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− | [[File: | + | [[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science [[Fallout 4: INT|INT]] Perk in Fallout 4.]] |
Science! is an [[Fallout 4: Intelligence|Intelligence]] perk in [[:Category:Fallout 4 Wiki|Fallout 4]]. | Science! is an [[Fallout 4: Intelligence|Intelligence]] perk in [[:Category:Fallout 4 Wiki|Fallout 4]]. | ||
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==Perk chart== | ==Perk chart== | ||
Holding an energy weapon. | Holding an energy weapon. | ||
+ | |||
+ | ==Overview== | ||
+ | The Science! Perk is a requirement to craft certain [[:Category:Fallout 4 Weapon Mods|weapon Mods]], in particular mods for [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. such as laser and plasma guns. | ||
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+ | Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it. | ||
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+ | Weapon type also comes into play when determining the perk rank needed. | ||
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+ | For example, to placing a [[Fallout 4: Tactical Grip|Tactical Grip]] on a [[Fallout 4: Laser Pistol|Laser Pistol]] requires Science! rank 1, while putting an [[Fallout 4: Amplified Beam Splitter|Amplified Beam Splitter]] on a [[Fallout 4: Laser Rifle|Laser Rifle]] requires Science! Rank 2 | ||
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+ | ==Ranks== | ||
+ | Science! has 4 ranks: | ||
+ | Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods | ||
+ | Rank 2: Access to Rank 2 high-tech mods | ||
+ | Rank 3: Access to Rank 3 high-tech mods | ||
+ | Rank 4: Access to Rank 4 high-tech mods | ||
==Requirements== | ==Requirements== | ||
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==Used for mods== | ==Used for mods== |
Revision as of 13:15, 24 September 2015
Science! is an Intelligence perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart
Holding an energy weapon.
Overview
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks
Science! has 4 ranks: Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods Rank 2: Access to Rank 2 high-tech mods Rank 3: Access to Rank 3 high-tech mods Rank 4: Access to Rank 4 high-tech mods
Requirements
Stat | Points |
---|---|
6 |
Used for mods
Strategy Guide/Tips
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.