Proefession Clothes in BDO

This guide is to maximize your costume crafting production in Black Desert Online.

Note: Credit for original guide goes to user /u/Quenchee from the /r/BlackDesertOnline subreddit on reddit. Please do not remove this line when editing, to ensure proper source crediting remains.

Tidbits of Information to start:

  • 8 types of costumes in total.
  • 7 types of powder/trace used in costume crafting in total.
  • 3 types of cloth used in costume crafting in total.

Let's go over each costume and what their mats are.

Costumes:

Silver Embroidered Cook's Clothes

  • Cotton Fabric (9)
  • Powder of Earth (10)
  • Black Stone Powder (15)

Silver Embroidered Fisher's Clothes

  • Flax Fabric (10)
  • Powder of Time (10)
  • Black Stone Powder (15)

Silver Embroidered Trader's Clothes

  • Cotton Fabric (10)
  • Powder of Crevice (10)
  • Black Stone Powder (15)

Silver Embroidered Gatherer's Clothes

  • Flax Fabric (10)
  • Trace of Forest (10)
  • Black Stone Powder (15)

Silver Embroidered Trainer's Clothes

  • Flax Fabric (9)
  • Trace of Battle (10)
  • Black Stone Powder (15)

Silver Embroidered Alchemist's Clothes

  • Wool (10)
  • Powder of Darkness (10)
  • Black Stone Powder (15)

Silver Embroidered Craftsman Clothes

  • Wool (10)
  • Powder of Flame (10)
  • Black Stone Powder (15)

Silver Embroidered Farmer's Clothes

  • Cotton Fabric (12)
  • Trace of Forest (10)
  • Black Stone Powder (15)

Each costume uses a type of cloth to be crafted. For organizational purposes lets put them in order.

Wool

  • Silver Embroidered Alchemist's Clothes
  • Silver Embroidered Craftsman Clothes

Cotton

  • Silver Embroidered Cook's Clothes
  • Silver Embroidered Trader's Clothes
  • Silver Embroidered Farmer's Clothes

Flax

  • Silver Embroidered Fisher's Clothes
  • Silver Embroidered Gatherer's Clothes
  • Silver Embroidered Trainer's Clothes

With this information, lets go over where each Costume Mill in the game is and how to acquire them.

Heidel:

  • House No. 2-3, 2nd Floor. Total CP to purchase: 8
  • House No. 3-4, 1st Floor. Total CP to purchase: 8
  • House No. 7-4, 2nd Floor. Total CP to purchase: 8

Calpheon:

  • House No. 2-5, 2nd Floor. Total CP to purchase: 8
  • House No. 7-6, 2nd Floor. Total CP to purchase: 7
  • House No. 2-5, 1st Floor. Total CP to purchase: 9
  • House No. 1-6, 1st Floor. Total CP to purchase: 9
  • House No. 3-4, 1st Floor. Total CP to purchase: 8

Altinova:

  • House No. 2-3, 1st Floor. Total CP to purchase: 9
  • House No. 6-5, 1st Floor. Total CP to purchase: 9

With these numbers, we have a few options.

Option 1: Focusing on 1/3 costumes.

  • Pick 1-3 costumes, and make that type of costume in each city.

Example: I want to get +3 trading, fishing, and craftsman clothes.

  • Craft fishing clothes in Heidel, trading in calpheon, and craftsman in Altinova.

Example: I want to get +3 cook's clothes.

  • Craft cook's clothes in Heidel, Calpheon, and Altinova.

Option 2: Having a variety of made costumes (7-8 costumes)

  • Have each city set up for a specific type of Cloth.

Example:

Altinova is in charge of: Alchemist/Craftsman clothes. Goal is 50 of each.

Altinova needs:

  • Wool (1000)
  • Powder of Darkness (ALL)
  • Powder of Flame (ALL)
  • Black Stone Powder (1500)

Calpheon is in charge of: Fishing/Gathering/Training Clothes. Goal is 50 of each.

