Trench features a large Zero-G exterior

This is a tutorial on the Trench Map in LawBreakers.

This Trench guide is based on the dev Trench Map Showcase video.

Intro

As the structural support at the base level of TASC's suborbital outposts, Trench is the LawBreakers map that challenges players in a variety of ways.

Overview

  • Trench features a large Zero-G exterior
  • Fins that can propel you into the gravity defying mayhem
  • Giant chasm in the center of the map that ditches the ground completely
  • Three large spires that stretch into the sky and serve as the base structure and power source for another LawBreakers map, Vertigo.

Diagram

LawBreakersTrenchMapDiagram.jpg

Gameplay

  • Trench employs a number of unique additions to LawBreakers' gravity defying combat that focuses on high skilled movement and traversal along with long range opportunities for roles like the Gunslinger.
  • The map features vents that can provide a unique movement mechanic to all roles; a wind tunnel like effect that thrusts players up into zero-g for high killing angles and better view of objectives.
  • Trench is a medium-sized map with sight lines that span from face to face.
  • Split-level charging rooms and bases require multi-level defense and offense.

Screenshots

Strategy Guide/Tips

  • While playing Trench, keep your role in mind.
  • When using lower health characters, stick to close quarters tunnels for moving from one side of the map to the other.
  • Don't forget the middle of the map has no ground whatsoever, so make sure you're good enough to navigate because without risk there is no reward.

Summary

Trench is the LawBreakers map that modifies some of the game's gravity-defying expectations, as the place with long-range sight lines, a sinner zone with no ground, and vertical mechanics that can send any role high into the sky, making for an experience that will challenge players to improve their skills and get them kills.


All Maps