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[[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science Perk ([[Fallout 4: Intelligence|Intelligence]] 6) in Fallout 4.]] | [[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science Perk ([[Fallout 4: Intelligence|Intelligence]] 6) in Fallout 4.]] | ||
− | Science! is | + | Science! is a [[Fallout 4: Perk Chart|perk]] in [[:Category:Fallout 4 Wiki|Fallout 4]]. |
Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. |
Revision as of 04:01, 2 November 2015
Science! is a perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart
Holding an energy weapon.
Overview
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks
Science! has 4 ranks:
- Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods
- Rank 2: Access to Rank 2 high-tech mods
- Rank 3: Access to Rank 3 high-tech mods
- Rank 4: Access to Rank 4 high-tech mods
Requirements
Stat | Points |
---|---|
6 |
Used for mods
Strategy Guide/Tips
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.