Calpheon needs:

  • Flax Fabric (1500)
  • Powder of Time (ALL)
  • Trace of Forest (ALL)
  • Trace of Battle (ALL)
  • Black Stone Powder (2000)

Heidel is in charge of: Trade/Cooking Clothes. Goal is 50 each.

Heidel needs:

  • Cotton Fabric (1000)
  • Powder of Crevice (ALL)
  • Powder of Earth (ALL)
  • Black Stone Powder (1500)

Now that we have an idea of what our goal is, let's focus on node management.

Each person is going to want a different type of empire/have different goals. One might want to fully maximize in Cook's Clothes crafting, while another wants to make profit on the market.

Based off that, lets go over each material and where to/how to acquire them.

  • Note: You must manually go to the node manager for any node with excavation, and unlock the excavation to get the sub node (requires energy)

Fabrics:

Cotton Fabric (Cook's, Trader, Farmer clothes)

Node Location:

  • Ahto Farm - Mediah (Total CP cost: 4)
  • Kasula Farm - Mediah (Total CP Cost: 4)

How to process (not including procs):

  • Heating x5 Cotton makes x1 Cotton Yarn
  • Grinding x10 Cotton Yarn makes x1 Cotton Fabric

Wool (Alchemist, Craftsman clothes)

Node Location:

  • Lynch Ranch - Serendia (Total CP cost: 3)

Gathering Locations:

  • Lamb (Lynch Ranch)
  • Sheep
  • Mountain Goat

How to process (not including procs):

  • Heating x5 Fleece makes x1 Knitting Yarn
  • Grinding x10 Knitting Yarn makes x1 Wool

Flax Fabric (Fisher, Gatherer, Trainer clothes)

Node Location:

  • Costa Farm - Serendia (Total CP cost: 3)
  • Kamasilve Temple - Mediah (Total CP cost: 4)
  • Moretti Plantation - Serendia (Total CP cost: 2)

How to process (not including procs):

  • Heating x5 Flax makes x1 Flax Thread
  • Grinding x10 Flax Thread makes x1 Flax Fabric

Powders/Traces:

Powder of Earth (Cook's Clothes)

Node location:

  • Behr Riverhead - Calpheon (Total CP cost: 2)

Obtainable by:

  • Heating blade trinkets, kite shield, parrying dagger, rhik talisman, tadd kunai, tadd shuriken

Dropped by:

  • Baby waragon, explosive waragon, waragon, waragon egg, calpheon worm, lazy tree spirit, tough tree spirit, ruins monster

Powder of Time (Fisher's Clothes)

Node location:

  • Abandoned Iron Mine - Mediah (Total CP cost: 5)
  • Ancient Fissure - Mediah (Total CP cost: 5)
  • Glish Swamp - Serendia (Total CP cost: 2)
  • Omar Lava Cave - Mediah (Total CP cost: 5)
  • Quint Hill - Calpheon (Total CP cost: 2)

Obtainable by:

  • Heating saiyer ornamental knot

Dropped by:

  • Ruins golem, ruins spider

Powder of Crevice (Trader's Clothes)

Node location:

  • Gavinya Volcano - Valencia (Total CP cost: 5)
  • Kmach Canyon - Valencia (Total CP cost: 4)
  • Roud Sulfur Works - Valencia (Total CP cost: 7)
  • Glutoni Cave - Calpheon (Total CP cost: 2)
  • Keplan Quarry - Calpheon (Total CP cost: 2)
  • Primal Giant Post - Calpheon (Total CP cost: 2)
  • Omar Lava Cave - Mediah (Total CP cost: 5)

Obtainable by:

  • Heating krea dagger, krea horn bow, krea kunai, krea shield, krea shuriken, krea talisman, krea trinket

Dropped by:

  • Golem spider, junk golem, rock spider

Powder of Darkness (Alchemist Clothes)

Node location:

