Secret of Mana: The Palace of Darkness



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The Palace of Darkness is a Quest in Secret of Mana (SOM).

Description[edit]

Jehk, Sage Joch's disciple, tells the party that Jech went to the Palace of Darkness in the Lofty Mountains. Randi and his friends head off to find him.

Walkthrough[edit]

  • Having met with Jehk, the party learns they need to head back down to the cave entrance at the start of the mountain.
  • Return to the cave near where you land for the Lofty Mountains.
  • Just inside the cave, you will encounter a Fierce Head.
  • Fighting this foe, you will realize they can summon Grave Bats.
  • Head to the North into the next room to enter the Palace of Darkness proper.
  • Just inside the Palace of Darkness, you will encounter a Dark Knight.
  • On the elevated walkway, you can see 2 more Dark Knights.
  • Head to the Northeast doorway to progress forward.
  • This leads to a walkway with a Dark Ninja.
  • Go forward to the North to reach the next room, a large cave.
  • This cave has a number of stalagmites between the party and the Emberman.
  • Equip an Axe and break through the rocks blocking the way.
  • Defeat the Emberman if so inclined, head over to the Southeast exit.
  • This leads to the walkway just above where you were earlier.
  • Go to the West, where you will find an Imp, save this for a little later.
  • Going to the South, you will encounter a Dark Ninja.
  • Through this doorway you will find a floor switch through the door to the West.
  • Stepping on this floor switch will reveal a door in that first area you entered.
  • Head over to the Southeast and take the stairs downward and through the doorway in the Eastern portion.
  • This will bring you through a long corridor.
  • At the end of this corridor, you will find a Dark Knight.
  • From there, you will want to head over to the West and go up the stairs there, to encounter a Fierce Head.
  • Be mindful of those because of their ability to spawn a Grave Bat.
  • Follow the walkway over to the West.
  • The path will turn to the North to a section of walkway with a pair Dark Knights and a chest.
  • Opening the chest will give the party 1000 GP.
  • From there, head back to the East and down through the long corridor.
  • Go up the stairs, passing nearby the floor switch you stepped on.
  • Go back across the walkway fighting the Dark Ninja.
  • Head to the West and through the door on the far side of the walkway you just crossed.
  • You will find another floor switch to step on.
  • Step on it to make Whip Pegs appear nearby.
  • It is time to reach those Pegs to and press forward toward the next switch.
  • Head back across the walkway and back into the large entry room.
  • Go over to the East and use the stairs to reach the long corridor, making your way back to where the Chest was.
  • Make your way up the stairs and across the walkway with the Dark Ninja.
  • Continue to the North to reach the cave again.
  • Use a Whip to cross the gap and reach another floor switch.
  • Be wary of the Emberman that is guarding the floor switch.
  • Step on the floor switch to reveal a door back in the middle section of the cave.
  • Head back across the gap then head to the South.
  • Make your way to the main room and then over to the West.
  • Cross through the long corridor and then over to the East, fighting the Dark Knights and Fierce Head in the area.
  • Go through the long corridor and then up the stairs at the other end.
  • Go up the stairs and through the North doorway and into the next room.
  • Cross the walkway, dealing with the Dark Ninja.
  • Go through the door to the North and back into the cave room.
  • Head to the West, smashing through the stone with the Axe.
  • Go down the stairs between the stones and back into the entry room.
  • Go into the newly accessible room in the entry room.
  • Inside this room you will encounter 2 Fierce Heads and a chest.
  • Inside this chest you will find a Glove Orb.
  • Exit this room, going to the East and head North through the doorway there and across the walkway.
  • This will bring you back into the Cave Room once again.
  • Fight the Emberman through the stones.
  • Go up to the North and through the newly revealed doorway.
  • This will lead into another room with 2 Embermen and a Fierce Head.
  • Continue to the North and into the next room.
  • Go to the floor switch on the walkway and step on it.
  • This creates an invisible walkway leading to the West.
  • Head across the walkway and then turn to the North.
  • At the far side of the first invisible walkway you will encounter a Imp.
  • Going to the North, you will find another Dark Knight.
  • Turn to the East and onto the large rectangular section of the walkway.
  • 3 Dark Knights are here that you can find.
  • There is another floor switch in the Southeastern corner of this platform.
  • This will reveal another invisible pathway lined with flame.
  • Follow this path to the North and onto the next platform.
  • Fight the Imp and Dark Ninja.
  • Step on the floor switch nearby you.
  • This will reveal a path to the West you can cross.
  • Take the path to the West and confront the Embermanthere.
  • Go to the North and through the door there.
  • This will bring you into the boss room for this Palace where you will encounter the Lime Slime.

Fighting the Lime Slime[edit]

  • The Lime Slime fills most of the screen but cannot hurt you with physical contact.
  • Begin by using Analyzer to learn the weakness, HP and MP of the Lime Slime.
  • You will want to cast Flame Saber on the party.
  • After that, start using the Salamando attack magic to lay down a barrage of damage on the Lime Slime.
  • Use Fireball and both attack spells Blaze Wall and Fire Bouquet from Primm.
  • Do pay attention to the color of the Slime, because it can shift the elemental weakness of it.
  • Just keep up the barrage of spells and you will claim victory and be taken to another part of the Palace.

Synchronizing and gaining Shade[edit]

  • Go forward to the North and approach the Mana Spirit there, Shade.
  • Approach it to begin the conversation with Shade.
  • Shade's magic will only be available to the Sprite, Popoi.
  • Go up the stairs and touch the Mana Seed to seal it, adding its power to your magical ability.
  • After that, use the Magic Rope to quickly exit the palace.

Next Quest[edit]

A Return to Sage Joch

Video Walkthrough[edit]

The Palace of Darkness