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Revision as of 22:54, 3 November 2015
Science! is a perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart
Holding an energy weapon.
Overview
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks
Science! has 4 ranks:
- Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6)
- Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6)
- Rank 3: Access to Rank 3 high-tech mods (Requires: Level 23, INT 6)
- Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6)
Requirements
Stat | Points |
---|---|
6 |
Used for mods
Strategy Guide/Tips
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.