6:110, 8:132, 10:154 | 2:87, 4:116, 6:144, 8:173, 10:201 | 2:110, 4:147, 6:183, 8:220, 10:256 |
Bonus Enchantments
Enchantment | Value | Items |
---|---|---|
Improves main enchantment by X% | 6, 16 | Any |
Fire damage is X points more effective at Burning | 6 | Weapons |
Frost damage is X points more effective at Freezing | 6 | Weapons |
Shock damage is X points more effective at Draining | 6 | Weapons |
Poison damage is X points more effective at Poisoning | 6 | Weapons |
Converts up to X physical damage done to fire damage | 15, 30 | Shields, Weapons |
Converts up to X physical damage done to frost damage | 15, 30 | Shields, Weapons |
Converts up to X physical damage done to shock damage | 15, 30 | Shields, Weapons |
Converts up to X physical damage done to poison damage | 15, 30 | Shields, Weapons |
Reduce Target's maximum Magicka by X | 17 | Shields, Weapons |
Reduce Target's maximum Stamina by X | 17 | Shields, Weapons |
Increases duration of elemental conditions on target by X% | 16 | Weapons |
Increases physical damage by X against targets suffering a condition | 9 | Gauntlets |
+X Resistance to physical damage while health is critical | 12, 16, 17 | Armor |
+X Resistance to elemental damage while health is critical | 4, 6, 7 | Armor |
+X Spell resistance | 6, 8 | Armor |
+X Bashing resistance | 6, 8, 11 | Armor |
+X Cleaving resistance | 6, 8, 11 | Armor |
+X Slashing resistance | 6, 8, 11 | Armor |
Shortens elemental conditions by X% | 16 | Armor |
Increases healing effects from potions, food, and skills by X | 6, 8, 12, 15 | Armor |
Alchemy Laboratory
- Potions/poisons come in 10 strengths. To make a potion, your Alchemy Laboratory has to be that level, or higher.
- For each strength of potion or poison, there are 7 types: Fire, Frost, Shock, Poison, Health, Stamina and Magicka.
- Each type has a different primary ingredient..
- Elemental resistance potions last for 10 seconds.
- Other potions add/restore to that attribute's pool.
Type | Primary Ingredient | Cordial | Tincture | Potion | Draught | Tonic |
---|---|---|---|---|---|---|
Fire | Fire Salts | +31 | +33 | +36 | +40 | +44 |
Frost | Frost Salts | +26 | +28 | +31 | +34 | +37 |
Shock | Void Salts | +26 | +28 | +31 | +34 | +37 |
Poison | Deathbell | +31 | +33 | +36 | +40 | +44 |
Minor | Light | Standard | Strong | Major | ||
Health | Imp Stool | +70 | +80 | +90 | +105 | +125 |
Stamina | Honeycomb | +210 | +235 | +270 | +315 | +370 |
Magicka | Glowdust | +210 | +235 | +270 | +315 | +370 |
- Elemental poisons cause extra damage for 10 seconds.
- Other poisons reduce regeneration for 10 seconds.
Type | Primary Ingredient | Minor | Weak | Standard | Potent | Major |
---|---|---|---|---|---|---|
Fire | Fire Salts | +11 | +13 | +16 | +19 | +23 |
Frost | Frost Salts | +9 | +11 | +13 | +16 | +20 |
Shock | Void Salts | +9 | +11 | +13 | +16 | +20 |
Poison | Deathbell | +11 | +13 | +16 | +19 | +23 |
Minor | Weak | Standard | Potent | Major | ||
Health | Imp Stool | -7 | -8 | -9 | -11 | -13 |
Stamina | Honeycomb | -9 | -10 | -11 | -13 | -15 |
Magicka | Glowdust | -9 | -10 | -11 | -13 | -15 |
Potion Strength | Alchemist Required | # of Primary Ingr | Other #1 | Other #2 | Other #3 |
---|---|---|---|---|---|
1 | 1 | 1 | 6 Garlic | ||
2 | 2 | 2 | 6 Lavender | 4 Garlic | |
3 | 3 | 3 | 6 Histcarp | 4 Lavender | |
4 | 4 | 4 | 6 Blue Dartwing | 4 Histcarp | 2 Lavender |
5 | 5 | 5 | 6 Ectoplasm | 4 Blue Dartwing | 2 Histcarp |
So, in order to make a level 3 "Standard" stamina potion that restores 270 stamina, you'd need 3 Honeycob, 6 Histcarp, and 4 Lavender, and Alchemy Laboratory lvl 3 or above.
Workshop
To replace walls and extinguish the smoke from your town, you'll need to build and upgrade a workshop.
A lvl 4 workshop is needed for final wall section, which is comprised of everything upstairs around job posting board and town hall
NPCs
These NPCs can be found in town:
- Antoine Nestal – Builder
- Constantia Galena
- Frenn
- Gavrus Lampronius – Farmer
- Greidil Horse-Mouth – Cooper
- Guthrum of the Isles – Priest of the Nine Divines
- Helane Duronia
- Henrik Seven-Swords – Blades Mentor of the Fugitive
- Jena Matius – Woodcutter
- Junius the Elder – Town Elder
- Lea Jeanne – Alchemist
- Lond – Blacksmith
- Munya – Baker
- Murbak
- Noura – Arena veteran
- Saashi – Loremaster
- Sabina Clovia – Conjurer
- Severio Scerius – Enchanter
- Sirfing – Imperial Legion veteran
- Staki – Peasant
- Thahala – Workshop keeper
- Theodor Gorlash – Town eccentric
- Varro Matius – Woodcutter
- Wanum – Envoy of Urzoga gra-Batul
- Zakana – Farmer