  • Coastal Cave - Balenos (Total CP cost: 2)
  • Coastal Cliff - Balenos (Total CP cost: 2)
  • Hexe Stone Wall - Calpheon (Total CP cost: 2)
  • Abandoned Iron Mine - Mediah (Total CP cost: 5)
  • Northern Heidel Quarry (both sub nodes) - Serendia (Total CP cost: 3)
  • Bashim Base - Valencia (Total CP cost: 4)
  • Crescent Mountains (both sub nodes) - Valencia (Total CP cost: 9)
  • Gavinya Coastal Cliff - Valencia (Total CP cost: 3)
  • Pilgrim's Haven - Valencia (Total CP cost: 6)

Obtainable by:

  • Heating black horn warrior bow, bronze dagger, helrick talisman, incense trinket, krea ornamental knot, quitar kunai, quitar shuriken, vangertz shield

Dropped by:

  • Adventurer, giant, spotted deer, wizard possessed by black spirit (Caphras Cave)

Powder of Flame (Craftsman Clothes)

Node location:

  • Coastal Cave - Balenos (Total CP cost: 2)
  • Forest of Seclusion - Balenos (Total CP cost: 3)
  • Imp Cave (both sub nodes) - Balenos (Total CP cost: 3)
  • Mediah Shore - Mediah (Total CP cost: 4)
  • Northern Heidel Quarry (both sub nodes) - Serendia (Total CP cost: 3)
  • Capotia - Valencia (Total CP cost: 4)
  • Crescent Shrine - Valencia (Total CP cost: 4)
  • Gavinya Great Crater - Valencia (Total CP cost: 4)
  • Gavinya Volcano - Valencia (Total CP cost: 5)
  • Pujiya Canyon - Valencia (Total CP cost: 6)

Obtainable by:

  • Heating axion shield, estique kunai, estique shuriken, jubre talisman, needle trinket, oros ornamental knot, steel dagger, white horn bow

Dropped by:

  • N/A, gathered by mining copper

Trace of Forest (Gatherer's/Farming clothes)

Node location:

  • Bernianto Farm Excavation - Calpheon (Total CP cost: 3)
  • Rhua Tree Stub Excavation - Calpheon (Total CP cost: 2)

Obtainable by:

  • N/A

Dropped by:

  • Mask owl, mask owl archer, mask owl warrior, spotted deer possessed by black spirit

Trace of Battle (Trainer's Clothes)

Node location:

  • Bernianto Farm Excavation - Calpheon (Total CP cost: 3)

Obtainable by:

  • Heating bares amulet, bares axe, bares blade, bares longbow, bares longsword, bares shortsword, bares staff

Dropped by:

  • Mansha javelin thrower, mansha warrior

Black Stone Powder

Node location:

  • N/A

Obtainable by:

  • Grinding crystals, refinery (crafting with rough stones to make black stone powder)

Dropped by:

  • N/A

That's the end of this guide. Your only choice now is whether to focus on 1 type or all of them.

Based off that, you'll have to switch your nodes around to get the max amount of traces/powders.

Few last bit of tips:

  • I personally buy out my cloth (wool, flax fabric, etc) as well as black stone powder (then grind the useless crystals I obtain from grinding). Going that route, you'll lose quite a bit in profit, however it saves you time (processing all that flax and fleece can be quite a long process).
  • Before you jump into it, be sure to figure out if you're aiming for a profitable goal, or an enchanting goal. If it's a profitable goal, you'll have to do the math based off of several things (buying mats, selling end product). If it's an enchanting goal, be sure to note how many materials you have already before setting up where to craft what (example, I have over 6k in powder of darkness, so I have Altinova being used to process nothing but Alchemist clothes while I build up my powder of flames).
  • Using all 10 clothes shops WILL make your mats go fast, so be sure to keep an eye on all of them if you plan on using that many. It's smart to start small, wherever your main city is (mine is Heidel) and work your way out. Focus on 1-3 clothes that share the same type of cloth, and craft them in the same city to save time and moving (you'll be moving a LOT of resources if you jump into all 10).