There are 50 Calcified Fragments to be found in Destiny: The Taken King.

This can only be obtained by completing King's Fall War Priest Challenge on any difficulty.

Fragment XLIII[edit]

Warpriest Challenge

Completing this challenge requires that each round a different person hold the Aura of the Initiate during any damage phase. There is no limit on the number of damage phases that can be triggered in the fight. No single Guardian can hold the aura consecutively during this challenge mode.

The War Priest will be aggressive with their attacking. More difficult enemies will spawn in the battle.

In this arena you will find 3 plates. One is in the middle, one on the right-hand side on a platform and one of the left-hand side on a high platform. To trigger the boss fight, a Guardian needs to stand on each plate in the room. This will cause the Warpriest to appear. For now, the Warpriest is invulnerable and you will be unable to damage him. However, it will not be too long before you have the chance.

Defeat the Warpriest - King's Fall

Standing on the plates will cause waves of Hive to spawn and start rushing the plates. When each group has cleared most of their wave, a Hallowed Knight will appear nearby each plate. The guardians by the plate need to kill it. This will begin the Glyph sequence which will allow the Guardians to hurt the Warpriest.

Defeat the Warpriest - King's Fall

One of the Guardians will need to head to the far side of the room at this point to see the lights on the sides of the platform shine. This will let the Guardians know the sequence the plates need to be activated in.

Defeat the Warpriest - King's Fall

The Guardian standing on the Third Plate in the sequence will be granted the buff Aura of the Initiate. They and any Guardians nearby them will be able to damage the Warpriest. Holding the Brand is a dangerous thing but very enabling. The Brand starts with a 10 second timer. When it expires, it will kill the Guardian who has it. However, if the Guardian manages to kill an enemy in the time span, the timer will reset. To maximize the time of the Aura, it is recommended to wait to close to the end of the timer (between 1-2 seconds) to refresh it. It will harmlessly expire after the 5th time it is reset.

Defeat the Warpriest - King's Fall

When the Aura expires after the Holder has made 5 kills, the Warpriest will loose a very powerful attack that will kill any Guardian not in the shadow of the Monument or any shadow in the room in front of him.

Defeat the Warpriest - King's Fall

When the Oculus has finished glowing, 1 of the 3 Monuments will be destroyed. It will still function for the Glyph sequence but you will not be able to hide behind it again. You must repeat this sequence each time to damage and defeat the Warpriest.

Book of Sadness Entry[edit]

By now, Quria knows it can’t win.

There’s something pathological about the world inside Oryx’s ship. It resists analysis with hot, dead spite. And Oryx himself, he’s irreducible — he refuses to obey Quria’s simulations, he crashes around sowing chaos, he grabs subminds and compromises them with some kind of ontological weapon. Paracausal systems. Very problematic.

Quria’s trying the religious tactics it evolved in the Hive manifold. But even on those terms, Oryx is strong, so strong. Quria won’t be able to protect its gates much longer.

The closest Quria’s got to a simulation of Oryx is a best-guess bootstrap. It’s wrong — Quria’s sure of that, it’s Oryx minus the symbiote organism, minus the wings and morphs, minus the weapon, minus the power. No good for anything.

Quria manifests that simulation anyway. Just to see what happens.

The Taken King marches on Quria’s Hydra-hull, armed with blade and magic, cloaked in ancient cloth, and the universe wails in horror around him. Quria’s physics models and toy worlds choke and crash.

Quria observes, alert and attentive, as a single quark splits on the tip of Oryx’s sword.

From within the Hydra-hull, Quria’s tiny not-Oryx speaks. “What are you?” it says. It’s manifesting terror and awe.

Oryx’s eyes blaze with a curiosity that is entirely isomorphic with hate, with voracious hunger. “Aurash,” he says, in his Hive language. “You’ve made me as I was. You’ve made a tiny Aurash. Ha!”

Quria updates the simulation’s name. Aurash is curious: “You’re me? You’re me as I become?”

Oryx kneels. His blade is on his left shoulder. Quria is firing every available weapon at him, but his wards don’t break. He looks into Quria’s sensors through the hammering fire and he says, “Child, I have everything you wanted. I am immortal. I know the great secrets of the universe. I have scouted the edges of the Darkness and I have chased the lying god down galactic arms in a howling pack of moons. In my fist I carry the secret power that will rule eternity. In my worm I bear the tribute of my Court and of my children, the Hope-Eater, the Weaver, and the Unraveler; and with this tribute I smash my foes. I am Oryx, the Taken King. I am almighty.”

Quria samples the Taox intelligence retrieved from the Ecumene gate. There are useful names. It feeds them to the simulation.

“What about your sisters?” Aurash asks his future self. “Sathona? Xi Ro? Are they with you?”

The Taken King’s fangs glint. That sound might be a laugh, or a hiss.

Quria shuts down its weapons and puts all its spare resources into sending telemetry to the greater Vex. There will be points in space and time where this data is vital. There will be great projects undertaken in the study of this ontological power, this throne-space.

“Where are my sisters?” Aurash shouts. “What have you done with my people? What have you done?”

But Oryx’s fist is full of black fire, and the next thing Quria sees is a light like stars.