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I'm removing impact and range columns as they seem to be meaningless. If someone can prove they mean something I'll add them back. Also now I'm removing CritChance and CritDamage for the same reasons. | I'm removing impact and range columns as they seem to be meaningless. If someone can prove they mean something I'll add them back. Also now I'm removing CritChance and CritDamage for the same reasons. | ||
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Latest revision as of 16:59, 9 December 2019
TODO: Please add a glossary for the terms used as headers and what they really mean
GamerM (talk) 10:59, 18 December 2017 (EST)
TODO: Please add those gun mechanics infos:
- Weapon efficiency in range (how fast it decreases, for shotguns for example). The "range" column isn't explicit at all.
- Weapon precision, patterns, in different situations, and for different weapons: crouched, when moving, 1st bullet etc.
- Bullet speed: at the moment, all of them are instant, except snipers.
impact means nothing as far as i can tell. it probably only applies to STW. the column should probably be removed.
I'm removing impact and range columns as they seem to be meaningless. If someone can prove they mean something I'll add them back. Also now I'm removing CritChance and CritDamage for the same reasons.