Optional Side Mission (DLC4)
Turn in: Claptrap
A wizard is nothing without his wand! Bring a shock weapon and an explosive weapon.
Lights! Camera! MAGIC!
Money and XP
Claptrap: "I've got my magic beard, but my wand's running a little low on magic juice. Here -- take it."
Take the Wand:
Claptrap: "I need you to jam that thing into a few magical creatures and then kill 'em. The magic juices in their blood should charge the wand! First up, the wand will need golem magic, for stability. Find a magical golem."
Claptrap: "Insert the wand into the golem and it should start charging. You notice how I didn't giggle, there? I feel like I'm growing."
Insert the wand: Claptrap: "Alright, the wand's wedged in there! Now blow him apart!"
Claptrap: "Great -- the wand's partially charged! Don't forget to grab it."
After grabbing the wand:
Claptrap: "Now, the wand needs some arachnid magic, for flexibility. Find a spider and stab 'em with my wand!"
When jammed into the Spider:
Claptrap: "Crap, it's growing a shield! If you don't kill the spider with a shock weapon, the wand won't charge now!"
After killing the Spider:
Claptrap: "Awesome! The Wand only needs one more charge! Grab it!"
With the Super Charge Wand:
Claptrap: "Now the wand only needs a charge of Orc magic, for power. You know what to do!"
Jamming the Wand into the Magical Orc:
Claptrap: "Oh, crap, he's feeding off the wand's energy! You've gotta kill him with a critical hit! Knock his stupid orc face off!
After killing the Magical Orc:
Claptrap: "Alright! The wand is fully charged! Just bring it back to me! And don't worry -- that last mixup with the orc has taught me my lesson!"
Giving the Magic Wand to Claptrap:
Claptrap: "I can feel the magic coursing through my veins, and it's making me mad! Mad I tell you, MAAAD!"
Claptrap: "The lesson I learned is, 'magic is awesome and I should keep doing it'."