Abilities in Divinity: Original Sin

Man-at-Arms is an ability in Divinity: Original Sin




Determines how many Man-at-Arms spells you can learn and how many action points it costs to use higher level Man-at-Arms spells.
Level 1: Allows you to learn and use 3 Man-at-Arms spells.

List of Abilities[edit]

Weapons Bow Crossbow Single-handed Two-handed
Defence Armour Specialist Body Building Shield Specialist Willpower
Skill Aerotheurge Expert Marksman Geomancer Hydrosophist
Man-at-Arms Pyrokinetic Scoundrel Witchcraft
Personality Bartering Charisma Leadership Lucky Charm
Craftsmanship Blacksmithing Crafting Loremaster Telekinesis
Nasty Deeds Lockpicking Pickpocketing Sneaking