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− | Science! is | + | Science! is an [[Fallout 4: Intelligence|Intelligence]] perk in [[:Category:Fallout 4 Wiki|Fallout 4]]. |
Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | ||
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|[[File:Fallout4WikiTacticalGrip.jpg|x100px|link=Fallout 4: Tactical Grip|Tactical Grip]]<br><Center>[[Fallout 4: Tactical Grip|Tactical Grip]]</center> | |[[File:Fallout4WikiTacticalGrip.jpg|x100px|link=Fallout 4: Tactical Grip|Tactical Grip]]<br><Center>[[Fallout 4: Tactical Grip|Tactical Grip]]</center> | ||
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[[Category:Fallout 4 Wiki]] | [[Category:Fallout 4 Wiki]] | ||
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+ | [[Category:Fallout 4 Intelligence Perks]] |
Revision as of 14:43, 11 August 2015
Science! is an Intelligence perk in Fallout 4.
Allows for Modifying Energy Weapons.
Overview
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Used for mods
Strategy Guide/Tips
- This perk is important for combat-oriented builds that rely on guns.
- If you prefer energy weapons though, you might want to look into the Science! perk instead.