m (Text replacement - "==Back to Perk Chart== {| |Perk Chart<br><Center>Back to Perk Chart</center> |} " to "==Back to Perk Chart== {| |[[File:Fallout4PerkChart.jpg|300) |
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− | [[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science [[Fallout 4: | + | [[File:Fallout4Intelligence06.jpg|right|thumb|300px|Science Perk ([[Fallout 4: Intelligence|Intelligence]] 6) in Fallout 4.]] |
− | Science! is | + | Science! is a [[Fallout 4: Perk Chart|perk]] in [[:Category:Fallout 4 Wiki|Fallout 4]]. |
Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | Allows for Modifying [[:Category:Fallout 4 Energy Weapons|Energy Weapons]]. | ||
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==Ranks== | ==Ranks== | ||
Science! has 4 ranks: | Science! has 4 ranks: | ||
− | *Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods | + | *Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6) |
− | *Rank 2: Access to Rank 2 high-tech mods | + | *Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6) |
− | *Rank 3: Access to Rank 3 high-tech mods | + | *Rank 3: Access to Rank 3 high-tech mods (Requires: Level 28, INT 6) |
− | *Rank 4: Access to Rank 4 high-tech mods | + | *Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6) |
==Requirements== | ==Requirements== | ||
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[[Category:Fallout 4 Perks]] | [[Category:Fallout 4 Perks]] | ||
[[Category:Fallout 4 Intelligence Perks]] | [[Category:Fallout 4 Intelligence Perks]] | ||
+ | [[Category:Fallout 4 Intelligence]] | ||
+ | [[Category:Fallout 4 Perks with 4 Ranks]] |
Latest revision as of 01:41, 9 November 2015
Science! is a perk in Fallout 4.
Allows for Modifying Energy Weapons.
Contents
Perk chart[edit]
Holding an energy weapon.
Overview[edit]
The Science! Perk is a requirement to craft certain weapon Mods, in particular mods for Energy Weapons. such as laser and plasma guns.
Depending on how powerful the mod is, you will need a higher rank of Science! in order to craft it.
Weapon type also comes into play when determining the perk rank needed.
For example, to placing a Tactical Grip on a Laser Pistol requires Science! rank 1, while putting an Amplified Beam Splitter on a Laser Rifle requires Science! Rank 2
Ranks[edit]
Science! has 4 ranks:
- Rank 1: Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods (Requires: INT 6)
- Rank 2: Access to Rank 2 high-tech mods (Requires: Level 17, INT 6)
- Rank 3: Access to Rank 3 high-tech mods (Requires: Level 28, INT 6)
- Rank 4: Access to Rank 4 high-tech mods (Requires: Level 41, INT 6)
Requirements[edit]
Stat | Points |
---|---|
6 |
Used for mods[edit]
Strategy Guide/Tips[edit]
- This perk is important for combat-oriented builds that rely on energy weapons.
- If you prefer conventional weapons, you might want to look into the Gun Nut perk instead.